So what are your colonization goals and plans?

Just curious about what people are planning to do with the feature. Personally, when I'm in the bubble, I mostly roleplay freelancer mercenary doing bgs, so I move all around the bubble with my two carriers looking for target systems.

So my goal is colonizing a few selected systems in various strategic places in the bubble (you can still find enough of them :) ), 5-6 of them, to use as remote bases and base systems. Maybe military or pirate economy for mats. Finishing the first one in a bit, then scouting for the next one! Once I have the initial outposts built, I'll come back and build more stuff in each one.

So what are your medium and long term goals with the colonization feature (if you have any). Solo, squadron..
 
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Personally speaking, i'm into the grind. I should have been a truck driver in real life. I just enjoy hauling. I have no idea why but I find it relaxing.

Now I can haul for days and see these huge rewards in the form of my own stations. I am loving it.

My goal would be to develop my system into a huge trade destination. I am not sure if it's possible. So far we have a Commercial Outpost. The effect of which is mostly 'Quality of Life' for the system population. Which has reached 4000 now. And now i'm working on a Planetary Colony Outpost which will help raise the system population. I would like to raise security levels so a Military outpost will help. But i'm going to do more research on the impact of stations on the system in a bid to create a wealthy high commerce system. I think that would be super cool. Although I have no idea how achieveable that actually will be.
 
I got a nice location in exchange for a bad system that no-one would want to visit - dead ice worlds around a brown dwarf, not even a fuel star

So I'm going to run with that and theme the system as a conveniently-located low-profile place where smugglers go to hide and lay low when the heat gets too much
 
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I thought it was going to be a one station and done for me but I just kept going, no real goal, enjoying the hauling aspect and now I to want completely fill up the slots in the system.

Then, who knows.

Kinda want to build everything I need to make the next system easy... Did I say next?!!!
 
Personally speaking, i'm into the grind. I should have been a truck driver in real life. I just enjoy hauling. I have no idea why but I find it relaxing.

Now I can haul for days and see these huge rewards in the form of my own stations. I am loving it.

My goal would be to develop my system into a huge trade destination. I am not sure if it's possible. So far we have a Commercial Outpost. The effect of which is mostly 'Quality of Life' for the system population. Which has reached 4000 now. And now i'm working on a Planetary Colony Outpost which will help raise the system population. I would like to raise security levels so a Military outpost will help. But i'm going to do more research on the impact of stations on the system in a bid to create a wealthy high commerce system. I think that would be super cool. Although I have no idea how achieveable that actually will be.
I'm one of these, Elite III in trading, the Cutter is my favourite ship, trading is how I made my billions yet I find the colonization grind appalling
Sourcing materials and using the in game market (y)
Straight lines back and forth collecting the same things over and over (n)
 
I got a nice location in exchange for a bad system that no-one would want to visit - dead ice worlds around a brown dwarf, not even a fuel star

So I'm going to run with that and theme the system as a place where smugglers go to hide and lay low when the heat gets too much

This makes a lot of sense for the types of systems I want to develop, hideaways, remote bases, pirates, places outside the regular routes, etc. I was looking for good systems, but I have to start a new! They'll be easier to claim also!
 
Well right now I'm just planning on building out a big religious-themed tourist trap of a system because...it's pretty cool that I can do that.

To be honest after the first couple hours of excitement died down and I realized I was solo hauling for a Coriolis and the next few weeks were going to be hauling as a second job, I figured I'd just see my mistake through and then go back to exploring. One station would be enough. Instead, I found myself reaching out to neighbors near me, making connections, taking an active interest in making my little corner of the Bubble not be forgotten as the borders rapidly expand to the point where "the Bubble" will soon no longer be a meaningful term.

So, my goal now is to make a place I'd find interesting if I were an explorer 2-5 years from now revisiting old systems near the core that must have been settled in the first few days of colonization. And when I'm done building everything possible in this system, I'll probably make another, though hopefully with friends this time, until I can build out a little home in Temple.
 
Against my better judgement I claimed a backwater system with a single gas giant (no rings, of course) and a total of 3 building slots.

Last night I managed to solo grind the initial outpost (thank god I didn't go for anything larger as that would've meant abandoning the project).

Next step will be to start a Coriolis station, without the goal to actually finish it. Just to have the building site asset there.

I'll then observe what happens (or not) with its BGS. Doubt I'll pursue colonisation further as the outpost build already skirted dangerously close to my this-is-dull-and-not-worth-my-time threshold.

Probably will then stick to visiting systems of other players who have a higher grind pain barrier, to see what else is possible.
 
Against my better judgement I claimed a backwater system with a single gas giant (no rings, of course) and a total of 3 building slots.

Last night I managed to solo grind the initial outpost (thank god I didn't go for anything larger as that would've meant abandoning the project).

Next step will be to start a Coriolis station, without the goal to actually finish it. Just to have the building site asset there.

I'll then observe what happens (or not) with its BGS. Doubt I'll pursue colonisation further as the outpost build already skirted dangerously close to my this-is-dull-and-not-worth-my-time threshold.

Probably will then stick to visiting systems of other players who have a higher grind pain barrier, to see what else is possible.
Haven't you heard pal? There is no grind :rolleyes:
 
My plan is to wait and see how this all unfolds...I do this now for every ED update.

As a solo player who is not massively into trucking, I don't see huge gameplay potential in colonisation however the thought of managing my own system and building an economy does appeal somewhat...maybe become part of a bridge to one of the nearby nebulas...who knows.
 
No definite goals yet as I am waiting for the enthusiasts to run the mechanics through a couple of full loops and publish Colonisation for Fun guides.

Location is more vague as dream systems are too far away and in some cases probably not suitable for other reasons as well.

What I want to build in this unknown system is probably one of everything if possible, but starting with a small outpost because I have looked at those scale of things in ED videos and remember how much smaller the biggest ships are compared to stations.
 
I've built a pair of outposts (high tech and military) and four installations (agricultural, high tech, extraction and surface refinery), so now I'm waiting for the server tick on Thursday to see what happens with the commodity markets.

I initially started building the installations because it said they had landing pads, which they do not.

My further plans are to build an asteroid station in the system's clusters as the first large pad station, and a pair of industrial planetary outposts, including an Odyssey one, since I've found CMM composites at several.
 
FDEV billing colonization as a way to build an exploration base does amuse me little, when the mechanic is completely ill suited to it. Build within 15LY of an established system and push the black that much further away--"a gateway to the unknown - a perfect home base for your expeditions into the black"--how, exactly? I could have just based my exploration out of the station I bought my colonization permit from. It's right there. I could jump from there to here in a Mamba. And it doesn't matter, because exploration doesn't need a base. An exploration ship is self-sufficient. It has to be in order to go into the black. And if it were a good exploration base, it wouldn't be after a dozen others leapfrog their claims off of it and move the boundary of the bubble another hundred light years out. Perfect? It isn't even passable.
 
No definite goals yet as I am waiting for the enthusiasts to run the mechanics through a couple of full loops and publish Colonisation for Fun guides.

Location is more vague as dream systems are too far away and in some cases probably not suitable for other reasons as well.

What I want to build in this unknown system is probably one of everything if possible, but starting with a small outpost because I have looked at those scale of things in ED videos and remember how much smaller the biggest ships are compared to stations.
My findings so far early on:

1. If you don't like hauling, you'll better change that attitude if you want to engage in this content
2. Based on my admittedly brief experience, all the nice systems (landable atmos, rings, etc) have already been grabbed by someone else so it will require expansion of the bubble to get the next best opportunity (I looked for half an hour so maybe that wasn't enough, as I didn't want to haul stuff to the right edge of the bubble as I have no FC)
3. Once you've built your stations and installations, your system will ultimately look like hundreds if not thousands of others. Though I can see the appeal for BGS anoraks
4. The only distinguishing factor seems to be naming stuff, which comes at a pretty hefty price as in get your wallet out
5. I can't see fdev reducing commodity requirements by all that much. It's doable assuming you want to build your one little home system. Even building out a system with dozens of objects requires an insane time investment of just... Hauling a lot.
 
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