do we get paid delivering goods to the colonisation ship
You get paid, a bit over galactic average and will make a modest profit.
do we get paid delivering goods to the colonisation ship
Finish up a station in a week with a sustainable playstyle. If it needs a month to finish a station, people won't build over 12 in a year and it needs years to fill up a system wthout doing other activities just hauling hauling hauling.That's what I am doing, not sure what people expected. Finish a system up in a week?
A mate has offered to help me haul.some stuff but just wondering if he will get paid or if I need to cover his costs.
Why should you? Imagine the howling on the forums!If its a group activity - why not restrict it to groups then? If its not a solo-centric feature why is there very little incentive to contribute to other's colonisation efforts (beyond being charitable/powerplay reasons).
I will do however I need to make sure I have enough money and don't run out before the job is done. I am down to my last 900 mil after buying a fleet carrier though I have some money coming my way from a top 75% in combat CG and top 25% in hauling CG.Give your friend a good bonus for being willing to help out. There are so many other things he could be doing that are much more profitable.
Every building is easier for groups. I don't see the problem. I don't play with groups and I am starting with an outpost and am slowly building stuff (or will be when I can be architect again). I'm planning to start an Orbis station soon, and build it slowly over time. It's a marathon not a sprint. Frankly the requirements are MUCH lower than I expected. Especially for the smaller installations and settlements. And the huge stations? They're literal space cities. You shouldn't be able to gather the required stuff in just a few hours like you can everything else.never said it was an either/or case. I've said that the material requirements are suited for groups, while everything else about colony management is designed for solo. Conflicting game design - Solo players are generally unhappy with the material requirements, while groups would prefer for better joint colony management
Lore vs Game. (Space ports are big)Am I reading this right? Do I really have to haul 200,000+ commodities? Someone tell me I'm misunderstanding something here.....that's 252 trips in the Cutter....
Please tell me I'm being an idiot
There is a HUGE variety in starports.It would be great to eventually see some more variety in the star-ports available to justify and incentivize the time taken to build. Say something with the same mats as a coriolis (55k mt) but way cooler looking than just a space box. Maybe even make more interesting options available by paying with ARX. I'd pay a lot of ARX to have a wide choice of star-ports to build.
This is what the Colonization Ship asked me to deliver for the starting Coriolis station, the simplest possible. Don't know how it was when choosing port, these are the actual numbers the builders need.
NON-LETHAL WEAPONS 25
POWER GENERATORS 67
MEDICAL DIAGNOSTIC EQUIPMENT 25
WATER PURIFIERS 104
COMPUTER COMPONENTS 202
SEMICONDUCTORS 212
SUPERCONDUCTORS 331
FOOD CARTRIGES 232
FRUIT AND VEGS 139
INSULATING MEMBRANE 851
COPPER 774
CERAMIC COMPOSITES 1284
WATER 2182
POLYMERS 1197
LIQUID OXYGEN 4940
TITANIUM 12223
ALUMINIUM 12480
STEEL 18606
CMM COMPOSITE 14138
I made a slight error a couple of posts before, the total is not 69012 but 70012, but it all comes down the same - three full deliveries every day in a month, and one day go wild and deliver 5-6.
What's that about 91 trips?
HiThis is what the Colonization Ship asked me to deliver for the starting Coriolis station, the simplest possible. Don't know how it was when choosing port, these are the actual numbers the builders need.
NON-LETHAL WEAPONS 25
POWER GENERATORS 67
MEDICAL DIAGNOSTIC EQUIPMENT 25
WATER PURIFIERS 104
COMPUTER COMPONENTS 202
SEMICONDUCTORS 212
SUPERCONDUCTORS 331
FOOD CARTRIGES 232
FRUIT AND VEGS 139
INSULATING MEMBRANE 851
COPPER 774
CERAMIC COMPOSITES 1284
WATER 2182
POLYMERS 1197
LIQUID OXYGEN 4940
TITANIUM 12223
ALUMINIUM 12480
STEEL 18606
CMM COMPOSITE 14138
I made a slight error a couple of posts before, the total is not 69012 but 70012, but it all comes down the same - three full deliveries every day in a month, and one day go wild and deliver 5-6.
Hi
is this consistent for all Coriolis "1st" stations? i am loading my carrier now and i have a mate who has offered to help me for a few hrs when it is in place but i want to load my carrier as efficiently as possible with all the "bitty" parts and then i can leave him to unload my carrier whilst i do some of the bulk hauling.
I don't know, I'm afraid, but a couple of thoughts. The last time I used a docking computer was on my C64, but I needed one for this to stop my brain exploding. And the Supercharged Frame shift makes things more efficient, and more entertaining. Probably stuff you're well aware of, but it hadn't initially occured to me, so I pass it on in case.Hi
is this consistent for all Coriolis "1st" stations? i am loading my carrier now and i have a mate who has offered to help me for a few hrs when it is in place but i want to load my carrier as efficiently as possible with all the "bitty" parts and then i can leave him to unload my carrier whilst i do some of the bulk hauling.
There seems to be small variance between builds, unsure why, but i noticed a difference of like, 1t , with some goods. Unsure why. But the types are the same.Hi
is this consistent for all Coriolis "1st" stations? i am loading my carrier now and i have a mate who has offered to help me for a few hrs when it is in place but i want to load my carrier as efficiently as possible with all the "bitty" parts and then i can leave him to unload my carrier whilst i do some of the bulk hauling.
It works well with the Colony ship too, because it's double sided and it can be tough to determine from the compass, which side of it you need to land on initially. Also, the Colony ship is quite spiky about you flying over the wrong bay, and if you decided to do a couple of extra cargo runs instead of going to bed like a sensible young man, their sensitivity to the issue can wake you up with a bit of a start, and a costly one.I have not used the DC in elite since it 1st launched and even then only to hear the blue Danube for old times sake however for ground base landing this may be a good shout. I was getting my composites from a very high g world and even with 4 pipps to shield I had a few ohh crap moments where I smacked the deck. it was only luck I survived and if doing it even more my luck would run out.
thanks for the suggestion