rootsrat
Volunteer Moderator
The recent moves from FDEV regarding BGS and minor factions:
- decoupling MF from PP2.0
- linking BGS actions to PP2.0
- allowing to expand freely via colonisation
- inserting CG's into tiny systems (bit of a stretch this one tbh)
(And probably a few more which I had in mind observing how the game develops in the last year, butfargod forgot.)
Either directly taking organised control out of players' hands or introducing a bit of randomness and, let's call it "chaos" to the populated space (via the stuff listed above) - do you think FDEV are pushing BGS to actually be a background simulation - or at least to be more of a background, rather than forefront sim? I have a feeling they want PP2.0 to become the forefront gameplay and BGS to just be there doing its stuff in the, well, background.
- decoupling MF from PP2.0
- linking BGS actions to PP2.0
- allowing to expand freely via colonisation
- inserting CG's into tiny systems (bit of a stretch this one tbh)
(And probably a few more which I had in mind observing how the game develops in the last year, but
Either directly taking organised control out of players' hands or introducing a bit of randomness and, let's call it "chaos" to the populated space (via the stuff listed above) - do you think FDEV are pushing BGS to actually be a background simulation - or at least to be more of a background, rather than forefront sim? I have a feeling they want PP2.0 to become the forefront gameplay and BGS to just be there doing its stuff in the, well, background.