Elite Dangerous | Trailblazers OUT NOW!

After hours worth of hauling for both completing my Outpost and for the CG as well, I've had my fill of it for a bit. Thankfully I've still got my weekly Powerplay tasks to do which include tasks apart from rtansportation. But at least now I can rest easy and come back to build the rest of the things at my own leisure.
 
First one completed.
Two and a half days of dedicated hauling, so I think the 3 week limit is fine as is.
It was mind numbing though, can't see myself doing this alot.
Perhaps making a script for it ;)

I'll wait for the next one:
  • as CMM hauling is really really REALLY annoying.
  • Asteroid base build requirements are to high.

Hopefully some numbers will come down and stocks of CMM is multiplied by a factor of 5 (atleast)
 
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question here as i am currently blocked in the feedback Thread (yes, I know, stupid of me....):
One of my different Characters (X) claimed a System (A) and did deploy beacon, set the goal for construction of an Outpost. Everything fine that far.
Then I completed the Outpost with two of my other Characters - its active, also one of the two could claim the next System (B) in the chain and start the process there - also OK.
But if I now log in with the initial Charakter (X), the System (A) doesn´t show me (X) as the System Architekt and the System Status in Galmap and Sysmap shows "unclaimed" ????
And I cannot select any further building activities.
What I (surprisingly) CAN do is claiming another System (C) from System (A), although Character (X) has not gone through the weekly BGS Tick since construction of Starter-Port in System (A) - thus the Outpost has no Faction members yet.
Also the two Chars which did claim the first two Systems do NOT get the message "Incomplete Construction in..." anymore.
Should I consider this a bug or will all be good once the weekly BGS-Tick is through?
Anyone experienced the same?
Or is it mandatory that the original system-claimer does the last delivery to cement his/her ownership as Sys-Architekt?
Unfortunately I cannot lookup FD Tickets etc. as I am playing from China and everything (including Captchas) from Meta is blocked here, hence I can´t login there
edit: also if I click in Galmap the Tab "My Colonies" there is no System listed.....
edit2: Character (B) today was able to rename the station (ARX) from which Char(A) did the claim for System (A), now Char(B) isn´t able to do any other activities in that system, and also is not shown as System Architekt there
 
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I have been unable to move my carrier from the colonized system into the bubble for over an hour. Is this how it should be? How can I understand the operating mode of my aircraft carrier? (I have not played for a long time and this is the first time I have encountered such restrictions on the carrier's movement. This is a new unpleasant experience for me) The fuel tank is full, I have chosen several dozen different systems - the answer is the same - no time limit.
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I have been unable to move my carrier from the colonized system into the bubble for over an hour. Is this how it should be? How can I understand the operating mode of my aircraft carrier? (I have not played for a long time and this is the first time I have encountered such restrictions on the carrier's movement. This is a new unpleasant experience for me) The fuel tank is full, I have chosen several dozen different systems - the answer is the same - no time limit.
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I had a similar problem earlier. I kept trying, one right after another, until I got a slot after about a minute or so of trying. And it was 75 minutes (1:15:00). Same experience as yesterday.

Yes it sucks, everyone is jumping their carriers...
 
I have been unable to move my carrier from the colonized system into the bubble for over an hour. Is this how it should be? How can I understand the operating mode of my aircraft carrier? (I have not played for a long time and this is the first time I have encountered such restrictions on the carrier's movement. This is a new unpleasant experience for me) The fuel tank is full, I have chosen several dozen different systems - the answer is the same - no time limit.
View attachment 418929
Yes it isn't a fault with your carrier but an overload of the system that moves them because so many thousands are trying to do the same thing.
 
@Paul_Crowther

Ticket ID#274173 can be closed (related to https://forums.frontier.co.uk/threads/elite-dangerous-trailblazers-out-now.634092/post-10559739) - Problem solved.

Cause: playing four different Charakter via the same Launcher, hence Trade and Activity Data are stored in the same folder C:\user\Appdata\Frontier Developements\Elite Dangerous\####
Due to mixed activity Program cannot re-construct activity-data properly and that results in Problems mentioned in above Post.

Solution: move the subfolders with the activity data in a backup folder (for safety) and restart game.
 
Dunno if this has already been asked or not but just jumped to Minerva to offload some spare CMM and noticed that despite having Starlace Station present for quite some time before the launch of Trailblazers, there's not 1 but 2 colonisation ships on station in the system.
 

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cannot complain - with my four Chars I already built 2 Outposts and a medium Agricultural Planet Post. Had some trouble with a Bug (but caused on my Comp, not by Program) which I solved wiping some Temp-Files.
CMM supply at the Station i regularly buy them is conctantly 920 to per 10 Minutes (and a lot of my Squad-Colleagues buy there as well for their Projects) so with a T9 its about 1 hour to collect ALL 4.5 Kto CMM for an Outpost.
Overall I am very pleased with the Zodate, yes, UI is a little difficult, more Info in Pilots Handbook would be nice, especcially about the Logic/of System Developement, but geez,
for a non-DLC, free, Update/Upgrade of the game I am very happy.
Though beeing (with all four Chars) a hardcore Explorer, I have a 2 Years Developement Plan (for my Ingame Company ;) ) on the Desk.
And I am curious to see how that whole thing will impact BGS and PP Strategies - my guess, all learnt until now (not the mechanics, the strategies) flew out of the open window using an SCO Drive.....
 
aditionally to above:

my only real complain is that you cannot choose the slot for the primary port - some of those predetermined positions are just nuts - no Architect would choose them

edit: and why the heck do Earthlikes have no slot?
 
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CMMs are still insane. Collecting it for even small station is like few days of constantly searching just this one commodity.
You using Inara? I gave up on that in the end and just hunted in-game - filtered to refinery systems, large population, dropped in to scan the nav beacon to get all the settlements, visited a refinery settlement (made sure it wasn't listed as a current Inara goody) and it turned out to have 1600ish CMMs. I just alternated fetching from there with fetching something else and was always able to fill my Cutter.

I checked another refinery settlement in the same system for fun and that only had 500ish CMMs. Still doable though, I'd have just topped up each run with titanium or steel.

Your mileage may vary, of course.
 
You using Inara? I gave up on that in the end and just hunted in-game - filtered to refinery systems, large population, dropped in to scan the nav beacon to get all the settlements, visited a refinery settlement (made sure it wasn't listed as a current Inara goody) and it turned out to have 1600ish CMMs. I just alternated fetching from there with fetching something else and was always able to fill my Cutter.

I checked another refinery settlement in the same system for fun and that only had 500ish CMMs. Still doable though, I'd have just topped up each run with titanium or steel.

Your mileage may vary, of course.

I did it.

I don't mean it is impossilbe, but why this one particular commodity is so insane compared to any other commodity. It creates some unexpected competetive function of colonisation.
 
CMM supply at the Station i regularly buy them is conctantly 920 to per 10 Minutes (and a lot of my Squad-Colleagues buy there as well for their Projects) so with a T9 its about 1 hour to collect ALL 4.5 Kto CMM for an Outpost.

Hmm... I have always like 20 per 10 minutes....
 
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