Too late for colonization?

Hey all. I'm just coming back to the game and excited to try colonization. I've seen a lot of comments saying that "all the good systems are taken" which makes me think I misunderstood how colonization works.

Can't I just colonize systems 10ly from the newly colonized systems? If so, what does it mean that "good systems" are taken? Is it just that people were rushing to colonized the systems that were bordering the bubble? If good system just means its composition (eg: ringed worlds, etc) then I was expecting to find plenty of good systems by just branching off of the systems people have colonized.

Thanks
 
Hey all. I'm just coming back to the game and excited to try colonization. I've seen a lot of comments saying that "all the good systems are taken" which makes me think I misunderstood how colonization works.

Can't I just colonize systems 10ly from the newly colonized systems? If so, what does it mean that "good systems" are taken? Is it just that people were rushing to colonized the systems that were bordering the bubble? If good system just means its composition (eg: ringed worlds, etc) then I was expecting to find plenty of good systems by just branching off of the systems people have colonized.

Thanks
People are just making stuff up.

Colonisation claiming is currently paused because <reasons>. There's literally 400b systems out there, of which we've discovered, 0.05% of the galaxy.

If "all the good systems are taken" I'll eat my hat. But really, people are just being their usual hyperbolic selves.
 
Hey all. I'm just coming back to the game and excited to try colonization. I've seen a lot of comments saying that "all the good systems are taken" which makes me think I misunderstood how colonization works.

Can't I just colonize systems 10ly from the newly colonized systems? If so, what does it mean that "good systems" are taken? Is it just that people were rushing to colonized the systems that were bordering the bubble? If good system just means its composition (eg: ringed worlds, etc) then I was expecting to find plenty of good systems by just branching off of the systems people have colonized.

Thanks
For every system that is colonized, expanding the radius of what can be colonized, a number of new 'good' systems open up. Chances are we're not running out of good systems this millennium.
 
Don't panic; you are right. There are essentially infinite good systems; by any reasonable definition of a good system. I'm not sure how many of us even fully understand what a good system for colonization looks like yet. I know I don't. Some things I'll look for next time (if I colonize again) are:
1) A primary port location close to the arrival point (subtly marked with a flag in the colonization view of the system map)
2) Plenty of landable planets/moons to build on (I have this already). I don't think it's clear whether system resources like rings even really matter yet, but many others know more than I. There's no telling when exactly the feature will be turned back on, so there's probably plenty of time to look into what others are doing, figure out what you want, and scout potential sites without anyone grabbing anything out from under you.
 
Funnily enough, with the scaling construction point costs of Coriolis/ Orbis, i feel like some are regrettingv their life choices.
If the scaling cost had been made clear from the beginning, I know I would have felt much less stupid (and griped less) for starting with a higher-tier port. I'm glad now that I accidentally blundered into a choice that is now proving to be more playable for me.
 
What are scaling construction costs?

Also thanks everyone for all the clarification.
Short version: by the sounds of things, once you build a second (or third? I can't remember, information's still not clear out there), the costs of everything in terms of construction points doubles. Construction points are what you use to build facilities in a system.

Scaling the points to stop systems with 100 orbis' ports in them makes sense... making it apply to everything is a bit dumb though, when the trigger is how many Coriolis/Orbis etc that you have.
 
People are just making stuff up.

Colonisation claiming is currently paused because <reasons>. There's literally 400b systems out there, of which we've discovered, 0.05% of the galaxy.

If "all the good systems are taken" I'll eat my hat. But really, people are just being their usual hyperbolic selves.
It feels like people who are asking these questions don't even play the game nor read any of the patch notes, posted info on main site, 1000s of already answered questions.
 
Short version: by the sounds of things, once you build a second (or third? I can't remember, information's still not clear out there), the costs of everything in terms of construction points doubles. Construction points are what you use to build facilities in a system.

Scaling the points to stop systems with 100 orbis' ports in them makes sense... making it apply to everything is a bit dumb though, when the trigger is how many Coriolis/Orbis etc that you have.
So does that mean it makes the most sense to start with a large starport?

Because if I start with something small (like a little outpost) then the costs of the large starport will be higher than it was initially. Am I understanding that right?
 
Were we told about scaling construction points by FDev or is it a thing that players noticed and are wondering about? I've been looking for the source of the info but all I keep finding is discussion about it, and the discussion often makes it sound like FDev said something ...but so far I haven't found a link or the source.

Where did the information come from?
 
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So does that mean it makes the most sense to start with a large starport?
I think this is going to be a "It Depends"

The starting starport must be completed in 4 weeks or the system claim is forfeit, and a big starport is enough work that a lot of players would want more time than that. You also don't get to choose where the starting port goes. So there are some reasons for your "flagship" station to not be your first.

While another "Depends" might result from limited availability of some types of construction sites, that's spreadsheet territory and I expect that it shouldn't really matter provided you plan ahead: if you have plans that would trigger the rise in points costs, you just rearrange what sequence you build in so you build all the smaller constructions you will want before you build the triggering stations that would make them cost more. But as mentioned upthread, this is all so new that none of us are experts yet. This is my hunch, it could be wrong
 
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Were we told about scaling construction points by FDev or is it a thing that players noticed and are wondering about? I've been looking for the source of the info but all I keep finding is discussion about it, and the discussion often makes it sound like FDev said something ...but so far I haven't found a link or the source.

Where did the information come from?
This system (Costs increasing) is an intended process. This was planned to be made clear in the System Colonisaton help screen, however thanks to feedback we have been made aware that the screen highlighting this wasn't displaying as intended on the live version of the game. We are looking to get this resolved in a future update.
 
So does that mean it makes the most sense to start with a large starport?

Because if I start with something small (like a little outpost) then the costs of the large starport will be higher than it was initially. Am I understanding that right?
This might depend on the system you choose and your lifestyle/play schedule. If your system has plenty of build locations and you cannot commit to the construction window of a large station (28 days to haul about 71 kilotons of materials for a Coriolis or an asteroid base or a little under 245 kilotons for an oscellus or orbis), then it might be a better idea to secure the system with an outpost and build up with no time limit after. If you have the time and inclination to grind out a bigger starter station, that might be better. I haven't done the math to compare the material grinds themselves. I started with a Coriolis. It wasn't fun, even though I had substantial help from generous strangers. Building tier one and two planetary installations afterward is quite pleasant by comparison. but I have that grind out of the way now. It is probably advantageous to build one of your big ports without the prerequisite builds as your starter IF 1) you can well and truly handle the repetitive hauling grind within the window and 2) The system's primary port location is where you want one of your big stations.
 
It is not mandatory to pick systems at the edge of the Bubble. That is just a boundary Fdev set. There are thousands of excellent systems to be found right in the middle. I found this one jump from Jameson:

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I'm guessing, but one might think FDev will extend the timeframes for colonization since it was paused. This might also be wishful thinking.
 
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