Already asked at #4. OP seems to know better. Can't help then.Post your build.

Already asked at #4. OP seems to know better. Can't help then.Post your build.
So it looks like 26 light year difference then, That would net me 78. I want the 91 that the YT guy got. I have an ASP that can jump 78 and an Anaconda that will beat 78
My brother in Raxxla, engineering the fsdonly thing that not been to an engineer is the Grade A size 5 SCO drive, everything else is.
.... except you skipped most important part, why? Well, at least we've discovered why your jump range is "appalling".............Engineering at its finest![]()
I stopped the engineering freight train as I ran out of time, only thing that not been to an engineer is the Grade A size 5 SCO drive, everything else is. PP 2 D overcharged max and stripped down. 4 D Dirty maxed stripped down............Engineering at its finest![]()
I got 50 LYRS with those sized modules... I think I got a bugThis is the build for my mat' gathering Mandy: https://s.orbis.zone/qOVn
This is the build for my daily-driver Mandy: https://s.orbis.zone/qOVp
No, I have not downsized my fuel tank and probably if out in the black I would carry a spare tank in a 3 slot (cause I am stupid) but the point is I am basing the design on a 91LYR build. I will run it in the game and probably get 80+ with expedition fully fitted, but first I gotta get to 91.My brother in Raxxla, engineering the fsd
is the most crucial part in increasing your jump range. Also did you downsize your fuel tank as well?
I stopped the engineering freight train as I ran out of time, only thing that not been to an engineer is the Grade A size 5 SCO drive, everything else is. PP 2 D overcharged max and stripped down. 4 D Dirty maxed stripped down............Engineering at its finest![]()
Sorry, as mentioned to someone else, I had to leave my game to go somewhere else, I do have a stock grade A SCO and concerned and a little despondent that I am at 52LYRS. Trust me I am still appalled.... except you skipped most important part, why? Well, at least we've discovered why your jump range is "appalling".
So you get 62 without, I get 52, see the problem, I'm at tin foil!Well, if I build (in Coriolis) the most tinfoil Mandalay I can, with a 5H FSD Booster, it'll jump 62Ly without an engineered FSD.
If I then engineer the FSD that increases to 91Ly.
Seems like you should probably apply some engineering to the FSD before concluding that the jump range is "appalling".![]()
I stopped the engineering freight train as I ran out of time, only thing that not been to an engineer is the Grade A size 5 SCO drive, everything else is. PP 2 D overcharged max and stripped down. 4 D Dirty maxed stripped down............Engineering at its finest![]()
Strip off modules so your ship is as stock as possible. Compare it with an actual stock Mandalay, then you can figure out if the ship itself is bugged or if it's one of the modules.
Engineering the FSD is the single most important thing for increasing jump range. Undersizing and lightweight engineering everything else will do almost nothing in comparison.Sorry, as mentioned to someone else, I had to leave my game to go somewhere else, I do have a stock grade A SCO and concerned and a little despondent that I am at 52LYRS. Trust me I am still appalledI don't believe I will get 39 LYRS more from engineering an A drive. Hence my call.....
He said he overcharged his PP and lightweighted his (zero weight) stock bulkheads on the first page. He just doesn't think engineering the FSD will take him to the expected jump range so he didn't do it yet.I think he's not aware what Engineering means, he thinks it's going into Outfitting and picking the D components.
He doesn't know about Engineers at all.
Engineering the FSD is the single most important thing for increasing jump range. Undersizing and lightweight engineering everything else will do almost nothing in comparison.
I haven't bought a Mandalay yet, but a stock A rated SCO gives my multirole Cobra V a 28.65ly range, and engineering just the FSD boosts it to 41.2ly.
The titan drive FSD (which has both the increased range and fast boot blueprint effects at once) I actually use on it gives it a 44.43ly range.
I stopped the engineering freight train as I ran out of time, only thing that not been to an engineer is the Grade A size 5 SCO drive, everything else is. PP 2 D overcharged max and stripped down. 4 D Dirty maxed stripped down............Engineering at its finest![]()
So you get 62 without, I get 52, see the problem, I'm at tin foil!