To quote you, where's the problem?
So if someone wants to attack that distant system, they have a mechanism for that. Perfect.
If you're not the one colonizing out that far, then you don't need to worry about it. If you're wanting to chase down a faction that left the bubble, guess you're doing some hauling.
This is logical, but only if people insist that every system should be reachable by BGS or Powerplay. In that case, as you said, there's already a mechanism for that - colonize your own chain of systems for Powerplay to reach, or just plop right next to the system for BGS. It's not a problem to begin with, and it already has a solution even if it is! Yay, how perfect!
Now this would actually be a change from the norm, and actually a problem. The game always made room for solo players, even if they couldn't do everything. If they want to colonize far out, a bigger group can still more easily chase them down and harass them. But you wouldn't do that, would you?
Again, where's the problem? Everything you've brought up, containing zero problems, has the solution to the non-problem right in your own post.
How is this a problem unless someone wants the same system you do? In that case, get there first.If the distance barrier were removed, anyone could colonize anywhere without any logic.
Isolated systems would be unassailable from a BGS perspective, unless someone colonized nearby.
So if someone wants to attack that distant system, they have a mechanism for that. Perfect.
Furthermore, distant colonization doesn't solve the problem of long-distance transport of goods, which are far more numerous than a Fleet Carrier can transport in a single jump, significantly lengthening construction times compared to having colonized and developed systems nearby.
If you're not the one colonizing out that far, then you don't need to worry about it. If you're wanting to chase down a faction that left the bubble, guess you're doing some hauling.
The distance requirement is something FDev has been clear about from the start; it can be modified, but it's unlikely to go beyond 30LY, which is the (more or less) expansion range of a faction in the BGS, as well as the radius of a PowerPlay stronghold system.
This is logical, but only if people insist that every system should be reachable by BGS or Powerplay. In that case, as you said, there's already a mechanism for that - colonize your own chain of systems for Powerplay to reach, or just plop right next to the system for BGS. It's not a problem to begin with, and it already has a solution even if it is! Yay, how perfect!
That being said, if you don't want to build the chain of systems alone, you join a project, or look for other squadrons willing to participate. Elite is a game that promotes collaboration, and politics and agreements between squadrons are commonplace, and this can only favor this type of gameplay, which is one of the best in Elite.
Now this would actually be a change from the norm, and actually a problem. The game always made room for solo players, even if they couldn't do everything. If they want to colonize far out, a bigger group can still more easily chase them down and harass them. But you wouldn't do that, would you?
Again, where's the problem? Everything you've brought up, containing zero problems, has the solution to the non-problem right in your own post.