with respect, the numbers is actually reasonable, on this case you are focusing on the fact that you are looking on making T3 as primary port which will make you haul around 244244 tons of goods with the +extra % of goods for primary port and you are given 4 weeks to get it done, the fact that the ratio of CMM 1 : 3 of the trio metal (steel, aluminium, titanium) give or take and it is balanced across the board between most stations, and the massive parameters of the T3 compared to the T2, T1 ports, T3 requirement is comepletely OK.
again T3 are not meant to be done solo, get a group, not to mention for the average/casual player, if you know you cant do it in 4 week, get an outpost, and you will get invinite time to do your Orbis/Ocellus.
ive been running my Ocellus alone for almost a week now, haulling is not my fav activity to do in this game but i enjoy and learn a lot from it so far, sitting at 80% Ocellus atm. im doing this because i wanted to test things up .
also with the issue of CMM is solved and there is less contest to getting it, i dont see any reason for the T3 requirement to be lessen, i will agree with you to make it less, it will be nice yeah, but the current requirement is fine.
80% proggress with the current invalid issue. atm im still pushing.
3rd and 4th pic is parameter difference between Coriolis and Ocellus in beta test, thanks to @bragen for the screenshots
Cheers 07
So to start out with a couple of corrections, I didn't start with a T3 starport, I started out with a Coriolis and finished it already, the numbers looked somewhat reasonable to me. I'd be lying if I said I didn't want everything to be easier but that's not entirely realistic nor fair to the developers to expect 15 tons of water to be enough to complete a Coriolis station. Just sharing that thought that from a player perspective it's not unreasonable to want any kind of grind to be minimal, it's always to be expected.
CMM's are no longer a problem either because Frontier was very receptive to feedback and it was buffed. It doesn't bother me to source them from planetary ports either, though it definitely adds a bit of time of work since they take a lot longer than space stations, I like that planetary ports are used for something. Also incentivizes players to build them in their systems to develop an economy that generates CMM's and Ceramic Composites to source from and build even more systems down the line.
I suppose for me the problem isn't really the
time it takes to complete something but rather the ammount of effort translated into in-game hours of playtime. If I have to put in 60 hours of work to complete a station in 20 days, I
do think that's unreasonable. 60 hours of playtime is A LOT for anything really. And while a T3 starport/planetary port is cool as hell, it's not something that would give you a ton of benefit compared to grinding for 60 hours to get a fleet carrier, for example. So it feels hard to justify.
If I could build an orbis with 20 hours of playtime I think that'd be reasonable. Even if Frontier adds other mechanisms to make it so in the end the Orbis would still be completed at a minimum time of 10 or 20 days, like heavily increasing a "construction time" for the faction to assemble the station, rather than have it pop up the moment you deliver the last batch of goods..
Or they could have Orbis stations with 'tiers' that you can always choose to upgrade, so that you can have milestones as you build it up, rather than just no station at 99% delivered goods and fully functional the second you deliver that last 1%. Like adding more habitation rings, cargo depots, etc as you go.
That's just two ideas of thousands the developers could implement or come up with to keep the time-to-complete for a station as high as it is right now, while also reducing the manual effort it takes you as a player.
So to me it isn't really about being able to pop up 5 Orbis stations in the time it currently takes to build one. It's just that I really, really love this feature, and have been asking for it for ages and it's amazing that it's finally here, but hauling so much already is burning me out, and I don't want to get bored of it so quickly. As far as gameplay goes I do think there's a bit of a disconnect between the ammount of effort required to how good it feels when you finally finish it.
Before the bug that removed me as architecht (ugh) I was mostly focusing on building space installations and Odyssey settlements. And I had a lot of fun doing that. I'm not building something super big, so it's cheap, and I can see results soon (In the same day!). I think I'll enjoy that more than building anything too big as long as the numbers stay as they are.
I'd definitely want to build a big planetary port or an Orbis station eventually though without feeling like I'm comitting nearly a month of my real life time for it. Not only do I not have 8 hours a day to play Elite, but I also play other videogames too or do other things with my free time now and then.