Well I guess I have to correct myself here. From another discussion I've learned that the data feeds are showing over 30,000 systems colonized (with several thousand more pending primary port construction). So the "8,000 systems" number was if anything an underestimate!
That's probably a bit faster than the devs planned on the land rush going. I wonder how much more difficult they'll make it when they turn iit back on
I mean... is that too fast? That's 30,000 in, what was it... two weeks? Thereabouts?
As a contrast, if we colonised 15,000 systems per
day, that's 73,000
years to fill the galaxy. To make that more relatable, that rate would populate 20% of the 0.05% of the galaxy we've discovered to-date in 7 years time. That's just 0.01% colonised in 7 years
Of course, within a couple years, there would be "threads" zig zagging all over the galaxy as people want to get to particular places.... it would take 10 players 1 year (or 1 player 10 years) to tunnel from one side of the galaxy to the other at that rate, ignoring the logistics of that... so even then that's fastest-case.
Is that what FD want? No idea.
Personally, if that's
not what FD want... they would need to have a linearly- scaling cost based on how many systems you own as to go out, and only by a small volume like 1m credits per extra system, that would cost a player 10 trillion by the time they reached the other end of the galaxy.... so if that cost doubled or became exponential, it could peter-out efforts.... if thats really what FD wanted for an individual player, theyd need to think about just how many systems they want someone to own.... but that just becomes fraught. The claims alone for that without increasing would still be 100b.
So i dunno... i don't think that rate is too bad. It feels worse because its concentrated in one spot. If they unshackled where (rather than how far) you could colonise, the impact might feel much less noticable, except of course in popular locations.
I still think the current system puts too much emphasis on expanding out rather than building up colonies... and would like something like a "you can't drop another claim until 10% of your locations are used in your current claim"... that way you'd still be unrestricted if your system of choice had less than 10 slots as part of a bridge out somewhere... meanwhile a system of up to 50-60 slots only needs one round of installations to go up. Although that doesn't incentivise building up (which tbh, is tricky to solve)... it incentivises people who are bridging to places, to pick systems with less utility, in order to bridge faster without having to build up first.