No, I checked the actual amounts required and they did not tally with any construction according to DaftMav's spreadsheet, my own spreadsheet or the prototype Colony Builder app. I think it is just the case that the actual commodity amounts have been raised by FDev and the 'blueprint' costs as advertised in the architect screen (and thus in all our lists) are no longer valid.
It's possible FDev has changed some numbers like with the T2 settlements you've mentioned, was to be expected with the beta though I would hate to see the numbers go even higher. I'll have to check when I get back to my colonized system.
--EDIT: I've checked and my in-game numbers are still the same, though I haven't build two T2 settlements yet. Perhaps the cost increases for the third? (Considering this as a possibility after
CMDR Mechan's video showing T3 stations will cost double the T3 construction points after completing ten buildings, who knows what else FDev has done).
Those costs for corolis-station are certainly not accurate. There are ca 70k requieed.
I heard rumors that the first station costs more; not sure if thats true, as im still on my corolis…
I'm seeing this a bit late but the numbers on the spreadsheet are taken after the initial station has been completed and these match the numbers in the construction menu (at least for my system). Unfortunately FDev is applying some RNG to the numbers so every system will be slightly different, but also that first station is indeed higher cost. Afaik this is not mentioned anywhere when claiming a system and choosing your first station. From some reports we've figured out what the increased % cost was for an Outpost, a T2 station and a T3 station as they vary wildy:
But that makes it 16% to 33% to 20% respectively for an Outpost, T2 Station, and T3 Station, give or take a few % RNG on top because reasons. I really dislike all of this RNG nonsense, like make it make sense... it's so typical FDev to add RNG to something in a way that only makes it more annoying to deal with.
There's no reason why the same structure can't be a fixed cost. And you'd think FDev would have learned a bit after the RNG madness that was engineering 1.0...
- Outpost ~16%
- T2 Station ~33%
- T3 Station ~20%
So if you've chosen to go with a T2 Coriolis then you get a +33% surprise extra required commodities (making it around 70K) on top of the timed deadline.
I also hate how all of the required amounts have a little RNG applied with about ~2% more or less. There's little rhyme or reason to why this being done but FDev loves to put pointless RNG in everything... Makes it really annoying that you can't note down a list of how many commodities you need for any given construction. I've even had my required amounts change by +1 and -1 while delivering and had to go back for that last 1 commodity, it's so stupid.