How do I determine which planets are best for High Tech, Industrial and the other economies?

From what I understand your colonization system industry is based on the economy of the outpost you select when you claim your system and start building (or maybe the second outpost?). When you create your (primary?) outpost it makes sense you want to select the outpost layout that best fits the system's planets. So if I wanted to build up a system for High Tech, for example, what planets would I look for when deciding what system to colonize? Or does it matter?

I see many populated systems have multiple types of economies on planatary outposts, but the orbital outposts seem to be High Tech / Refinery.
Searching Inara for High Tech economies finds several landable planets with multiple raw components. Is this what I'm looking for?

TIA for assistance, thoughts and feedback!
 
your system will be called a colony until you build a station, then system it will be labeled "x"/colony. When you build a second port or planetary installation it will be called "x"/"y". I think it will always refer to the largest system installations, but nobody really knows right now. Just build what you and let the lables be labels.
 
your system will be called a colony until you build a station, then system it will be labeled "x"/colony. When you build a second port or planetary installation it will be called "x"/"y". I think it will always refer to the largest system installations, but nobody really knows right now. Just build what you and let the lables be labels.
I’m not asking about labels I’m asking about landable planets and it’s relationship with the outposts that can be placed there.
If you’re saying that it doesn’t matter what outposts are on a planet and it’s all random, it sounds too simple for ED.
Bios grow in specific locations based on multiple factors. I’m thinking outposts are the same with regards to the planet it’s on.
But I don’t know and that’s why I’m asking.
 
My guess is planet type doesn't matter for high tech, industrial or even agricultural buildings (as long as we don't have actual farms on atmospheric planets). I don't see any reason why it would matter - those factories, refineries etc, require imported materials for production anyway.

I would expect that only in case of extraction settlement/installation planetary/asteroid material composition might play a part in such a way that some of those materials might become available as commodities on the local market as mined product. It would make sense in my opinion, but that's only my guess right now and something I'm curious about.
 
My guess is planet type doesn't matter for high tech, industrial or even agricultural buildings (as long as we don't have actual farms on atmospheric planets). I don't see any reason why it would matter - those factories, refineries etc, require imported materials for production anyway.

I would expect that only in case of extraction settlement/installation planetary/asteroid material composition might play a part in such a way that some of those materials might become available as commodities on the local market as mined product. It would make sense in my opinion, but that's only my guess right now and something I'm curious about.
That makes sense... I didn't realize they imported materials for production, but like I said, it makes sense. I would guess raw materials could be internally acquired by other stations within a system and sent to where they're built.

I would just be unhappy if I selected a system to colonize only to find something missing from it, like a Ringed Gas Giant or so many landable high metal content worlds.

I guess that's two votes for "Doesn't Matter".
 
I also wonder about this. We all know HMC give great exploration credits. Does this also mean that they produce more stuffz compared to Metal-rich body or even rocky body?
 
From what I heard is metal-rich worlds are required for the settlement to produce CMM Composites.... from, i think, Industrial settlements, but don't quote me on that.
 
I would just be unhappy if I selected a system to colonize only to find something missing from it, like a Ringed Gas Giant or so many landable high metal content worlds.
In terms of system-based restrictions:
- If you want an asteroid base, then you need either a belt cluster or a ringed body for it to live in.
- Obviously all the surface facilities need a landable planet or moon (but I was looking at options for an icy moon yesterday and they were all available)

There are some other dependencies where you e.g. can't build a Research Installation until you've built a Research Settlement but that's mainly just a matter of having enough space in the system at all.
 
Not a lot is known for a fact right now. According to the little documentation available population seems matter to the rate of production output. But what exactly it does or what is being produced, how the security level, tech level and other factors come into play is just a guess.

Right now I'm building a security instillation, will that take me from low security to medium? Will drop the rate of piracy/interdictions in my system? What does adding military installation do?

My third project was an extraction settlement, that currently produces water hydrogen and nerve gas... If I add a tech installation or refinery will that change the types of products being produced? Or the fact that they were not in place prior to the build make any changes impossible?

My current goal is to add infrastructure the build tier 2 and finish with a tier one orbital station.
 
Not a lot is known for a fact right now. According to the little documentation available population seems matter to the rate of production output. But what exactly it does or what is being produced, how the security level, tech level and other factors come into play is just a guess.

Right now I'm building a security instillation, will that take me from low security to medium? Will drop the rate of piracy/interdictions in my system? What does adding military installation do?

My third project was an extraction settlement, that currently produces water hydrogen and nerve gas... If I add a tech installation or refinery will that change the types of products being produced? Or the fact that they were not in place prior to the build make any changes impossible?

My current goal is to add infrastructure the build tier 2 and finish with a tier one orbital station.
I haven't tried Colonization yet, so I don't know what options are available when building a settlement. When you built your extraction settlement did it show you would produce water hydrogen and nerve gas, or did that happen after you built it? If it showed you before, would it change what is made if you plopped that settlement down on a different planet?

I'm wondering if a planet's resources determined what a planetary settlement could make?
Cheers and best of luck!
 
I haven't tried Colonization yet, so I don't know what options are available when building a settlement. When you built your extraction settlement did it show you would produce water hydrogen and nerve gas, or did that happen after you built it? If it showed you before, would it change what is made if you plopped that settlement down on a different planet?

I'm wondering if a planet's resources determined what a planetary settlement could make?
Cheers and best of luck!
It did not show anymore information than just location and what effect it will have on security, living standards, ect... I'm hoping that placing a refinery or other structured will add products.

My industrial outpost has a nice assortment of products and productivity is increasing.
 
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