Elite Dangerous | System Colonisation Beta Details & Feedback

CMM stock isnt that bad until it gets bad, tanking only CMM grind specifically is frustating while on the meantime people could haul anything else while waiting for the CMM supply to grow back, just to be clear CMM needs is around 1 : 3 from Steel, Titanium and Aluminium combined, if you utilize the surface ports properly it will be less frustating than tanking CMM, but no, no ones likes to land on a planet but at the same time they wanna "colonize".

what are you needing from ground based stations besides cmm? and considering you have to spend hours hunting for a station that isn't dry or waste hours waiting for a station to regen, what other items would you still need from a ground based station after a few attempts to get cmm given their required quantities?

all i need from a ground based station is cmm. i wouldn't waste my time going down to one if i didn't absolutely have to and so the only reason I'm down here is for cmm.

I'm not interested in colonizing planets. I'm building an outpost, not a settlement. i find the entire planetary space trucking game loop to be unnecessarily slow and tedious for zero payoff for the player.

the outpost needs 4600 cmm I've been to dozens of surface stations that inara shows as having not been visited in a while or having recent visits and I've use the in game trade tools.. you get 30 here, 16 there, 100 here, maybe 200 there at a time. regen after 10 min never seems to be more than a couple dozen for most.

at that rate it's going to take a lot of time just sitting at the best regen and doing nothing but checking every 10 min for a few days. that's really boring but less boring than flying to random ones and never knowing if it'll pay off.
 
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what are you needing from ground based stations besides cmm? and considering you have to spend hours hunting for a station that isn't dry or waste hours waiting for a station to regen, what other items would you still need from a ground based station after a few attempts to get cmm given their required quantities?
Sourcing other refinery commodities on the ground does help alleviate the grind a little. I have been grabbing what CMM composite I can and filling the rest of my hold with Steel. I will run out of other refinery items before I get all the CMM composite I need, but if I sourced everything else from orbital stations, I would still have to land just as many times to gather the necessary CMM composites, so the overall grind would be worse. I will completely knock out steel and titanium while gathering CMM composites. I only wish I hadn't gathered all my Aluminum before I started doing it this way.
 
I just came back to the game after an extended time off. Claimed the system Col 285 Sector JC-D A42-2. I used my other account that has a Type-9 to haul all the materials over a 24 hr period. Finished the station ... and now it's not mine?? Says I'm the architect on the station news feed ... but I can't do anything on the Architect View. Was it all a waste of time?
 
what are you needing from ground based stations besides cmm? and considering you have to spend hours hunting for a station that isn't dry or waste hours waiting for a station to regen, what other items would you still need from a ground based station after a few attempts to get cmm given their required quantities?

all i need from a ground based station is cmm. i wouldn't waste my time going down to one if i didn't absolutely have to and so the only reason I'm down here is for cmm.

I'm not interested in colonizing planets. I'm building an outpost, not a settlement. i find the entire planetary space trucking game loop to be unnecessarily slow and tedious for zero payoff for the player.

the outpost needs 4600 cmm I've been to dozens of surface stations that inara shows as other not been visited in a while or having recent visits and I've use the in game trade tools.. you get 30 here, 16 there, 100 here, maybe 200 there at a time. regen after 10 min never seems to be there that a couple dozen.

at that rate it's going to take a lot of time just sitting at the best regen and doing nothing but checking every 10 min for a few days. that's really boring but less boring than flying to random ones and never knowing if it'll pay off.

CMM only being PRODUCED by refineries in surface port, which means alongside CMM there will be STEEL, TITANIUM, and ALUMINIUM produced.
check em your self in inara,
i DONT sit idly waiting for stuffs to replenish and i DONT recommend people to do that it sucks, i keep moving by balancing the market supply in my source system which is luckily only 80Ly away from my system, 3 jump full loaded 2 jump empty loaded.

nothing personal here and i understand people frustation and i do understand the CMM trade route my self, i did my homework 😜 , we got 4 WEEKS to complete initial work and unlimited time to grow the system, if people cant stand colonisation at this rate how they are gonna deal with long distance colonisation without supply nearby?

my point still stand, decreasing the difficulty of colonizing and growing the system would be nice, but at the same time in my opinion surpressing the colony growth is also important.
 
I'd rather not go up and down to a planet station for goods i can get elsewhere. you just end up increasing the number of visits to a surface station.

the point is to visit the surface as few times as possible because it sucks. it is less of a time sink to just sit in the station and wait for regens and you get just as much 'gameplay'
 
Technically it is possible to build a Coriolis in 2 days, permanent grindup, or in a week for a healthy person, if only it weren't for... CMM. FDev, turn on your magic, need to reduce the required amount, or replace some part of the CMM with another material. It is very difficult to find, I manage to watch half a season of the series while I'm loading our pride - the imperial cutter, of course you can buy it on carriers from people, but the prices there are like in a zoo

And yes, we have already seen new modules on the carrier - tell us more!!
 
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Sourcing other refinery commodities on the ground does help alleviate the grind a little. I have been grabbing what CMM composite I can and filling the rest of my hold with Steel. I will run out of other refinery items before I get all the CMM composite I need, but if I sourced everything else from orbital stations, I would still have to land just as many times to gather the necessary CMM composites, so the overall grind would be worse. I will completely knock out steel and titanium while gathering CMM composites. I only wish I hadn't gathered all my Aluminum before I started doing it this way.
right, looking at the chart the CMM to steel titanium and aluminium rate is almost always 1:3, i kinda did Titanium rush a little bit until i realized about this route.

i lost count on how much i landed in surface port and did all the jumps, if 4600 CMM seems a lot to you well im working on Ocellus which require me to get 52000 🤣🤣
welp almost halfway with some CMMs in the carrier
 

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I just came back to the game after an extended time off. Claimed the system Col 285 Sector JC-D A42-2. I used my other account that has a Type-9 to haul all the materials over a 24 hr period. Finished the station ... and now it's not mine?? Says I'm the architect on the station news feed ... but I can't do anything on the Architect View. Was it all a waste of time?
Must be a delay in the servers. After about an hour I logged in again and the system is mine again.
 
I'd rather not go up and down to a planet station for goods i can get elsewhere. you just end up increasing the number of visits to a surface station.

the point is to visit the surface as few times as possible because it sucks. it is less of a time sink to just sit in the station and wait for regens and you get just as much 'gameplay'
at this point i'd rather pay 10bil upfront for my ocellus tbh
 
right, looking at the chart the CMM to steel titanium and aluminium rate is almost always 1:3, i kinda did Titanium rush a little bit until i realized about this route.

i lost count on how much i landed in surface port and did all the jumps, if 4600 CMM seems a lot to you well im working on Ocellus which require me to get 52000 🤣🤣
welp almost halfway with some CMMs in the carrier
I looked at the numbers and knew there was no way I could do an Ocellus/Orbis, even though I really wanted to. And now that I know that the game places the starting port without any input or agency from the architect, I'm glad I didn't, because I wouldn't have wanted it where I am building.
 
Must be a delay in the servers. After about an hour I logged in again and the system is mine again.
I had the same thing happen with my unfinished station today. I could still land on the construction ship, but the mission markers were missing, my name wasn't on the system map, I showed no colonies in the galaxy map, etc. Exiting to menu and relogging didn't fix it, but exiting to desktop and relogging did.
 
I looked at the numbers and knew there was no way I could do an Ocellus/Orbis, even though I really wanted to. And now that I know that the game places the starting port without any input or agency from the architect, I'm glad I didn't, because I wouldn't have wanted it where I am building.
yeah im stuck with it now without landable planet is orbiting and only 1 more orbit slot in the planet while my plan was to make it refinery hub for edge of the bubble supply, i mean i wish i could get better parameter to look at by building this T3 station, well only halfway to go for the ocellus and im planning to create T3 to supply CMM and stuffs around here, basically replacing my current supply source which is quite far.

good luck with yours, the lack of choice to put the initial port is sure a nuisance i hope it got clear up anytime soon. 🫡
 
Lots of suggestions here though I feel like if Frontier is worried about the time to complete a station/outpost/settlement/asset etc... and they don't want to reduce that, while they DO want to reduce the ammount of hauls that you need to make simply because it's a lot of work.. they could just add timers to the station for modular construction instead.

Say a cutterload gives you 1% progress manually. You need 2 cutterloads for 2% progress. And a round trip takes you 10 minutes more or less (Generous, I know, usually it takes you 5-7 minutes) that's 20 minutes for 2% progress.

Frontier could instead simply ask you for 1 cutterload, then have 10 minutes cooldown for "under construction", and after the 10 minutes pass you have a total of 2% completion. It's just an example, but I feel that with timers you could easily cut out a LOT of the hauling necessities for the player without actually reducing the time it takes to build a station so that players don't pop out an ocellus station per hour. Needs to be a time investment for sure, but some of that time could be passive or idle. Like whatever takes you 2 hours to complete you could instead ask for 1 hour of manual labor from the player and have the other hour be a cooldown where the station puts itself together.

Still takes 2 hours for the station to appear but you only haul for 1 hour. If that makes any sense. I just don't want to haul so much :(
 
my point still stand, decreasing the difficulty of colonizing and growing the system would be nice, but at the same time in my opinion surpressing the colony growth is also important.

fdev only knows how to balance a feature with time sinks and boredom barriers from repetition.

there are games that limit progress via other ways.

how about as an option, instead of repeating the exact same activity 200 times and watching TV while 'playing' the game, colonization missions could involve temporarily giving a player a dredger with some escorts and you have to survive while being attacked by pirates and opposing factions and corporate mercs and consume the debris in a sort of gauntlet that is harder the more valuable the system is and the more materials you need for your station. then you could take it out on a raw resource mission and navigate an unstable asteroid field, consuming roids while avoiding collisions and avoiding volatile roids that could explode if consumed by the dredger.

i don't know, things like that, that give players a way to circumvent a grind loop without fdev trying to balance a skill free activity with limiting a valuable reward.
 
I looked at the numbers and knew there was no way I could do an Ocellus/Orbis, even though I really wanted to. And now that I know that the game places the starting port without any input or agency from the architect, I'm glad I didn't, because I wouldn't have wanted it where I am building.

Doesn't it show you in he architect view where the first port will go? That way you can select a system with the correct layout for you.
 
Technically it is possible to build a Coriolis in 2 days, permanent grindup, or in a week for a healthy person, if only it weren't for... CMM.
I did it in 18 hours in the first two days after release, half of which was before the increase in CMMs. I got all my metals from ground refineries and picked up CMM at the same time. I was lucky in that there were several ground facilities within one jump of my system, and the colonisation ship was 15ls from the star. So I'd say it would be pretty much impossible to do it much faster, but in 2 days definitely doable.
 
I think that daisy-chain systems you refer to are efforts of some organised players groups to reach deeper into galaxy. But majority of players will be focused on building systems and working on BGS and economy.

Actually, many were planning on getting their ideal system some ways from the Bubble. There will be daisy chains galore - guaranteed.
 
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Biggest problems: 1) the inability to select the location of the primary port is a MASSIVE letdown, as the distance of this port from the arrival point is one of the most important determining factors in the strategic and commercial value of the system in terms of engaging player activity.
I think FDEV needs to add the feature to select your station and for everyone that has stations give us 1 free MOVE ability so we can adjust our stations after their patch... that way at least we get a win instead of just staying ed that our station is on the last planet instead of the 2nd or 1st like we wanted.
 
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the point is to visit the surface as few times as possible because it sucks. it is less of a time sink to just sit in the station and wait for regens and you get just as much 'gameplay'

And that's why surface stations are ideal for getting construction materials in demand in reasonable quantities - most people avoid them or don't use medium size transport ships.
 
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