Player Minor Faction

It's certainly support, changing influence - however those confer no control over which player(s) are permitted to support / influence the Faction, nor which Squadron(s) might choose to affiliate with the Faction.
That I understand, but it's a different claim than your original.
But not a hill worth dying on.
 
The game assigns you as working for the owning faction of the station where you bought the beacon, "you are expanding faction XYZ".

And that suck big time.
The update description says: "The third faction in a newly colonised system will be the one the System Architect's squadron is aligned to - giving you a direct way to spread BGS factions further outside the bubble."

So your minor faction will be represented in the new system, and can gain “controlling influence” if you choose to help it do so.

 
This is very UNFAIR! because the ones that currently exist control many systems and when you want to play BGS they are everywhere (even outside the bubble) and they don't let you help the faction (npc) and you can't beat them.

doesn't help new players AT ALL
There was never anything meant to be "fair" about the BGS and factions.

Factions were simply meant to be background flavour. That players seem to think and treat them like they aren't is their problem, not FDs.
 
Question: When I colonize my system, does the faction go from the only faction with 100% INF to 3rd place and then two other factions are added above mine in influence?
 
There was never anything meant to be "fair" about the BGS and factions.

Factions were simply meant to be background flavour. That players seem to think and treat them like they aren't is their problem, not FDs.
I think BGS offered certain players the ability to choose a style of play that colonization will now either supplement or replace.

I can only speculate but I believe the Vanguard update later this year will also change the dynamic between players, squadrons, factions, BGS and colonization.
 
There was never anything meant to be "fair" about the BGS and factions.

Factions were simply meant to be background flavour. That players seem to think and treat them like they aren't is their problem, not FDs.

This seems even more obvious now when you review Elite Dangerous' decade long development, or lack there of at times, and how colonization treats factions that are now being shotgun blasted across the bubble. I would put money down on a bet on FDev regretting ever allowing PMFs. And FleetCarriers for individual commanders, as opposed only for Squadrons as they were originally intended, while we're at it.
 

Robert Maynard

Volunteer Moderator
And FleetCarriers for individual commanders, as opposed only for Squadrons as they were originally intended, while we're at it.
If Fleet Carriers had been limited to Squadrons, it's worth remembering that every Squadron starts with only one member - and even while Carriers were still earmarked for Squadrons Frontier confirmed that the Carrier would remain even if there would be only one Squadron member remaining.

.... so Carriers would have been a reason for those who wanted a Carrier not to join someone else's Squadron as they could acquire their own in their personal Squadron.
 
If Fleet Carriers had been limited to Squadrons, it's worth remembering that every Squadron starts with only one member - and even while Carriers were still earmarked for Squadrons Frontier confirmed that the Carrier would remain even if there would be only one Squadron member remaining.

.... so Carriers would have been a reason for those who wanted a Carrier not to join someone else's Squadron as they could acquire their own in their personal Squadron.

You confuse how Squadrons ended up as, versus how they were originally presented. They weren't intended as something for individuals. And thus neither would Carriers have been under the original design. Did things turn out that way? No of course not and here we are.

Source: https://www.youtube.com/watch?v=p1fbWSn8Z64
has the verbatim text, seeing as the old Forum Posts aren't archived anywhere available to the public.
 
You confuse how Squadrons ended up as, versus how they were originally presented. They weren't intended as something for individuals. And thus neither would Carriers have been under the original design. Did things turn out that way? No of course not and here we are.

You don't get.
1 person can create the Squadron, and even if it don't - you can always ask "help me to create a squadron" as other games do.
So If I want a personal carrier which is per-squadron, than I have to make own squadron out of 1 person and buy the carrier. Which blocks me from being part of another squadron.
And it would happen, TESO is full of fake guilds to have own guild bank. Even requirement to have 10 people to unlock does not help, they just lure newbies, some of them stop playing, and condition 10+ people to unlock is met.
 
If Fleet Carriers had been limited to Squadrons, it's worth remembering that every Squadron starts with only one member - and even while Carriers were still earmarked for Squadrons Frontier confirmed that the Carrier would remain even if there would be only one Squadron member remaining.

.... so Carriers would have been a reason for those who wanted a Carrier not to join someone else's Squadron as they could acquire their own in their personal Squadron.
Dare i say... you could fix this by requiring a quorum... forming a Squadron involves sending out an initial set of inviteds, and once all are accepted, the sqn forms.

I don't want that, but it's plausible.
 
Dare i say... you could fix this by requiring a quorum... forming a Squadron involves sending out an initial set of inviteds, and once all are accepted, the sqn forms.

I don't want that, but it's plausible.
It couldn't. In SWTOR there are a lot of "need 3 persons to create the guild". 4 persons create, than 3 quit.
 

Robert Maynard

Volunteer Moderator
You confuse how Squadrons ended up as, versus how they were originally presented. They weren't intended as something for individuals. And thus neither would Carriers have been under the original design. Did things turn out that way? No of course not and here we are.
In what way? Someone had to create a Squadron (otherwise there would not be any to join) then the someone who created the Squadron would need to admit new members to that Squadron, or not as the case may be. In the same way that each player can create Private Group and choose to, or choose not to, admit other players.
.... has the verbatim text, seeing as the old Forum Posts aren't archived anywhere available to the public.
Here's Adam's thread: https://forums.frontier.co.uk/threads/squad-goals.425830/
 
It couldn't. In SWTOR there are a lot of "need 3 persons to create the guild". 4 persons create, than 3 quit.
Yeah, but also easy enough to go "you're below the minimum amount, you'll be disbanded in a week unless x"... which can be games itself... but would that be worth it at that point?
 

Robert Maynard

Volunteer Moderator
Dare i say... you could fix this by requiring a quorum... forming a Squadron involves sending out an initial set of inviteds, and once all are accepted, the sqn forms.

I don't want that, but it's plausible.
How large would that quorum have needed to be to stop a determined player accruing as many free Epic accounts to satisfy any arbitrary numerical requirement? Even after the Epic giveaway one can from time to time pick up new altCMDR(s) for about £5 each.
 
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