Elite Dangerous | Trailblazers Update 1 - Thursday 6th March

Greetings Commanders,

We are releasing Trailblazers Update 1 on Thursday March 6th. This update will address a number of reported issues.

Release Schedule (All times in UTC)
  • 07:00 - Servers offline for maintenance
  • 11:00 - Servers back online and update available
These times are estimates and are subject to change.

Please note that the pause for System Colonisation will be resolved separately to this update when we are confident the issues have been resolved.

Update Notes​

Features of Note​

Journal Additions: The following Journal entries are now logged:
  • The powerplay data in the event "Location" and "FSDJump" supplied regardlesss of if the Commander is pledged to a power or not.
  • "PowerplayCollect"
  • "PowerplayDeliver"
  • "PowerplayMerits"
  • "PowerplayRank"
  • "CarrierLocation"
  • Added a new status flag for the npc crew to indicate if they're active or not.
  • Added a new status flag SupercruiseOvercharge for overcharge status.
  • Added a new status flag SupercruiseAssist for whether assist is active.
  • Ensured that the lightsOn status flag is active when the flashlight is active.
Bug Fixes:
  • Fixed claimed systems showing as unclaimed for players
  • Fixed instances of colonisation ships not arriving in claimed systems
  • Fixed a crash when scanning megaships
  • Fixed a crash when viewing system maps with fleet carrier stacks
  • Fixed a crash related to Powerplay ranks
  • Fixed instances of crashes when completing another Commanders construction effort in a multiplayer instance
  • Fixed hardlock when navigating through the "Financial Support" screen during the death flow when having a large number of ships
  • Fixed softlock when navigating facility selection screens
  • Fixed instances Colonisation ships transfer UI becoming unresponsive with keyboard & mouse
  • Fixed instances of exposed text strings in purchase flows
  • Fixed Architect view persisting when switching between Powerplay mode & Architect mode on the Galaxy Map
  • Fixed Galaxy Map filters resetting
  • Fixed System Information from going blank when switching between map modes when viewing on the System Map
  • Fixed instance of Facility Details being blank when navigating the facility selection screens
  • Fixed issues with backing out of My Colonies screen on controller
  • Fixed lack of controller functionality on Colonisation tutorial screens
  • Imporved autodock in asteroid bases
  • Fixed Powerplay helpscreen images being missing
  • Fixed various typos in Colonisation text
  • Adjusted flickering landing pad light on newly constructed outposts
  • Fixed Thargoid Titan debris being misplaced/clumped together
Server side fixes:
  • Improving colonisation information digest for client refresh rate and stability;
  • Allowing players to login if they can't be moved to finished markets by our code;
  • Ensuring systems can't be claimed by two commanders at once;
  • Improving failed claim cleanup flow to ensure faster unblocking of colonisable systems;
THANKS
 
That's actually the minor faction the squadron is aligned to, not the squadron. Anyone can expand minor factions in the game through BGS.
Yes but now you can put your minor faction on the other side of the galaxy.
Canonn's Colonia faction Canonn Deep Space Research is now in the bubble.

Also anyone who colonises adjacent to your controlled systems will simply expand your faction whether you like it or not if they purchase a beacon from your faction.

Its definitely going to stir things up.. Massively. There will be winners and losers for sure.
 
Yes but now you can put your minor faction on the other side of the galaxy.
Canonn's Colonia faction Canonn Deep Space Research is now in the bubble.

Also anyone who colonises adjacent to your controlled systems will simply expand your faction whether you like it or not if they purchase a beacon from your faction.

Its definitely going to stir things up.. Massively. There will be winners and losers for sure.
It's not really "your" faction or Cannon's faction, more than it's mine. All factions are NPC and anyone can have their squadron pledged to any faction they want. The difference now is that you can use colonization to expand them through new colonizes, but in reality makes no difference since it was all fluff from the beginning so no one really cares except maybe people role-playing a particular faction. But it wasn't "their" faction to play with anyway.
 
definitly a major bummer for me, my faction expanded all ready 5 times without any influence of my squadron. who's going to maintain those systems we did not want or planned.
Nobody? You don't have to maintain systems that you don't want. Let the whims of BGS take those systems if you don't want to maintain them. You aren't forced to change your gameplay based on the actions of another commander's colonization choices.
 
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