Right of First Refusal (calling dibs)

For systems where we are the first discoverer, we should be able to put down a deposit to get right of first colonization on a system.
I found a pretty nice system ~700 ly from Sol. It's not in range yet, but other players are expanding in that direction. I would hate to log in one day and find out that somebody else colonized my system two days ago when a 3rd person's colony came online.
 
Personally I feel first in first served is best. Why hold up everyone with expansion whilst someone who has left the game gets first dibs. How long would everyone else have to wait?
 
700 ly? So based on the idea that it takes 2 weeks to build an outpost station to daisy chain systems to your find, you're looking at almost 2 years to build out there.

I think there's going to be an argument that being able to put a 2 year hold on a system is a little excessive.
 
700 ly? So based on the idea that it takes 2 weeks to build an outpost station to daisy chain systems to your find, you're looking at almost 2 years to build out there.

I think there's going to be an argument that being able to put a 2 year hold on a system is a little excessive.
Not started a colony yet but from the number of completed outposts already reported elsewhere I feel your two week estimate is out by over a week.
 
Not started a colony yet but from the number of completed outposts already reported elsewhere I feel your two week estimate is out by over a week.
Perhaps, but keeping I'm guessing people might struggle keeping up that pace for 2 years and with materials becoming harder to get to the construction system. Especially at the point of needing 2 carrier jumps to get there and back.
 
Perhaps, but keeping I'm guessing people might struggle keeping up that pace for 2 years and with materials becoming harder to get to the construction system. Especially at the point of needing 2 carrier jumps to get there and back.
Yes, just how nice the OPs system is could be a motivating factor though.
 
Yes, just how nice the OPs system is could be a motivating factor though.
Even if it's Raxxla and someone is motivated to put down two systems a week, 6 months to put a hold on a system still seems like an excessive amount of time to be able to lock other players out of doing something in a video game.
 
Yes, just how nice the OPs system is could be a motivating factor though.

I read about one commander's horror story where his ideal system setup got ruined when the Trailblazer algorithm placed his first station (a Coriolis I think) 54,000 ls from the system sun.

He's going to finish it but will be done with the whole colonization thing after. A whole lot of people will indeed get burned out.
 
Even if it's Raxxla and someone is motivated to put down two systems a week, 6 months to put a hold on a system still seems like an excessive amount of time to be able to lock other players out of doing something in a video game.
Agreed.
I am not supporting the blocking idea I just thought your timing assumptions were out.
 
I do think it would be nice to be able to tag maybe one system as "reserved" just before it is in range of colonisation ships. Just so the system you planned to claim won't be yoinked by someone else because you weren't online at the time it got in range...

Problem is what is the criteria, 100% discovered? Also 100% first mapped, first footfall? What if it's a mix of people who discovered various things, and then there's also the possibility of having multiple CMDR names listed as first-discovered who did it in multicrew I guess. Maybe this shouldn't be dependent on first-discoveries at all.

Maybe if you're working on a chain of systems to get somewhere specific, as the current architect you should get the opportunity to reserve one "next" system within range before anyone can use the newly build Outpost/Station. This might be more useful to squadrons, I'm sure there's going to be rivals who will try to be annoying and block progress. Maybe make it so an architect can only allow one other commander to choose the next system first?
 
This is why the colonization fee should have had options. 25 billion, then an outpost shows up in a week.

We have trillionaires in the game.
 
Personally I feel first in first served is best. Why hold up everyone with expansion whilst someone who has left the game gets first dibs. How long would everyone else have to wait?

You have to actively register a system. So anybody who has left the game won't be doing it.

I'll surround the bubble and puts dibs on everything, locking everyone else inside, mwhuahaha! <-evil laughter, you get the idea!

You had first discovery on every system surrounding the bubble? Wow, you certainly have been busy. I left out the part about only one system at a time though.

Even if it's Raxxla and someone is motivated to put down two systems a week, 6 months to put a hold on a system still seems like an excessive amount of time to be able to lock other players out of doing something in a video game.

Right now, nobody else can colonize it either. Nobody is getting locked out of anything for (taking your 6 months) 5 1/2 months. Only for the period between the next closest system coming online and somebody else colonizing it.
 
Wow 4 Billion stars and people still complaining they MUST have that one particular system.

To be nice, personally, I don't think much of your idea, sorry if I should have made myself clearer on my first post.
 
I was pretty disappointed to see they did not consider such a case.

It didn't need to be a permanent refusal as that would leave the system stuck if the discoverer stopped playing. But a period of a week or two in which only the system discoverer can start a colony there would be a fair period.
 
Wow 4 Billion stars and people still complaining they MUST have that one particular system.

To be nice, personally, I don't think much of your idea, sorry if I should have made myself clearer on my first post.

3,999,976,000 of those system are worthless garbage and/or out in the middle of nowhere. Systems that have good potential in a good place are much fewer in number.
 
You have to actively register a system. So anybody who has left the game won't be doing it.



You had first discovery on every system surrounding the bubble? Wow, you certainly have been busy. I left out the part about only one system at a time though.



Right now, nobody else can colonize it either. Nobody is getting locked out of anything for (taking your 6 months) 5 1/2 months. Only for the period between the next closest system coming online and somebody else colonizing it.
So what you're basically saying with that is only someone dedicated enough to spend months daisy chaining systems together, hauling millions of tons of cargo will get there.

Don't really see the point of locking other players out in that case as the chances of someone else grabbing the system is close enough to zero as to be not worth consideration.
 
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