Hope it will be reset when beta is over. To many garbage stations out there now.
FD has clearly stated several times that they're not rolling anything back. Though I expect exceptions in cases where systems were built using exploits.
Hope it will be reset when beta is over. To many garbage stations out there now.
Yes, I've read that many times. No, it says nothing about owning the system.![]()
It's literally right there in the front. First paragraph.
"the power to claim and expand your very own Star Systems in your hands"
This phrasing denotes that you have the ownership. It was emphasized by the order of the wording and the use of 'very'.
What it does not say is:
"the power to own a claim to expand Star Systems"
This phrasing denotes that you do not have the ownership.
Then there is this later on in the page.
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Once again denotes ownership by stating "your first station" and "your new station".
What it does not state is it saying "constructing your faction's station". Which would indicate that it is not your's or your squadron's.
There's this that's pretty much self-explanatory.
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No other way to explain "YOUR NEW EMPIRE" in bold letters followed by "your first station" again.
I sound like a broken record now...
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"Your system " again... I won't get into advertising the 'home base' thing that we have not gotten in the update because no station we built is treated like 'our base'. Just like every other one. But that's for a different discussion.
The word 'you' happens 45 times, 26 of them 'your', twice with 'own' after them.
Faction shows up 2 times in one short paragraph. No sight of 'own' with them.
On a different page. The System Colonization Guide
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Once again states "your own new colony" and no mention of factions.
This is why people are saying that they own the systems. It was unclear from the very start. Read the notes and guide. Both telling us that we own the system and not the other way around. So yes @Jmanis. It actually did state on the website in very certain terms that we are the owners. In not one of the images you shared did it say the faction we bought the claim from is the owner. Just the controling faction.
Now if FDev came in here and said that we don't own it. Which I don't remember if they did or not. Then they need to reword their entire website and promotions about it.
Sources:
https://www.elitedangerous.com/update-notes/4-1-0-0
https://www.elitedangerous.com/news/system-colonisation-guide
Edited for formatting.
I think this Trailblazer is a total waste of time and only good to bring some new players in for maybe a week or some months than they realize that this game is not for them (grind, empty) It will be full non important systems and station![]()
Hope it will be reset when beta is over. To many garbage stations out there now.
What is the definition of a garbage station?I think this Trailblazer is a total waste of time and only good to bring some new players in for maybe a week or some months than they realize that this game is not for them (grind, empty) It will be full non important systems and stationHope it will be reset when beta is over. To many garbage stations out there now.
After the construction of the main port I decided to build an orbital station. I clicked on a free slot in the system, selected the type of station, but the colonization ship did not arrive. no beacon launch point also did not appear (I don't know if it should appear?).
It shouldn't matter. But people use these things as weasel words to try and turn ED into Stellaris or EVE Online, but from Temu.Trying to figure out why anyone cares about the semantics over a meaningless difference. It sounds like y'all are looking for something to complain and argue about.
I had the same problem. Switching the game to english version "fixed" issue.After the construction of the main port I decided to build an orbital station. I clicked on a free slot in the system, selected the type of station, but the colonization ship did not arrive. no beacon launch point also did not appear (I don't know if it should appear?). As a result, the system map shows that I have one object under construction, an empty slot in the selected location is gone, but I don't understand where I should bring construction materials now)
Hitting Frontier's wall of ambiguity and inconsistency must be a pretty brutal experience for the uninitiated player.Yes, I've read that many times. No, it says nothing about owning the system.
All these arguments rely on cherry picking terms out of context, bluntly.
From an Air BNB listing:
View attachment 420901
Quick! Get in touch with them and tell them you now own their bathroom and bedroom, because it says "your own" in there, right?
Context matters, and nothing about the sentence "claim and expand your very own system" implies you own the system.
Rather, "your own" in both these contexts implies exclusivity, not ownership. So you, exclusively, can claim and expand a system.... and that claim as per the literal codex entry, is for the role of system architect, who guides the development of that system.
For someone claiming semantics matter, you sure are ignoring a lot of them.
But none of this marketing schlock on that page matters. The game has always dissociated commanders from the factions and their activities. This is no different.
By all means, keep cherry picking words to your liking. The full context matters, and there is no mention of ownership of the system or assets.
I'd happily concede that it doesn't imply you don't own it either... my position is rather "it's ambiguous" and, in a world where we can control ships by telepresence but not have verbal discussions to resolve missions with a contact, it's just FD "making stuff up in a way that meets their design"... and if that means people behave like you don't own the system... guess what? You probably don't own the system in FD's eyes.
Edit: also, the faction we support has around 8 colonization efforts where they're either the 3rd faction, or the primary faction, where i have absolutely no idea who did them. Guess i own them right? Unless of course, we don't own the factions.
I think that 1 jump less than an engineered fully laden Type 9 can go on one fuel tank would be a reasonable way to set the maximum distance. I think that would be about 80LY. I don't know, I do all my heavy lifting with a cutter. You could make an argument for a half tank range, so that you can get back after dropping your load. I haven't started yet, all the good ones will be gone by the time I begin. I wonder if these colonies will be like fleet carriers, littering the place up everywhere with little shanty town colonies that ran out of funds as the magnitude of the work involved finally overwhelmed the enthusiasm of the commander25-40LY sounds like a reasonable balance for the update, as 10 is unfunctional and the jump to 15 made almost no difference. Having a limit makes some sense but it needs to be reasonable.
Well I guess I have to correct myself here. From another discussion I've learned that the data feeds are showing over 30,000 systems colonized (with several thousand more pending primary port construction). So the "8,000 systems" number was if anything an underestimate!Honestly I doubt that's true though. Even now after claims have been paused for several days, architect view scrolling around the edge of the bubble there appears to be distinctly more systems still building the primary port than in operational state. And in the other direction, the "structures completed" number is going to be heavily skewed by the many very active systems that have 10+ structures built out.
Same here, I have one build spot between the star and an asteroid belt, went to put a coriolis there but instead the game added an extra slot beneath the asteroid belt which wasn't there previously.I have two build spots in the system between the star and the first planet, go to build a satellite at one and a relay station at the other and even though I clicked on the correct locations for both builds the construction sites appeared in slots 0 & 1 around the first planet ?? The construction for both sites is complete yet they're not where they're supposed to be. By design or a BUG! ?
There would need to be internal trade routes since you may not always be able to build everything on one planet ( many may only allow for one settlement), but I think with the diversity in types of planetary and orbital you have the ability to generate what you need. So you could build an extraction and refinery on planet and a manufacturing orbital on that planet, OR an extraction on planet, a refinery orbital and a manufacturing on another orbital? This is all speculation of course until enough people have correlated the data. TBH I doubt FDev knows how it works in practice, because if they did we would have not had commodity deserts as they would have optimized the bubble before colonization release. Instead they are just buffing production of what is already there. I assume the system as an aggregate determines production levels overall and there is a soft cap when the "meter" caps out it's arrows for any giving category like security or populationOkay. That’s been probably dragging me down. I noticed a surface industrial port was really doing nothing as far as offering products to sell but I have focused on getting the system to show up as Industrial. So sounds like I need to now place some mining settlements. I think they work as both extraction and refining right? I was wondering if that was not the case.
Question develops then, does a nearby extraction system do the same thing by creating trade routes?
Thank you, I will try that.That is a display bug, although a very confusing one. What you built under the game hood is still what you built and accurate as far as requirements and affects go. I have a similar situation where I build a relay installation and it showed up as a comms installation when I view it in the game. Then when I went to build a security installation, which needs a relay, it allowed the construction even though visually it didn't look like I had a relay in the system.
Others have pointed out this bug too. One way to verify that they mentioned, though also annoying to do, is to start (but not continue) a rename of the target. The icon shown should be the actual thing built. Then you can cancel out of the rename so you don't loose any of the limited 5 renames given.
I don't blame you for stopping until some of these bugs are worked out. Hopefully that will happen soon. While waiting for that at least we can have some confidence the things we are building are correct inside the game and there's some sort of verification we can do to check it.
Well I guess I have to correct myself here. From another discussion I've learned that the data feeds are showing over 30,000 systems colonized (with several thousand more pending primary port construction). So the "8,000 systems" number was if anything an underestimate!
That's probably a bit faster than the devs planned on the land rush going. I wonder how much more difficult they'll make it when they turn it back on.
I agree its not a good idea.That should not happen. That whole idea of "incentivize other players by giving them a cut" can and will be abused. Where do you know that an architect is guaranteed a certain amount like its a fixed number and not in integer based on functions and arrays?
Dont like that someone took a claim you wanted. Complete the project and take away their X% cut right after they started the claim. Got a large number of FCs? Great the more resources you have vs them the better. It creates a hybrid war that pushes the player that was excited about that claim out just because the bigger fish was mad it didnt get the minnow. This is one example. Exploiters/cheaters will have many more.
I would never touch a game system like that because it will cater to the hostile nature people will have against what i have. The non-architects can get upto 50-80% as you suggested out of MY work because I'm solo? Hell no. Trillions of systems out there. That would only disincentivize me in the game play.
There is also the serious backend issue, not BGS, part of this. That creates a different type of data collection and calculation the live servers have to do on ALL claimed systems at a given point. That means more servers, more drives, more processing, more power costs. All for possibly very little benefit.
Edit: Im not building my system for YOUR benefit. Its for mine, my enjoyment, goals and if I want to share that with people (outside of paying a massive AUX for a system permit). Thats the reason I am the architect in my system.