Elite Dangerous | System Colonisation Beta Details & Feedback

If it's indeed a conscious decision, it's a very poor one.

While things are subject to change, it might be better to avoid adding to the journal. Once out of the beta phase, I agree it would be a loss because there's plenty of opportunities for 3rd party helpers like EDOMH etc to provide colonisation assistance for those that like that sort of thing.
 
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tl;dr Tier 1 facilities are "free" and give you Tier 2 construction points.
A Tier 2 facility will consume a Tier 2 construction point, but provide a Tier 3 construction points.
A Tier 3 facility will consume a Tier 3 construction point.... and that's it.

Where's the status bars?
Above
 
CMM Composites are still a complete roadblock. Either drastically increase the supply or drastically decrease the requirement. My guess is that the majority of colonies that fail in the first month will do so due to the CMM Composite supply. Even after the megaships come online, they will likely be beset by desperate Commanders, inadvertently blockading the system, also causing carrier jump times to max out. As even the most well-stocked settlements only have a bout 1000 units at any one time - and this is after they were "buffed" - Commanders will be left with no option but to try for megaship, hoping the respawn rate is high enough to cope with the demand.

Settlements need to have at least 5000-10,000 units on hand at any one time in order for this to work. Otherwise, reduce the requirement by at least 75% or replace it entirely with a commodity that is actually attainable in game.
CMM is not that hard to get, you just need to know where to look
 
You should allow to rename more things: Systems, Stars, Planets and Moons.
Renaming only settlements and stations doesn't make sense.

You should reduce the resources required for a Coriolis Station.
19K required for Steel is too much.
I can transport 794 units per travel with my Cutter (maximum cargo in-game).
So, I need at least 19000 / 794 = 23 travels to the station and 23 travels from the station.
Result : 23 x 2 = 46 travels.
And this is only for Steel!
Limited to only 4 weeks to complete the construction, it is too hard in Solo.
Why start with a Coriolis ? build an outpost first then the timer stops.
Then take your time with the Coriolis.
 
There is explanation somewhere in help, I saw it. But I did not understood it after reading a few times. Actually, I wanted to build an asteroid base. Acording to my understanding, building bases should give up these points. But when I tried - I've got a message, that I have no enough construction points.
Basically, higher tier buildings have two requirements:
  • Available construction points of the appropriate tier; and
  • Prerequisite buildings.

So as an example...

Available at Tier 1 there's a Relay Station facility. Building it will give you a Tier 2 construction point.
Also at Tier 1 there's an Agricultural Farm. Building it will also give a Tier 2 construction point.
At Tier 2, there's a Security Station. This will consume a Tier 2 construction point, and has the Relay Station as a pre-requisite. Building it will give a Tier 3 construction point.
At Tier 2, there's a Government station. This consumes a Tier 2 construction point, but has no pre-requisites.
At Tier 3... dunno... looks like you can only see them once you have a Tier 2 facility built.

So if you build a Relay Station, you get a T2 point, and could build either the government station or security station, but not both.
If you build an agri farm, you get a T2 point and could build the government station next, but not the security station, as the pre-req isn't satisfied.
 
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tl;dr Tier 1 facilities are "free" and give you Tier 2 construction points.
A Tier 2 facility will consume a Tier 2 construction point, but provide a Tier 3 construction points.
A Tier 3 facility will consume a Tier 3 construction point.... and that's it.

Where's the status bars?
That's a bit vague, how many points are awarded and consumed by each construction? It says "points" plural but doesn't specify a value. When is says completion do you have to wait until Thursday each time you build a base to start new construction then? It seems a like needing to dig this information out of the codex where it's buried isn't the best place for it either. I'm guessing I'll need to create land bases to earn construction points for more star-ports?

Also since you seem very knowledgeable can I ask you how to rename a station? I know I read that we can but I can't find instructions on how.

Thanks!
 
Did you build anything else? It looks like you have a horrid security rating in your system... the economy/security points seem to control the shape of the sliders.
In the process of, but so far it's just that. so because it's low security system, building the roid base lowered my faction security and caused this locked down. That would make sense tbh - although absurd lol
 
That's a bit vague, how many points are awarded and consumed by each construction? It says "points" plural but doesn't specify a value. When is says completion do you have to wait until Thursday each time you build a base to start new construction then? It seems a like needing to dig this information out of the codex where it's buried isn't the best place for it either. I'm guessing I'll need to create land bases to earn construction points for more star-ports?

Also since you seem very knowledgeable can I ask you how to rename a station? I know I read that we can but I can't find instructions on how.

Thanks!
It says in the architect menu, e.g
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In the process of, but so far it's just that. so because it's low security system, building the roid base lowered my faction security and caused this locked down. That would make sense tbh - although absurd lol
More than likely a bug, I know others who built asteroid stations without this occurring.

Detail it for FD to resolve I guess?
 
How do I find places that sell CMM without using inara?

Know the neighborhood surrounding your colony system. Using the galaxy map you can pinpoint within a 15-20ly mini bubble which systems are worth checking out. You can use EDSM to check which planets have refinery settlements. Visit the most promising and get a feel of their resupply rhythms.

Oh yes, use a T-8 - highly recommended.
 
It seems to work at least within the bubble, from what people have reported.

My squadron is currently aligned to a Colonia faction so that I can test if there's any distance limit at all, but I won't have chance to test that for a little while.
That reminds me. We definitely need The Nameless in the Bubble :sneaky:
 
The carrier jump backlog is a serious issue that could derail colonization for a critical mass of CMDRs.

For the past two days, nearly every jump attempt is met with “no time slots.“
The only way I’ve been able to successfully get a jump is by spamming the same request over and over again until it goes through.
This means that every carrier in the entire galaxy is dead in the water and useless for all activities not just colonization.
This is a critical failure of a major game system.

It does not matter how well designed a feature like colonization is if a critical mass of players cannot meaningfully access it due to a technical failure. In such a case all of the money spent developing the colonization feature counts as wasted investment. In this case it seems to be more than a waste since the work developing the feature is now causing loss of access to other features like exploration because there’s apparently a number of commanders stranded in the black with carriers that cannot move.

I realize solving the carrier jump backlog is hard. It must be solved anyway. It must be solved by the end of next week at the latest. This issue needs to be the top priority, even if the initial fix is just to add additional timeslots and we end up looking at two hour jumps in the interim before additional backend capacity can be added to bring those times down. Nothing else should be worked on until this is resolved. It is truly that big of a threat to the success of the colonization feature.
 
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Yesterday I tried to place a settlement, but hours later no building site appeared. I then placed another one in the same location, hoping it would work, and logged out as it did not work either. Today I logged in and both sites appeared in the same place. Now one is hovering over the other and I haven't found a way to cancel the construction.
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well after the CMM restock fix i've just about collected the 18 kt needed for my very first science station. it isn't in the best system, and it isn't in the best location, but its the best of what was available. And its mine. Feels like about 80 landings so far. The surface take offs are enormously better with SCO. Unfortunately trying to surface land an unshielded tanker and accidentally pressing the boost button is a rather expensive mistake. ooops.

in the end i managed to get almost all the needed materials in just 3 systems over a four day period.
 
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