Elite Dangerous | System Colonisation Claim Pause

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This seems like the least-ganky ganking ever. I'm not sure why people think they are entitled to daisy chains. I've also seen someone complaining recently because they saw someone daisy chaining to a world they had their FC parked at, ready to colonize right when the bubble got there. They were complaining that those people shouldn't be able to also claim "their" system since they'd been parked there and patiently waiting.

So many people really think systems "belong" to them.
Passively waiting with a parked FC is objectively not equivalent to active system-building. Valuable systems won't be reached by simply hanging around, but through player investment, which I think should be be valued and rewarded.
 
What will be done to counter system snipers? I Built a chain of 8 systems solo, legitimately only for all of my progress to be undermined by a ganker who camped my outpost and took the system I was building to. Then when I went to message the person, they blocked me, they knew exactly what they were doing.

how do you plan to reward commanders for actually building their own outpost daisy chains when system sniping is almost incentivized right now.?
Do you leave your partner standing in a parking space while you fetch the car?
 
Hey, I can we get a clarification please on what is locked down exactly? When I go to my system (working with a team of 4 others, and we did not do any exploitation we moved all the materials and did all the builds the hard way)

Anyway
1) We started and Outpost and Finished it.
2) We build a Satillite and Built it
3) We are building a Mining Facility (Orbital) For the build point,
4) We planned to build a Tier 2 full Starport with the point but I seem to have lost my Archetect flag in my most valuable system. Like i said its already got the first outpost can I get my flag back or is it gone? We going to be able to continue building in our claimed systems like the OP says or is everything just turned off now?

<EDIT>
I just want to point out that last night I was on at 3 am and things were fine and I could build and I did read the other posts before posting this but I was conserned that the Dev said we can continue to build in system but when each of my friends claimed 1 system and none of us can continue our in system builds so I was trying to get clarification that thisi s in fact as intended or a bug?
 
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Hey, I can we get a clarification please on what is locked down exactly? When I go to my system (working with a team of 4 others, and we did not do any exploitation we moved all the materials and did all the builds the hard way)

Anyway
1) We started and Outpost and Finished it.
2) We build a Satillite and Built it
3) We are building a Mining Facility (Orbital) For the build point,
4) We planned to build a Tier 2 full Starport with the point but I seem to have lost my Archetect flag in my most valuable system. Like i said its already got the first outpost can I get my flag back or is it gone? We going to be able to continue building in our claimed systems like the OP says or is everything just turned off now?

<EDIT>
I just want to point out that last night I was on at 3 am and things were fine and I could build and I did read the other posts before posting this but I was conserned that the Dev said we can continue to build in system but when each of my friends claimed 1 system and none of us can continue our in system builds so I was trying to get clarification that thisi s in fact as intended or a bug?
As far as I understood (and hopefully for myself) the update in a few hours is intended to solve especially this bug with missing architect status in "owned" systems.
 
There will always be those disadvantaged or oppressed who wish something better for their families or loved ones. Pretty sure there were incentives offered to those willing to take a risk and move.
There was also a lore context given to it with Thargoid War refugees (from the Titan incursion) "looking for a new place to start in". Now I'm not sure how the maths works exactly with some twelve(12) billion people*, especially when a number of those may just be missing/abducted still(how many were moved off the Titans before we got to them, if so) or outright dead, but there's a situation creating a precedent**.

It's also a little 'funny' how in terms of the population, Inara and Lhou Mans around Oya plus the systems assaulted by Cocijo around Sol account for the majority of populations affected, by numbers alone. Most other fringe systems were relatively small.

*Approximate figure - and it could be more that I haven't noticed. I know Sol used to have 22 or 26 billion inhabitants and it looks like with the war's conclusion some other affected systems may have "lost" BGS population too. I don't recall Lhou Mans 'only' having around 4 billion inhabitants anyway... but if I am wrong there, perhaps someone with more accurate BGS records could jump in.

**It actually feels more like the superpowers are just handing the refugee problem off for the fringes to deal with so they can focus their attention on the very important matter of bashing each other's heads in. And pretending the Thargoids aren't gonna be a problem any longer because we sent a few Titans to oblivion and handed them a more negligible loss than the mycoid caused.
 
There was also a lore context given to it with Thargoid War refugees (from the Titan incursion) "looking for a new place to start in". Now I'm not sure how the maths works exactly with some twelve(12) billion people*, especially when a number of those may just be missing/abducted still(how many were moved off the Titans before we got to them, if so) or outright dead, but there's a situation creating a precedent**.


**It actually feels more like the superpowers are just handing the refugee problem off for the fringes to deal with so they can focus their attention on the very important matter of bashing each other's heads in. And pretending the Thargoids aren't gonna be a problem any longer because we sent a few Titans to oblivion and handed them a more negligible loss than the mycoid caused.

I'm sure the Superpowers-that-be managed to pack in many of those who opposed them on those refugee ships :rolleyes: I have no idea how you can possibly move 500 million people, let alone 12 billion, from one solar system to another. Even if you packed them close together standing up, only so many of those medical pods will fit in our largest ships.

Speaking for myself, I'm going to keep a close eye on those new colonies near Thargoid territory. And who knows? I may even stumble upon Raaxla by accident while doing it ;)
 
So, because of the track record I've had with interpreting Frontier announcements, I need clarification on my exact use case:

I have a system claim in progress. As in, it has the Colonization Ship in there, and I am delivering goods to build the FIRST port. What side of the line does this fall on? Will I still be able to turn in goods and eventually build the port, and have it go online the following week, or is some part of this process "paused" too?
I've got a feeling that you can complete all the goods deliveries, but if there is no Colonisation contact/you're not listed as the system architect, you won't get the confirmation, construction points, and ability to start off another outpost/settlement in the same system - yet. When it is unfrozen and the contact becomes available, you should be able to start another site in the same system (or get a beacon for another system).

So during the freeze you're like a guest contributor to your "own" system.
 
As explorers, many of us want to leave the bubble and go out into unexplored space. We don't want the bubble following us. Endless chains of stations out thousands of light years, which is absolutely possible with the state in which trailblazers was released, is unduly intrusive. Especially because human inhabited systems (and presumably also colonized systems) cause other signals to start spawning around them, including npc pirates with random interdictions. System signals can spawn out some 500+ ly. Ephemeral planetary signals can spawn as far as 2500 ly out - you start to realize you're getting close to the bubble or Colonia when you start noticing that signal noise.
I've had human signals / surface crash sites 17,000 ly out (the opposite direction to Colonia, down the spiral arm) even after the dustant-signals/POI "fix".
 
So I don't really fear the "unexplored" getting "tainted" or something, but I do fear the nearby "unexplored" being filled up (it already kinda is) and forcing new players to trek out thousands of light years to do what the rest of us only had to trek out a few dozen lightyears for.
I guess that's what happens when you go from ten years ago with very limited jump-range ships to people buckyballing across the entire diameter of the galaxy in a couple of hours or less. You can reach Beagle Point and be back home by teatime, so of course human detritus is everywhere (like the Thargoid sensors in every ammonia world system).
 
The HIP 29515, wasn't sure which problem you were saying that one was though. I think based on it giving you a time limit that was the one still in progress? You only had the system name (well catalog IDs) in the first screenshot so I couldn't check the other on my end.
Thanks, that's my second system so only has a part-built (but nearly completed) Outpost orbital station. Not sure if I should finish it or wait for the tick.
 
So I don't really fear the "unexplored" getting "tainted" or something, but I do fear the nearby "unexplored" being filled up (it already kinda is) and forcing new players to trek out thousands of light years to do what the rest of us only had to trek out a few dozen lightyears for.
On the other hand, there's going to be all these little chains spreading out from the bubble like fingers to various places, making players able to access new pockets of relatively unexplored space and be able to pop to a nearby system to turn in the data before they auger their ship into a 3g world after they forgot to check the mass.
 
This pause only affects new claims. Your existing systems can still be worked on.
Unfortunately, after being able to complete the construction of my outpost, I then seem to have lost the architect interface again so can't add anything further to the system. I expect this will just be a part of the visual bug (at least I hope so), so I wish FDEV well in sorting out the problems.

Edit: and just saw the posts above suggesting the update coming will hopefully fix this. Still, my wishes towards FDEV being able to solve the problems remains unchanged....good luck and god speed.
 
Thanks, that's my second system so only has a part-built (but nearly completed) Outpost orbital station. Not sure if I should finish it or wait for the tick.
Update: I completed the second system's Outpost anyway, and it let me rename it. I still had System Architect status, but can't start a second base in the system I imagine after I log off, the Architect status will disappear for now.

Nice touch that they list the colonisation agent as a suspended service on the system map station info:

suspenders.jpg
 
Edit: and just saw the posts above suggesting the update coming will hopefully fix this. Still, my wishes towards FDEV being able to solve the problems remains unchanged....good luck and god speed.
They've been pretty good at getting on to this quickly, I feel. I wish them luck, too.
 
Do we have any indication at this stage that Colonisation will be re-enabled after the server refresh today?
 
Wrong tense, the CG, and its bounty hunting counterpart, has been running for nearly two weeks and will finish in about 16 hours of posting, due to the low turnout (12,749) as everybody was off colonising it looks like there will only be 5 of the planned megaships produced.

It is suspected by some that the original plan was to start the CG earlier to finish in time for the Trailblazer launch but the CG prior to it got extended due to lockdown.
Perfect timing to extend it to 3 weeks, as people now have time during the colonization break.
 
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