Lol, yes. And the pad you get assigned most often seems to not be the side you are approaching. STC seem to be a bit cantankerous!I am not a big fan of the colonization ship having landing pads on both sides.
I think they just cranked up CMM supply.
I wonder if that is just people completing their build? I know I finished my CMM on Friday or Saturday (can't remember which) and rest of the build Sunday so I stopped grabbing supplies. That means my local area has just that little bit more. Many people I think finished their build over the weekend so more might be available because of that. In the past they posted when they bumped the numbers it seems.just seen a CMM Composite explosion at a supplier near my colonies, i think frontier has listened to us!
Sending data to inara ?so i go to Apadecavi to Bixby Enterprise. over 5000 CMM Composites available.
i got a load. returned got 2nd load. were over 4,4000 CMM Composites still.
returned for a 3rd load: only 33 available
how does that even happen?
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the difference is one is skill based and one is not.I hear you, but a subsection of the player base enjoys hauling. What you're saying is like asking AX players for Hydras to be nerfed so they can be easily one-shot by anyone in a mid-tier ship. I don't think I've taken down a Hydra even in a group. I see one, I run as they're beyond my capability and frankly, my desire to git gud enough to take them out. Buy orders for Fleet Carriers mostly solve the issue, especially without the time limit, however, I'm not against some NPC scenario that can assist those who's patience for hauling is limited. o7
Plus, who picks a star port as their time-limited initial station? That sounds like a really dumb way to do this whole thing. Pick the station type that requires the least effort and then build whatever you want without time limits.
I choose not to take that as an insult. Looking at the Tier options if you do start small and build up, I'm wondering if the upfront short term challenge of getting a Coriolis/Asteroid Station built in a month doesn't work out to be less work overall compared to starting with an outpost.
the difference is one is skill based and one is not.
"but why do we avoid surface stations?" asked apparently nobody at fdev.
we don't use them because they take too long to dock and leave from.
That's how I am doing it (for a Coriolis), and it's working a treat for me.i am gonna buy a fleet carrier instead.
am i right in saying having a fleet carrier and loading it to the gills with materials needed for colonisation and then when i am ready flying it to the building site is a valid and sensible way to do this?
if so i guess i will crack on now.
ThisDoing trucking is not really "mindless" if you are optimising for speed, btw, in terms of routes, logistics, SC/SCO use, docking, etc.,
Requires 0 in your screenshotTrying to build a Small Military Settlement to up my system security level. One of the required materials is Battle Weapons. But because they are illegal (except in Communism and Dictatorship economies/governments) I cannot transfer to the construction effort.
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ok i have been deciding how best to tackle this, i have had a fly around looking for a base location and i realise i dare not risk starting yet due to time constraints.... so.........
i am gonna buy a fleet carrier instead.
am i right in saying having a fleet carrier and loading it to the gills with materials needed for colonisation and then when i am ready flying it to the building site is a valid and sensible way to do this?
if so i guess i will crack on now.
PS it surprises me we cannot choose where we want to build our stuff. that seems like a most obvious feature improvement rather than random.
ie i would rather have my top tier shiny stuff in the best places and the rubbish starting base shoved away somewhere.
also the ability to strip down and reuse materials makes sense to me as wel
it's not skill to trade with surface stations.What you wrote about is a skill issue, and that's also your answer. Horses for courses, unless you think everyone should only enjoy what you do.
Sorry completely disagree, the past year has been amazing, Fdev smashed it and just remember this is a Beta.why? they've been doing it this whole time. has it actually made a difference? no.
if you care, you shouldn't because it hasn't mattered. the very thing that makes nothing you do in the game actually make a difference insulates it from anyone cheating or taking shortcuts having a meaningful impact on anyone else's game.
the biggest upsets to the game have been things fdev has done rather than 'bad actors'. messing up big cg's, fdev has done that. unbalanced gold rushes for mining or trade, that was fdev. pp issues lasting months, fdev. i can't think of anything that impacted the game negatively having been caused by anyone other than fdev. so why care about what some idiots are willing to spend real money on?
it's not like getting wealthy in the game is a measure of skill. it's just related to how much time you have to repeat the same actions over and over without losing interest.
if the idea of someone paying real money to get what you had to suffer through is upsetting, be mad at fdev for making it a chore to be endured rather than time that was enjoyed that this rich guy won't experience.
Landing on a 10G? ok sureis there skill in exploring too? no.