I suppose the ingame codex needs a link to this livestream.![]()
Yeah, but in the meantime that's what forums are for
I suppose the ingame codex needs a link to this livestream.![]()
I did do the ignore function on him too. Its more tiring reading useless rabble like that than it is for me to solo my 60kls Primary Orbis without a FC. (Yep I was one of those people and I'm seeing positives in it)I say ignore him. Like I told the guy earlier, it is not that serious. Its a shame he wants to turn a forum about feedback into a contest about who's playstyle in a video game is better. We are all here trying to enjoy the game and give our feedback and we dont need childish arguments. At this point just ignore him and if there is a block feature for the forum or something just do that.
If you need any help, let me know. I work next 8 straight days but I can help here and there. My discord is Vilkarin, and apparently you cant search for people with quotation marks or I would have you add "Rougarou" and I would lend you a hand. Shoot me a message on Discord sometime, I have about 6k units of CMM Composites on my carrier I can give to you, I just park next to your construction ship, set friends only and put it dirt cheap. I am alone doing this since my squadron is small and all members play occasionally so I respect your progress greatly. Reach out and I will share my stock so you can save time and credits instead of running back and forth from surface settlements. We can do this together, I ain't about to let a fellow CMDR build a large station entirely on their own.I did do the ignore function on him too. Its more tiring reading useless rabble like that than it is for me to solo my 60kls Primary Orbis without a FC. (Yep I was one of those people and I'm seeing positives in it)
I am also confirm that CMM has be buffed or the marked drain has lessened. Managed to get plenty of tons today for my project. 9k out of 53k CMM left to go.
The amount of resources doesn't really matter because it's so massively undermined by the lack of information and feedback in the UI.
The effects of the various stats in the menu are not explained.
The effects of the economies and economy influences are not explained.
The compound effects of what you're building/what your current stats are aren't shown anywhere?
You're fully committed (no undo/demolish) to your actions. Those actions are expensive and you can't see how those actions affect the rest of the system before you commit to them........
Overall strategy games live or die by how good and informative their UI is and the system colonization feature is severely lacking here and could be improved by a lot by just adding a few QoL features and views/pages with extra details so you could look over your system(s) and share screenshots to flex your stats. Currently all there seems to be is the system score/weekly income for the competitive players and the information in the UI means the learnability is very low despite the high commitment and high potential cost.
colonisation has a substantial investment and the effects are potentially much more dramatic and pronounced.
But for the effort required to establish colonies...having a tangible understanding of the effects like "If I place a mining hub, it will make my outpost offer minerals via the market... if I set up a refinery... will it remove those minerals from a the market, since it consumes extracted resources? Will some minerals but not all be available?".... or alternately...
If I build a comms station, I get +1 security level and +3 tech levels
If I build a satellite station, I get +1 wealth, +1 standard of living, +1 development level.
But... what do they mean? Is +3 tech levels significantly more valuable than +1 standard of living? What's Standard of Living actually impact? What's wealth impact? What's the consequence of going all in with tech and forgetting about wealth?
Like give players an Architect Megaship, but only one can be active at a time and has a demand based on overall needs of the system. You fill it up and it distributes everything at a certain amount daily. Make it a "rental", it has upkeep so you cant drag your feet on it and have to weigh if its worth the credits per day. I can see a feature like that working for players like me who work 8 straight days and cant be on much between my 12 hour shifts.I do have to say, having multiple construction projects on now, the little chaff commodities are a tad annoying. Stuff like steel and the like is fine, I can fill a hold with that, but the little things like food cartridges and microcontrollers that only need a dozen or two each are a bit fiddly.
It'd be nice to have some sort of depot we could dump stuff into and have it distributed to the local construction sites over time - not necessarily quickly, maybe even scale it on distance, just so we can bring in a full haul of the stuff (or just remember "my stuff needs food carts") and dump it off without having to deal with tail ends of this or that clogging up a carrier (which aren't exactly very mobile right now)
Or hell, just having a local warehouse for stockpiling stuff without the distribution angle would be something.
Edit: while I'm at it, having the commodity market say "hey, you need x tons of this for your various construction projects" the way it does for missions would be extremely helpful.
Pivoting off this... this is kinda why i wish they left CMMs as they were.I do have to say, having multiple construction projects on now, the little chaff commodities are a tad annoying. Stuff like steel and the like is fine, I can fill a hold with that, but the little things like food cartridges and microcontrollers that only need a dozen or two each are a bit fiddly.
It'd be nice to have some sort of depot we could dump stuff into and have it distributed to the local construction sites over time - not necessarily quickly, maybe even scale it on distance, just so we can bring in a full haul of the stuff (or just remember "my stuff needs food carts") and dump it off without having to deal with tail ends of this or that clogging up a carrier (which aren't exactly very mobile right now)
Or hell, just having a local warehouse for stockpiling stuff without the distribution angle would be something.
Edit: while I'm at it, having the commodity market say "hey, you need x tons of this for your various construction projects" the way it does for missions would be extremely helpful.
Has anyone else heard the deep bong type noise recently? Is the colony ships or something else? I thought it might be the colony ship, but I was in a system without one and still heard it.
Could it be coming from the new beacons maybe?Capricorni sector tt-r b4-1 is my system but I heard it in Benie and Bo microscopii
Could it be coming from the new beacons maybe?
Dont the colonisation beacons make the noise when you dump them out? It sounds duller and more muffled from a distance, but it's basically the FSS honk.Capricorni sector tt-r b4-1 is my system but I heard it in Benie and Bo microscopii
which is absolutely fine.... but then it should be profitable delivering all the stuff for itI mean, this reflects what I've said all along. Players don't belong to factions, they don't "own" systems or stations under the bgs and sqn allegience.... so for me, this makes sense and reflects how a lot of contract work actually plays out.
The only time this seems to cause cognitive dissonance seems to be if we think we're more than just some nobody contractor to a faction.
Dont the colonisation beacons make the noise when you dump them out? It sounds duller and more muffled from a distance, but it's basically the