Viajero
Volunteer Moderator
Regarding the new Colonisation info, in particular these parts:
I mean, for example in the game Civilization I can specialize one of my cities to be good at research. That helps me directly into how fast I progress the technologies tree. Or I can specialize a city into producing gold. That helps me directly in buying military units or paying upkeeps. Or I can specialize it in producing ressources. That helps me building things faster. Etc.
How do the above quoted Commercial focus or Industrial focus help me as an architect? How does fine tuning population, standards of living etc help me as an architect?
The choice of starport and outpost can be further refined with specialisations, such as a Commercial focus which will result in a Colony economy and increased wealth or an Industrial focus which will result in an Industrial economy and an increased tech level.
It is not completely clear how those can be of interest. Any idea how changing the economy, or varying population or standards of living, or tech level can benefit the system architect? Is there any particular specific incentives to fine tune those variables at all? Why bother?Once a facility is constructed, you will see the economy of the star system change, with different facilities influencing the population, standard of living, tech level and more. As more construction efforts are completed in the system, you will gain access to larger and more complex structures to construct
I mean, for example in the game Civilization I can specialize one of my cities to be good at research. That helps me directly into how fast I progress the technologies tree. Or I can specialize a city into producing gold. That helps me directly in buying military units or paying upkeeps. Or I can specialize it in producing ressources. That helps me building things faster. Etc.
How do the above quoted Commercial focus or Industrial focus help me as an architect? How does fine tuning population, standards of living etc help me as an architect?
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