Ian, what's your experience with system population so far?
My Coriolis once finished gave the system 15k population to start with.
I built a medium-sized agricultural odyssey settlement in an unrelated body. Population jumped to 15.500. I built a refinery hub in another unrelated body. System population jumped to 17.150. Then I built a comms installation around the same body that had the odyssey settlement, and there was no population change. I'm trying to science out what factors affect population (Security - Tech Level - Wealth - Standard of Living - Development Level)
Obviously not enough to confirm anything, but neither the refinery hub nor the comms installation had a "Population" bar. Yet the refinery hub did increase population (And it increased it more than the ody settlement which DID have a population bar).
Leads me to believe population is influenced by the factors listed above. Comms installation increased security (+1) and tech level (+3) but no change in pop. The Refinery hub reduced security (-1) and standard of living (-2) but increased Wealth (+5) and Development Level (+7).
Discarding Security, Tech Level (No increase in pop from comms installation in spite of having those), Standard of living (Reduced from Hub but pop increased anyway), it would seem population is tied to Wealth and/or Development level in particular (and also whichever asset can support population such as coriolis, outposts, ody settlements etc)
Maybe standard of living as well. Though someone from my squadron built a mining installation (+3 wealth, -2 standard of living) and the pop increased from 4k to 4800.
Seems one way to test would be to build a tier 2 medical installation in space, since it increases tech level (no pop) but also standard of living. One way to discard that one
My Coriolis once finished gave the system 15k population to start with.
I built a medium-sized agricultural odyssey settlement in an unrelated body. Population jumped to 15.500. I built a refinery hub in another unrelated body. System population jumped to 17.150. Then I built a comms installation around the same body that had the odyssey settlement, and there was no population change. I'm trying to science out what factors affect population (Security - Tech Level - Wealth - Standard of Living - Development Level)
Obviously not enough to confirm anything, but neither the refinery hub nor the comms installation had a "Population" bar. Yet the refinery hub did increase population (And it increased it more than the ody settlement which DID have a population bar).
Leads me to believe population is influenced by the factors listed above. Comms installation increased security (+1) and tech level (+3) but no change in pop. The Refinery hub reduced security (-1) and standard of living (-2) but increased Wealth (+5) and Development Level (+7).
Discarding Security, Tech Level (No increase in pop from comms installation in spite of having those), Standard of living (Reduced from Hub but pop increased anyway), it would seem population is tied to Wealth and/or Development level in particular (and also whichever asset can support population such as coriolis, outposts, ody settlements etc)
Maybe standard of living as well. Though someone from my squadron built a mining installation (+3 wealth, -2 standard of living) and the pop increased from 4k to 4800.
Seems one way to test would be to build a tier 2 medical installation in space, since it increases tech level (no pop) but also standard of living. One way to discard that one