Exo-Biology == Brain Aneurysm

It's not a heat map or probability map. Frontier have repeatedly clarified that the varying coloration resulting from a scan has nothing to do with an increased or decreased chance of stuff spawning. They are biomes which at this point don't seem to have any function at all than to look deep or light blue.

Oh, I know all about the "not a heat map". I was landing in an area that should have had both Frutexa and Fungoida (and also Tussock and Bacterium but those were basically everywhere). The one planet I did find the Frutexa it was in the hilly areas. But the other two planets had nothing in similar areas.

Not entirely at random, I was looking in flat areas, and the hills, and the edges between flat areas and hills. On a different planet I found a lot of Osseus in mountainous areas. It was easy enough to find some, then it would take 5-10 minutes to find someplace I could land, and then drive my SRV over because the landing spot wasn't very close, and get out and scan, and get back in and drive back to my ship, etc, etc.
 
If it was an ammonia atmosphere then fungoida is going to be in very hilly/high areas and an absolute pain to find.

One where the blue areas don't have any teal (hehe). Head for the mountains.
 
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Source: https://forums.frontier.co.uk/threads/biological-heatmap-help-please.604658/post-9893618
 
Interesting. It can only be any kind of guide once you overlay a mental key of what colour relates to what terrain and thus likelihood of the bio you want being there.

Maybe what I've been doing without knowing it.

One to watch out for next time I'm plant hunting for sure!
 
Preferred type of terrain >> "heatmap"

If you're in the right terrain and its within any part of the "heatmap" then you'll have equal success. Wrong terrain = zero success.
 
I so wish the above info would show up on first scan of a salad, together with the info about the minimum range.

It sort of does, you get a hint to look at the codex on the composition scan at least.. But you can always look in the codex anyway, which has the range and a helpful picture showing the natural habitat.
 

If the "slight shading" is referring to the actual different shades of blue, then why would the same topography produce different shades for different bios?
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[Image Credit: Frankymole]

The different shades are clearly showing something, and it's not topography.

All I can tell you is if I look for the same terrain in a turquoise area I will have much bettter luck than that terrain in a non-turquoise area. Feel free to not believe it or call it confirmation bias etc, but I've spent quite a while looking at this.

If you have a different methodology and it works for you, then great, keep doing it. Mine is as described above and it works very well for me.
 
There is an important distinction to make which may (but also may not) be relevant here: the various flora have different geological requirements, and can have preferences as well. Like an example, a species might appear on silty and sandy rock, but be more frequent on the latter - and not appear at all on gravel. Or another species might want quartzite specifically, while for a different one it's just metamorphic rock, and so on.
Personally, I suspect that the shades might be tied to one of these preferences... but then there's the quoted dev post. Although that could be wrong too - it wouldn't be the first time in history that a company employee made a mistake on reporting about some aspect of their game.

In either case, what does work is that where the map isn't coloured, that's where you shouldn't look. That's it. Anecdotes aren't evidence, and I'm not aware of anyone gathering data on the DSS map. It'd be a large and time-consuming effort anyway, and for not much reward, because the problem of not finding a species somewhere can still be solved by flying to entirely different-looking areas.

It's rather like the problem of Clypeus Lacrimam and Speculumi. I won't go into detail on that here, but suffice to say, which of the two is present can't be determined from the journal info alone. (After all, the game doesn't write the maps of a planet to disk.) You can estimate very well from the DSS map which of the two it'll be, but to be certain, you still have to fly down and check. Now, with plenty of data collection, we could work out the geological requirements, and then go from "the Clypeus down there is either Lacrimam or Speculumi" to "the chance for the Clypeus down there to be Speculumi is 78%, or Lacrimam at 22%", but to be 100% certain would still require landing. So, researching that would be an enormous amount of work, and for little reward, because there's not much time to be saved. Flying down from orbit to the surface doesn't take long.


Moving back to what I said earlier: my advice tends to be two things. One, don't look in the non-coloured map areas, that's what's for certain. Two, if you don't find what you're looking for after a couple of minutes, go farther and check different-looking places instead. It doesn't take long to fly a decent distance, after all. (You aren't flying an Anaconda at 250 m/s, right?)
And hey, with advice two, at the very least you'll have some more variety for screenshots!
 
The different shades are clearly showing something, and it's not topography.

All I can tell you is if I look for the same terrain in a turquoise area I will have much bettter luck than that terrain in a non-turquoise area. Feel free to not believe it or call it confirmation bias etc, but I've spent quite a while looking at this.

If you have a different methodology and it works for you, then great, keep doing it. Mine is as described above and it works very well for me.
Oh you don't have to tell me anything. People asked for a source where FDev stated that the heat map isn't a thing. And I provided that link. If you still believe otherwise that's perfectly fine. It just doesn't invalidate Frontier's statement.

And like some other player mentioned: You don't have more luck around spot 1 than around spot 2. Luck is luck. You are lucky or you aren't and that's you're totally submitting to chance. Spot 1 and Spot 2 will differ in probabiliyt which is subject to parameters. Luck isn't. But if it works for you, fine. Power to the people.
 
This is why I've been avoiding exo-biology for the last couple of years. So damned annoying. Well that, and I haven't played since '21.

I spend 3-4 hours in one system on 3 different planets that should have 4 types each, and can only find 1 of them. Then a different system, planet with 4 (different) types, first place I land has all 4 in one spot. I just had to drive my SRV around for about a half hour to get all of them.

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And there is some bacterium just off to the right.
 
Well, I have just done a system, HIP 67644 and I have found some variations that I have not seen before. 70 Bio's all first logged, 1.1 B, total, brings my total first logged to over 5K.

Up until now I would have agreed with @varonica The blue was not a heatmap, just a colour over the existing terrain.

But, sometime during the last 6 or 7 weeks it looks as if there has been a variation, whether deliberate or as an unintended consequence of the program changes associated with colonisation I do not know.

I am now seeing with certain species variations in the colour of the blue that are not caused by the underlaying terrain, Teal over mountainous terrain for Frutexa, Teal over crater rims for Osseus, and other more subtle changes.
 
I am now seeing with certain species variations in the colour of the blue that are not caused by the underlaying terrain

This has been a thing since the "heatmap" was changed to the current overlay, pointed out in this comment from Dec '22 (in fact in the same thread linked above with the 'clarifying' comment from FDEV.)
 
This has been a thing since the "heatmap" was changed to the current overlay, pointed out in this comment from Dec '22 (in fact in the same thread linked above with the 'clarifying' comment from FDEV.)
No, these are variations in colour that I have not noticed before with species that I regularly look for and find using the underlying terrain as a guide.
 
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