Appalling jump range - Mandalay

My mandalay without shields and without a srv bay does 99ly. Just over in fact.
But realistically with an srv bay and small low powered shields she does about 96ly, again just over.
And she boosts!
But that's using a V1 sco drive (made with titan bits).
So yes 99ly is attainable. Unfortunately coriolis doesn't have that drive listed. So can't link the build.
You can, but requires you to fiddle a bit with the numbers in Coriolis. See screenshot. Adjust the Optimal Mass number in Coriolis to the one you have on your FSD.
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You can, but requires you to fiddle a bit with the numbers in Coriolis. See screenshot. Adjust the Optimal Mass number in Coriolis to the one you have on your FSD.
EDSY on the other hand does have the V1 drive listed, though you may need to visit the settings screen (I can't recall what is shown by default).
 
I see lots of E rated modules :unsure:
You never go E rated modules. Ever.
Nah you go OE shield booster heavy duty etc only adds only 2 t weight for a 50% increase rather than the 14t for OA 73% increase or OD 4 t for 53% . But admittedly that's the one e rated I would use .
 
Nah you go OE shield booster heavy duty etc only adds only 2 t weight for a 50% increase rather than the 14t for OA 73% increase or OD 4 t for 53% . But admittedly that's the one e rated I would use .
It's not that I discussed that very topic before in this very thread or that I posted my own build using E-rated boosters in this thread before 🙄

So yeah, E-rated boosters are cool, core modules obviously not.
 
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