Hi
- A player manages to find an unclaimed system within 15Ly of an existing station and claims it. Excited, they decide to build an Orbis/Ocellus station for 25 million credits—only to realize the insane amount of materials required, some of which are difficult to obtain. Filling up their Fleet Carrier 8-10 times and making multiple trips is simply not feasible. Discouraged, they abandon the claim, only to discover they cannot reclaim the system and must settle for an Outpost instead, in a different system.
I though your whole post was an interesting read and well thought out btw.
I did exactly as you describe unfortunately, as I suspect probably at a guess hundreds (If not maybe a few thousand) of other players are in the same boat.

So, I've still got the system that I originally claimed but it's still waiting for me to start trucking the commodities. I have a player owned carrier that's currently loaded up with some of the build commodities so I can keep on doing that for now, bearing in mind the 3 week + deadline.
I'm holding off from abandoning the claim as it's unclear to me at the present what will happen if I do abandon the claim. I'd like to abandon my first choice (Coriolis star port) and restart with an Outpost, but reading some of the other players experiences with that (they find as you state they appear not to be able to restart an outpost in the original chosen system) I'm really unsure of how to proceed.
Perhaps it would be a good idea if this 'problem' was clarified either one way or the other by Frontier as to whether the feature in this respect is 'working as planned' or this aspect of colonisation is still being (Or going to be) 'tweaked'.
As one Cmdr. has posted on this forum (I forget where I'd seen that at the moment) there will be many Outposts started but it's clear that a lot of effort and time will be required to expand on these one Outpost systems. That clearly points out to me (Now) that some systems
will expand station wise, with Cmdrs. joining together in groups to achieve this.
One question posses itself to me personally at the moment, should I abandon the system and leave it to better equipped player groups?... It's quite a good system for expansion as it contains some good planets with potential growth for many manufacturing processes. I'd really like to keep the system though as if I could retry and build an outpost there that would obviously give me more time to consider other stations in the system later on.
I have perhaps more time than many other people to devote to the game as I'm now 'retired' and have already played the game for thousands of hours (since the game was first released). As some players have already realised, hauling cargo is one of the main activities needed in Colonisation, I don't mind that, (I've participated in several CG's) but I like to 'diversify' my playtime with other activities which keeps my interest in the game.
Any comments or suggestions welcomed!
Jack
