Elite Dangerous | System Colonisation Beta Details & Feedback

Guys - an Architect only plans and layouts a System!
He IS NOT the general contractor!
If he decides to support the building-efforts payed by the ruling faction MF/PMFof the System/Station he claimed from, then thats his decision and he should get the Mats reimbursed for his additional work.

edit: wording

"..If I have to pay players to build my colony..." -> its NOT your colony - it belongs to the Faction from where you claimed it.
That was my point right there. I thought the "I sure would see it as mine" would telegraph that, but apparently not. I'll try to make such things more clear in the future.
 
Well this is my second update. I claimed my system the weekend after the update and have been playing a ton more than I normally have and I'm just now at 46%. While I am ALL for hard work to be an "owner of a system" it is almost ridiculous for casual players at this point that does not have a capital ship and needs to jump a few systems to get your resoures. I don't think claiming should be simple at all and should be a lot of work but you MUST and I mean MUST give us the ability to extend our build time. I don't think I will make it in 4 weeks because I'm not sure I can play as much as I have. So please allow us to at least 1 more time purchase a claim extension of a couple weeks or something. Then at least I have a chance to get my first system.

I'm already frustrated that you don't let us select our station location as well as change the type.... But please at least allow us a chance to no ruin weeks of work because of a timer we might not make.
 
If the distance barrier were removed, anyone could colonize anywhere without any logic. Isolated systems would be unassailable from a BGS perspective, unless someone colonized nearby. Furthermore, distant colonization doesn't solve the problem of long-distance transport of goods, which are far more numerous than a Fleet Carrier can transport in a single jump, significantly lengthening construction times compared to having colonized and developed systems nearby. The distance requirement is something FDev has been clear about from the start; it can be modified, but it's unlikely to go beyond 30LY, which is the (more or less) expansion range of a faction in the BGS, as well as the radius of a PowerPlay stronghold system. That being said, if you don't want to build the chain of systems alone, you join a project, or look for other squadrons willing to participate. Elite is a game that promotes collaboration, and politics and agreements between squadrons are commonplace, and this can only favor this type of gameplay, which is one of the best in Elite.
There's a need for open forum for suggestions and then there's just someone wanting to play another game entirely. I personally don't get why we can't colonise up to 20LY away, as that is the BGS link range, but if people are just asking for wild stuff like "let me do whatever I want", they need to remember that this isn't their game.
 
One could argue that if it is fun you're after, there are plenty of activities in the game to choose from and eventually get to the shiny reward, or at least a similar one. If one's playstyle is mostly reward driven, it's one's own choice and FOMO driving the gameplay.
There are other activities I enjoy much more, that is true. What's also true is that they're all pretty stale now.
 
Well this is my second update. I claimed my system the weekend after the update and have been playing a ton more than I normally have and I'm just now at 46%. While I am ALL for hard work to be an "owner of a system" it is almost ridiculous for casual players at this point that does not have a capital ship and needs to jump a few systems to get your resoures. I don't think claiming should be simple at all and should be a lot of work but you MUST and I mean MUST give us the ability to extend our build time. I don't think I will make it in 4 weeks because I'm not sure I can play as much as I have. So please allow us to at least 1 more time purchase a claim extension of a couple weeks or something. Then at least I have a chance to get my first system.

I'm already frustrated that you don't let us select our station location as well as change the type.... But please at least allow us a chance to no ruin weeks of work because of a timer we might not make.
What are you building? An Outpost can easily be done casually, solo in 7 days without a carrier, if your only looking at a couple of jumps i would argue its quicker without one.

O7
 
Guys - an Architect only plans and layouts a System!
He IS NOT the general contractor!
If he decides to support the building-efforts payed by the ruling faction MF/PMFof the System/Station he claimed from, then thats his decision and he should get the Mats reimbursed for his additional work.

edit: wording

"..If I have to pay players to build my colony..." -> its NOT your colony - it belongs to the Faction from where you claimed it.
no its ours, our names on it, only we get the benefits of a discount, only we may rename them, only we may put things to be built and we even get paid for it, nobody else does and we even BRING OUR SQUADRONS MINOR FACTION WITH US.

it is our system and even the wording fdev has used says as much, you need to get the "you own nothing" thought out of your head because its not true no matter how much you want it to be.

Full stop, any system you colonize is yours, the owner just doesn't get off scott free for being a public nuisance.

Edit: i forgot, we even pay credits to claim rights to a system further insinuating it is ours, the more you know.
 
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Guys - an Architect only plans and layouts a System!
He IS NOT the general contractor!
If he decides to support the building-efforts payed by the ruling faction MF/PMFof the System/Station he claimed from, then thats his decision and he should get the Mats reimbursed for his additional work.

The Trailblazers update page does imply that the architect is the de-facto owner:

"Expand the Bubble in the Elite Dangerous: Trailblazers update. With the brand-new System Colonisation mechanic launching into Beta, the power to claim and expand your very own Star Systems is in your hands. Whether creating a thriving new economy, a bustling trade hub, or a new port of operations, the galaxy awaits your vision."

"We're proud and excited for you to start making the Milky Way your own with Trailblazers and we can't wait to see you place your flags in the history of Elite Dangerous' world!"

The Architect can't dictate everything though. I hope Vanguards adds more player control / management of systems.
 
Indeed, and it is up to the player to decide if they wish to engage with any content in the game, isn't it?

Ummm..... sounds a little bit like:
"Why do you bang your head against the wall like that?"
"It feels so good when I stop..."

Who is blaming the player, bar the player themselves?
I thought I already addressed this in my reply to you. Unless you just want to engage in what you outline in your sig.
 
no its ours, our names on it, only we get the benefits of a discount, only we may rename them, only we may put things to be built and we even get paid for it, nobody else does and we even BRING OUR SQUADRONS MINOR FACTION WITH US.
Yep, you will get a stipend as architect, and a small discount once 10 assets have been built in the system, can pick what to build and where, and yes, you can even bring your minor faction with you!

And, yes, another player group can retreat your MF from the system, the architect still gets the stipend, and their name in the Local News, but whatever 'ownership' they thought they had has been flushed down the pan as another faction is in control...

Should make for some great 'turf wars' in the future!
 
I thought I already addressed this in my reply to you. Unless you just want to engage in what you outline in your sig.
Ah, the usual.

Never mind, you blame the developer, I'll point out that the player determines what they wish to do (the player always has a choice) - so stalemate, I guess

ETA: it is always fun that ,often, the folk who suggest I'm doing that are the ones who are...
 
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You can think of it as "owning", "architecting", "property developing" or whatever, but that's just attaching a label to the relation you have with the game assets when in fact that relation is defined by the actions you can and can't take, and their consequences, in the game itself.

The word you choose doesn't matter, if it's useful to communicate something, but to assume a specific word applies and then argue backwards from that to what the in-game relations should be is just wonky logic, at best.
 
Q. other than actively monitor forums and the like ("X), is there any way to get notified of the restart of sys colonisation? It might restart tonight (PST) but unless I'm up at 4 am here (not) I'd like to know?
 
Well this is my second update. I claimed my system the weekend after the update and have been playing a ton more than I normally have and I'm just now at 46%. While I am ALL for hard work to be an "owner of a system" it is almost ridiculous for casual players at this point that does not have a capital ship and needs to jump a few systems to get your resoures. I don't think claiming should be simple at all and should be a lot of work but you MUST and I mean MUST give us the ability to extend our build time. I don't think I will make it in 4 weeks because I'm not sure I can play as much as I have. So please allow us to at least 1 more time purchase a claim extension of a couple weeks or something. Then at least I have a chance to get my first system.

I'm already frustrated that you don't let us select our station location as well as change the type.... But please at least allow us a chance to no ruin weeks of work because of a timer we might not make.
Sounds like you started with a huge station.

Using a T-9, you can build an orbital outpost (medium landing pad) in a little over 30 runs. That’s around 8 hours at a casual pace.

Once you get your first outpost completed you are off the clock and then can build whatever you want without the time limit…. That’s what I’m doing now that the colonization contact is paused.

I’ve colonized 5 systems this way and rarely needed my carrier. A well engineered T9 and a T8 are the ships I leaned on the most.
 
I'm not asking them to cater to pmfs. I want them to fulfill what they said in the interviews. They said we could choose factions to colonize with. They said everyone would be able to do so. They said they didn't want anyone being blocked in the bubble. I'm just asking them to follow through on those things. As, far as I'm concerned once that's figured out this update is golden. Y'all act like I'm the only person this is a problem for. It isn't. The others, that I know, just gave up already. I don't want to give up because I do like the game. That's why I am on here and maybe, just maybe, someone will listen.

P.S. I haven't even told my members about this thread out of fear they'll quit the game for the final time. After the Gnosis, Odyssey, and PP 2.0 I struggled getting any of them to come back. This is the last chance for us.
Just wanted to mention that in my system, the second station went to the third faction. Which is the one that you are aligned to.

So this gives you a commodity market for trade, an outlet for explorer data.

AND... another colonization contact from where you can jump to the next system as controlling faction. So all you need to get two stations in two systems is to build three stations. Which is around 60.000 tons traded. 20 hours of play. And you can do it on the side while watching football.

Much less tough than getting a system in the bubble.
 
Just wanted to mention that in my system, the second station went to the third faction. Which is the one that you are aligned to.

So this gives you a commodity market for trade, an outlet for explorer data.

AND... another colonization contact from where you can jump to the next system as controlling faction. So all you need to get two stations in two systems is to build three stations. Which is around 60.000 tons traded. 20 hours of play. And you can do it on the side while watching football.

Much less tough than getting a system in the bubble.
for me the second station went to the controlling faction as well, i do believe its completely RNG which faction gets what when its done
 
o/! Leaving some feedback as someone who has not yet been able to claim a system, but is helping others build theirs!


Construction points:

I like the system and idea quite a bit, seeing how they fit together more! I wish that T1 -> T2 were a bit more similar though. As is surface L settlements are the best exchange rate for T1 to T2, and Coriolis/Asteroid feel like a bit of a waste haha. Maybe the wealth effects make up for it, but it's hard to tell right now.

I also understand and like where the point cost increase is coming from, it's meant to be a way to normalize system value so these god systems people are hyped for arent overvaluable compared to claiming 2-3 smaller systems. However, T2 ports and T3 ports should scale seperately, due to the exchange rate and point order issues others have raised. You could potentially leverage this though so that the first T2 port you make is the best T2 -> T3 points exchange, then the second is about average, and beyond that ends up wasting points.
(Eg first coriolis is 2 T2 points -> 4 T3 points, second is 4->4, third is 6->4)

For daisy chaining concerns:

I am hoping there's a range increase too haha, but i think it should also scale off of the development of the system! If i slap down an outpost 20LY is all i get, but if i put a ton of effort into it and manage to get an orbis it could go up to even 40 LY, given that orbises are much harder to build on a timer.

For system sniping, have the colonization contact remain offline for an additional 24 hours except for the system architect. After that time, it turns on for everyone. Even if a sniper waits for the architect to log off and then finishes the station, the architect has 24 hours to log in and get their new claim down.

On hauling:

As an Ida hauler, the requirements honestly feel just about right! Solos can handle an outpost no problem, a coriolis is feasible with effort, and orbis/ocellus are mainly for large groups. However i've seen people complaining about how much hauling they need to do who want to put credits into it instead.
To keep this mainly player run, you could make it so that the claimer can invest money into the colony ship to raise the buy prices for materials. Traders and other players will get huge incentive to haul a bunch of materials that sell for 200 or 300% galactic average and build the station for you, while those extra credits are coming out of what you invested in your system.

On 'empty' systems:

This is hard to figure out. Many people are concerned about large systems staying undeveloped due to someone slapping down an outpost and logging off, but at the same time making them lose that system feels terrible, and paying upkeep defeats the whole point of claiming the system. My only thought is an 'auto construct' toggle that will open one new construction site at a time automatically, then sit there until a player cares to finish it... but that doesnt seem to be a great solution. Hoping you all think of somehting, because i'm likely to be particularly guilty of this with my target stars haha! (Though i plan on coming back and building up my chain afterwards)

Overall super super excited for when colonization gets turned back on!!! I have my carrier parked and ready in the direction i intend to expand in, and hope that the exploits you all have been dealing with get cleaned up fast! Good luck devs!!!
 
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