DEVS: Why no social features like chat channels, guilds / corps and parties?

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No, I'm looking for a way to be able to track where my friends are, especially when I'm in the same instance as them. Something that tells me how far they are away from me and in what direction. Example, the other day at the extraction site, The person who got lost couldn't find the rest of the group, had no way of being able to since our hollow markers disappear after you get out of a certain range. If friendlies or wingman/partymembers were marked differently and maintained a presence on your radar, you could find and track them down again without everyone having to regroup again and again.

That is what the scanner zoom is for. If you all get hopelessly lost, then if one peep supercruises towards a known object, you all can find his bubble and head toward that. If that proves difficult, choose another star system - you'll all exit frameshift around the most massive star, and finding each other there becomes trivial.
 
I would like to add no fast/instant phone calls to Earth from Achenar outside of your friends list, unless they charge you a quadrillion credits for the universal chit-chat. Then I will start a phone-y company ASAP, and buy so many ships you will have to fly them for me. ;)
 
That is what the scanner zoom is for. If you all get hopelessly lost, then if one peep supercruises towards a known object, you all can find his bubble and head toward that. If that proves difficult, choose another star system - you'll all exit frameshift around the most massive star, and finding each other there becomes trivial.

Again, we know the work around for finding one another. However we find it to be completely tedious. We can find one another no problem, the problem is staying together and not losing one another when in combat. It is difficult to keep track of your group. this is why friendly/squad/party system would help. Being able to stay together is a huge boon. As echo had stated, who was actually with me when we were playing at the extraction site at that time, we always have to regroup to a known location. We can't track where one of our members are and go to them, regardless of where they are. By no means am I suggesting instant travel. It's more like "Echo is lost, 100 kilometers out" So I pull up his name, and I have some sort of indicator showing up on my GUI to point to where he is. Then I go there, or we meet up easily, without having to go BACK to a known location, and can keep trecking endlessly. this will help immensely when we start exploring and going out of the pill.
 
Again, we know the work around for finding one another. However we find it to be completely tedious. We can find one another no problem, the problem is staying together and not losing one another when in combat. It is difficult to keep track of your group. this is why friendly/squad/party system would help. Being able to stay together is a huge boon. As echo had stated, who was actually with me when we were playing at the extraction site at that time, we always have to regroup to a known location. We can't track where one of our members are and go to them, regardless of where they are. By no means am I suggesting instant travel. It's more like "Echo is lost, 100 kilometers out" So I pull up his name, and I have some sort of indicator showing up on my GUI to point to where he is. Then I go there, or we meet up easily, without having to go BACK to a known location, and can keep trecking endlessly. this will help immensely when we start exploring and going out of the pill.

This element of the game is being worked on for sure, i'd be pretty surprised if we don't see a few changes to the grouping system in as little as a day with gamma :)
 
without having to go BACK to a known location

You can't group anywhere apart from a known location, rally point, homebase - whatever you want to call it.

When you get out of the pill - and are in systems with names that only a TRNG would enjoy - do you really want your mates to get all confused and lost?

Nub1 - "I'm In 10012000-BG Planet 3 and I've got a juicy Python dropping gold!!!!"

Nub2 - "I'm In 10002100-BG Planet 3 and I see nothing!"

Nub3 - "I'm In 11002000-BG Planet 3 and I see gold but no Python!"

Nub4 - "I'm in Eranin - where is the loot?"

Nub5 -"Plz jon ma gild We has GLD and PYFUNZ!!"
 
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You can't group anywhere apart from a known location, rally point, homebase - whatever you want to call it.

When you get out of the pill - and are in systems with names that only a TRNG would enjoy - do you really want your mates to get all confused and lost?

Nub1 - "I'm In 10012000-BG Planet 3 and I've got a juicy Python dropping gold!!!!"

Nub2 - "I'm In 10002100-BG Planet 3 and I see nothing!"

Nub3 - "I'm In 11002000-BG Planet 3 and I see gold but no Python!"

Nub4 - "I'm in Eranin - where is the loot?"

Nub5 -"Plz jon ma gild We has GLD and PYFUNZ!!"

Kind of why we're asking for a system that mitigates these isssues by having a wing/formation system.
 
All this bickering back and fourth over tiny little details while missing the big picture...

We need the ability to travel with friends to the same location and the same instance reliably. We also need some sort of marker to show who is in our little squad/wing/whatever. This can be a color code on the radar, a different icon or something else entirely so long as it is clear and intuitive. The specifics of how exactly either feature works are not overly important so long as they do in fact work. I would say an instance chat is also important for easy ad hoc grouping for specific tasks. The chat system works fine 1 on 1, I don't see why an instance wide chat would be a problem. And just like npc message spam, it's easy enough to not look at it.

These are not new features that go beyond the original vision set in the DDA's. You can go look them up if you'd like. I suspect many things from the DDA's will be cut in the final release due to a lack of time but basic multiplayer functionality cannot be one of them. Like it or not, this game is marketed as an MMO and so that is what it will judged on. Reviewers will not take kindly to a massively multiplayer game that doesn't offer any multiplayer. Why should the solo crowd care about that? Because a 2/10 on IGN is likely to cut sales deeply. That in turn will make FD far less likely to develop additional content for the game.

On the flip side, the lack of proper MP support is really the only truly game breaking thing right now. There are some bugs (*glances at nearest cargo hatch*) but these are being corrected and I'm sure will be sorted by release. With decent MP capability, I think this game would get an 8/10 or higher with most major reviewers. That in turn will lead to greater sales and thus more content in the future.
 
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All this bickering back and fourth over tiny little details while missing the big picture...

Indeed.. Elite Dangerous, like previous versions, has centred around one commander in one ship, working his or her way around the galaxy by various means. While there is group play and multiplay functionality (and is still being fine-tuned), the vision for the game has always been a singular experience. Lets not forget that.
 

Robert Maynard

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Any XO would need to know what his "plebs" are doing at all times, part of being an XO...

I don't think that the "wing" mechanic will be quite as autocratic as you hope - I expect it to be a more egalitarian system where there is no clear rank structure (except what players agree on informally).
 
Indeed.. Elite Dangerous, like previous versions, has centred around one commander in one ship, working his or her way around the galaxy by various means. While there is group play and multiplay functionality (and is still being fine-tuned), the vision for the game has always been a singular experience. Lets not forget that.

Not so I think David has moved on with Elite. Games are now a social thing with everyone more or less on good BB these days. Granted I don’t think im interested in flying in a group etc but I do want to talk to passing ships and have fun with the odd player.
 
Asp explorer explaining away the games inadequacies as usual. The provided in game comms are useless for co-operative play. There is no currently no way to meet new players unless you do it meta, which is not much fun either. Sure they will fix it during gamma before the big reviews hit.

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Indeed.. Elite Dangerous, like previous versions, has centred around one commander in one ship, working his or her way around the galaxy by various means. While there is group play and multiplay functionality (and is still being fine-tuned), the vision for the game has always been a singular experience. Lets not forget that.

It's all very well saying that, but that won't apply to people that are new to the game, they will be expecting basic multiplayer functionality. Why would you purchase a multiplayer game for a singular experience.
 
Did you even read the diaries? He talked about players working together, wings and squads, were from my knowledge supposed to be a thing, here it says it right Here Scroll down it's a long read. We can't even form a small party, there is hardly an interface for it. I know what I spent my money on and I don't need to be reminded of it, thanks. As for "Crying like a little kid" No one here arguing for squads or wings or some kind of infrastructure to support that is crying, they are providing feedback. Just because you don't agree with it, doesn't mean the person is crying.
You misunderstood me here a bit. I didn't mean specially this Feature, I mean generally when someone comes with the Argumentation "Player want it". When Frontier already want to build this Feature into the Game, then I'm on your side, than Frontier should deliver it. But I don't know if this Features on this Website are planed all for Release, would be better.
 
Indeed.. Elite Dangerous, like previous versions, has centred around one commander in one ship, working his or her way around the galaxy by various means. While there is group play and multiplay functionality (and is still being fine-tuned), the vision for the game has always been a singular experience. Lets not forget that.
Taken from the preorder details page, bolded for emphasis:
Whether you want to trade for profit between systems, take part in multiplayer co-op mission alliances, free-for-all group battles and team raids to bring down planetary economies, even tip the balance of power in the galaxy (for your own advantage of course), or simply explore the wonders of the galaxy (and who knows what you’ll find out there...) is up to you.
Your second-to-second actions could have you taking the roles of trader, pirate, bounty hunter, leader, team player, opportunistic assassin, grand schemer, and more. You are at the centre of the action any time, any place and any way you choose – each action has a consequence, and influences the galaxy around you.

As someone already mentioned, I think ED has moved past the limitations of its predecessors and technology of the '90s. I think vast majority of the targeted audience has as well, and I don't see why some people have an issue with that.
 
This element of the game is being worked on for sure, i'd be pretty surprised if we don't see a few changes to the grouping system in as little as a day with gamma :)

You are speculating. The fact is that the multiplayer/social aspect of this game unbelievably sucks, and there is no indication of the intent to improve it.
 
Player want many things, but only David Braben is the Person that say what we get

This is an "appeal to authority". You could use this fallacious argument to stop any discussion about the game. Please respect the right of others to speak without demanding they stop just because "DB is boss". In any case, a good boss listens to ideas, feedback and criticism. I promise you our influence here is very very limited. If you want to discuss things your opinion is welcome but if you respond to the argument of other people, please argue about the merit of those arguments and not just that your or DB's opinion is different. It's not about "sides" but about pro/cons in rational arguments.


The sad thing is - you only have to look at the SC forums to see the nonsense involved in clans. .... It's pathetic really.

This is an appeal to emotion that paints everything black or white. Groups of people are very diverse, guilds would not automatically lead to a "childish" culture. In any case if you don't want to have any part of it then simply don't.

And as for someone wielding supreme executive power and knowing everything that his underlings are doing - that is ridiculous. Are you suggesting that Barak Obama, Queen Elizabeth II, Hassan Rouhani and Joachim Gauck know what all their citizens are up to?

Hahaha very funny, thanks Obama! Second, Joachim Gauck does not wield any executive power - he is just a representative, a figurehead, same as the Queen. In any case these aren't military squad leaders or military units that would compare to a wing or party in Elite Dangerous. They are sitting in palaces, we are in the trenches.

To the factions in-game, if they are complete strangers with no reputation, then they will remain neutral and that will be reflected in your scanner. If you and your friends work towards faction goals and become friends, then you will all appear green to each other as members of that faction.

You make a very good argument why factions are totally unsuited as a substitute for guilds / wings. By highlighting the inadequacies you are making an argument FOR better ingame guilds / wings tools.

Besides, why would a pirate wing follow what some other group of players want to do? Players want to make up their own goals and agendas and "roleplay". This is where the emergent gameplay from guilds create a better game for everyone in the sandbox. It turns boring sand into interesting sandcastles.


There is no forced organisation or grouping involved however. The outcome will be based on the overall activity generated for the sides appearing in that location, or related locations, where more interest and support for one side, surely might not be so good for the other. But this very much involves the lone wolf, since he is part of that final number that is looked at, when the event has reached the appropriate stage to move on. (It might be that they also just want to inject material completely on the side of the event system, that is in fact called "adding content/patching the game with new material", just to answer/talk to myself.)

Well nobody knows how these injected political events will work exactly, but it is clearly aimed at multiplayer. DB underlines cooperation of large groups. Otherwise you could have used the same system in an offline game. This is not a single player game and it would be very boring if all we can do is "vote" on a specific conflict but not really interact with each other. It would make for very poor gameplay.

This "forces" you into a group in the sense that if you want to achieve a gameplay goal you have set yourself, you can do so better in a group.
 
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You are speculating. The fact is that the multiplayer/social aspect of this game unbelievably sucks, and there is no indication of the intent to improve it.

Slight speculation i agree but group wide comms was just brought in and previous patch notes mentioned wingmen etc...

I'd say its pretty obvious this aspect is being worked on.

Personally i don't understand or feel any need for group missions.

I play with a group or friend every time i play and we have a fun time helping each other out, if i'm going to do something like kill a wanted NPC anaconda we do it together no need for FD to hold my hand and make it a group mission i just do it with a friend ;)

Same with exploring bounty hunting etc it can be done as a group and works fine.
 
You are speculating. The fact is that the multiplayer/social aspect of this game unbelievably sucks, and there is no indication of the intent to improve it.

Exactly the point! Where is the intent? I would love to see where FD wants to take multiplayer. I mainly would love to know how will we cooperate when doing missions and how coop missions will work. Shared bounty hunting, better coop play for pirates etc.

And how will communities in the game be supported with tools. For an MMO communities are everything. Even if I'm not in a guild, these guilds add a certain social landscape to the game. Will I be able to see in what subfaction a certain player I meet is?
 
Slight speculation i agree but group wide comms was just brought in and previous patch notes mentioned wingmen etc...

I'd say its pretty obvious this aspect is being worked on.

Personally i don't understand or feel any need for group missions.

I play with a group or friend every time i play and we have a fun time helping each other out, if i'm going to do something like kill a wanted NPC anaconda we do it together no need for FD to hold my hand and make it a group mission i just do it with a friend ;)

Same with exploring bounty hunting etc it can be done as a group and works fine.

The point is, the group thingy is currently useless. If you want to play only with your friend, fine by me, but we want normal multiplayer features and socialize.
 
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