I am once again asking FDev to address the horrendous fleet carrier jump request situation.

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The issue with this is that coming back from Colonia requires more than 1,000 tritium. And FDev in their infinite wisdom can't figure out a way to transfer tritium between a carriers inventory and its fuel tank without the owner being on the ship to transfer it from the carrier, to a ship inventory, and then donate it into the fuel tank... So if I left I could only make 10/12 FC jumps and then my FC would be stranded.



This is a false dichotomy. There are so many better options than the bandaid solution that this is.

Here are a few ideas to make this better.
1. Increase carrier jump distance dramatically. If they did this I wouldn't mind the 1.5hr timer nearly as much.
2. Allow me to queue up a jump for whenever there is a time slot, so I don't need to click a button 42 times.
3. Allow me to schedule a sequence of jumps to happen when times are available, so I don't have to log on and off every 1.5hrs for a week straight.
4. Crazy idea here, fix the underlying system that causes the problem. People speculate that it's a database or server issue. They have had years to address the issue and haven't even acknowledged once what is causing it. Yes, we don't know what the underlying issue is, but that's because YEARS of dealing with this problem haven't warranted any response from FDev.
5. My most radical proposal: remove the jump distance cap entirely and make jump time scale with distance. If I want to jump straight from Colonia to Sol let me do it in one jump, but with a jump charge timer of 3 days and a cooldown of a week for all I care.


Criticizing people for asking for a solution to a glaring problem by saying "do you want it to be worse" is insulting to the people who play this game, and I'm ashamed that a community moderator would respond in such a way to an obvious game issue being raised on the game's forum, the primary place for discussing game issues.
So this is basically another thread from folks who don't want to play an exploration game but want an automated carrier that jumps anywhere instantly.
Righto.

O7
 
I have not made the "jump" at buying my FC yet, because I just do not feel I need one. But I may someday.

May I ask what are the best workarounds to the jump issue?
Would initiate a jump outside of peak activity time help (like early morning/after midnight US time)?
Outside of peak activity time would help but as it is a global game when that is could be tricky to determine.
Is it dependent of the destination, like try to park at a CG system and there are no slots available is a bad idea? If so, how many slots are available per system?
It isn’t the destination it is as far as I can tell just the numbers of FCs trying to jump at that time.
The number of slots per system is variable based on how many bodies in the system with 16 slots per body. I think if the slots are gone you get an invalid destination warning and get kicked back to the start of the plotting process. This is often a problem when trying to get to Rackhams Peak.
 
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After reading some posts in this thread, subjectively, I'm starting to believe that having "Dislike" button would be somewhat cool suggestion to Forum functionality in general.

P.S. While received 2 mederatorial warnings during last 4 months, immediately after cooldown period I have to admit that those warnings were well deserved.
I think there used to be a dislike button on the old forum software at one time but it had been removed before I joined in 2016.
 
So this is basically another thread from folks who don't want to play an exploration game but want an automated carrier that jumps anywhere instantly.
Righto.

O7

I love exploration in this game. But I want to try the new feature, and carriers are massively helpful for that, which mine was at Colonia. Logging on every 1.5 hours for a week straight to click the jump button 40 times until it finally lets me move my carrier is not exploring. It is repetitive, time gating tedium that is preventing me from enjoying the new feature they released. It's not gameplay.
 
So this is basically another thread from folks who don't want to play an exploration game but want an automated carrier that jumps anywhere instantly.
Righto.

O7
Let's use me as example. I played 2 years exploration game. I didn't care long jumps at Thargs times. But now I want fly back those 2 years in 1-2 weeks, to try new things. And I'm enforced to move slow :/ At current rate it will be 4 months for me.
 
Let's use me as example. I played 2 years exploration game. I didn't care long jumps at Thargs times. But now I want fly back those 2 years in 1-2 weeks, to try new things. And I'm enforced to move slow :/ At current rate it will be 4 months for me.
You can always suicide to get back. It sucks if you didn't leave a couple decent ships back in the bubble though. Depending on how far away your carrier is you can get a ship transferred in a week or two.
 
You can always suicide to get back. It sucks if you didn't leave a couple decent ships back in the bubble though. Depending on how far away your carrier is you can get a ship transferred in a week or two.
I have all stuff with me, when I left off in may-2023, 20 minutes was rare issue. I didn't count to have 2 jumps/day at the best. Plan was, I can just ride in 3 days back if I want, that's why I have all tritium needed yet.
42'000ly something...it's like 16'000 ly ahead Archonage :D Mid of The Veil currently.

So ships' delivery is not an option, it will cost more than I earned there in 2 years :D
 
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Let's use me as example. I played 2 years exploration game. I didn't care long jumps at Thargs times. But now I want fly back those 2 years in 1-2 weeks, to try new things. And I'm enforced to move slow :/ At current rate it will be 4 months for me.
On the brighter side in that time most of the quirks of colonisation will have been worked out so it will be a much less fraught process.
 
On the brighter side in that time most of the quirks of colonisation will have been worked out so it will be a much less fraught process.
Or I will play something else :D I already switch the games, set jump, than run other one. If it will be for too long I may "forget" to swap :D Carrier is set for 15 years.
 
I think there used to be a dislike button on the old forum software at one time but it had been removed before I joined in 2016.
Yeah, nowadays it leads to hurt feelings, safe spaces, mental health days, and all sorts of problems. So now there’s only likes available.
 
Not to throw gas on the flames. This is my first event with a FC. Last weekend during the CG the jumps went fine in and out of Mazu, i made 14 over last weekend. Tonight I've been trying to get back to Mazu for cargo hauling to Minerva and that thing wont even que up a jump. No time slots available. I am a noob FC cmdr but understand the OP's statements. I honestly don't think that their suggestions of ranges, methods of jumps, times of jumps, and cool down times of up to days is a cry for carrier range increase, it's more of a I'm stuck and can't do a thing to partake in the CG and new trailblazers feature. I can't even get over there with the goods, just 200 ly's away, and its not prime time.

I actually came to the forum tonight to see if there was a work around for the no time slots available situation.
 
From some of my SWE experience I would foresee problems with FCs every time when major changes introduced to Colonization since FCs are basically sharing same Object space with Stations, and now (speculation here) with new Object we are creating during Colonization. Also (again, speculation) after every change to the structure of those object database re-Indexing kicks-in, consuming hamsters' effort and keeping related things slower until indexes are built.
Personally, I would avoid jumping FC around weekly tick for the same reason one would try to avoid driving on highway knowing that exactly at the same time everybody else doing exactly the same.

And in RL hardly any highway is sufficient to avoid traffic jams on one completely 🤷‍♂️

On my opinion what could be (or should be) done relatively quickly (and with some ARX earned) is introduction of long-awaited XL hauler to make better and more convenient alternative for thousands FCs jumping inside Bubble while hauling construction commodities for Colonization.
 
Not to throw gas on the flames. This is my first event with a FC. Last weekend during the CG the jumps went fine in and out of Mazu, i made 14 over last weekend. Tonight I've been trying to get back to Mazu for cargo hauling to Minerva and that thing wont even que up a jump. No time slots available. I am a noob FC cmdr but understand the OP's statements. I honestly don't think that their suggestions of ranges, methods of jumps, times of jumps, and cool down times of up to days is a cry for carrier range increase, it's more of a I'm stuck and can't do a thing to partake in the CG and new trailblazers feature. I can't even get over there with the goods, just 200 ly's away, and its not prime time.

I actually came to the forum tonight to see if there was a work around for the no time slots available situation.
Persistence is the answer unfortunately. I jumped mine after a few "Computer says no" messages, only to try 30 seconds later and I got a slot. 75 minute jump time though, but that's nothing new this soon after an update.
 

Ozric

Volunteer Moderator
I agree. But I was responding to a moderator telling me:

"But I'm afraid "fix it" without any idea of what the main issue is, or any suggestion at mitigating it, isn't remotely helpful."

Actually that comment wasn't to you at all. I asked a question, you jumped down my throat. I'm used to it, but this is a discussion forum and you very recently agree to the rules which states volunteer moderators are entitled to an opinion and are bound by the same rules as everyone else.

Literally all they have to do is make one communication describing the problem, what they have tried, and what their plans are to improve it. A single communication. That's all it would take for me to be more satisfied. If they are "insulted" that years of silence about an issue makes people assume they aren't doing anything that's not my fault. Communicate. Address the issue.

I mean they have said that too many people trying to jump fleet carriers at the same time can cause server stability issues, and so the scaling timers were introduced to spread the load and mitigate the issue 🤷‍♂️ You might not like that you still have to wait around updates, but you could say that rather than pretending the team don't care.


Why? What is the problem with higher jump range on carriers?

Because Fleet carriers are already vastly OP. Being able to jump vast distances negates what is a core part of the game imo.


You say it's "insulting" to imply they aren't doing anything when the only communications we have received are that they don't want to implement potential solutions
You have a link to that?
 
It was bad last night, by the time I got a time slot to jump is was just after 10pm, and it was an hour and a half... I just couldn't do it. So then I thought- well I can grab a ship with legs and cargo cap to get over there then call in the type 9, then haul with the anaconda until the type 9 arrives. That would have the type 9 showing up and making my first "real" haul into there around mid night. I had this awesome plan in my head for the hauling weekend and i wasn't able to get the ball rolling. I just hope the CG for hauling is able to meet its goal.
 
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