Elite Dangerous | System Colonisation Claims Unpaused

Frontier is well known for introducing half baked features which are completly bugged, they worked like this way back before Horizons, par for the course i would say.
 
O7 Commanders. I tried playing last night but the error messages were endless. If I go out to the guardian area or 500lys outside the bubble for some exploration will the error rainbow snakes stop?
Im about 14k ly out in the black. Jumping my carrier back to the bubble and not experiencing any issues. YMMV ofc!
 
And have it all go to pot just as it is now as the mechanics that worked for the couple of thousand total each day that did the beta cannot handle ten times as many.
They did mention it was a load test.

Said load test does seem to be failing under the volume and impatience of the players however.
Patience my big toe. Pull this broken steaming pile of crap update off of the live servers and let us play the game we paid for.

I, along with thousands of other players don't give 2 s#!ts about colonization and the numerous headaches it's going to bring to the live servers over the coming days/weeks/months.

Fdev needs to pull it from the live servers and put it on a beta server, where it belongs, for proper testing and bug fixes. It should have never been implemented into a live server environment in the first place.

In the 40+ years I've been a gamer I've never seen such incompetence from a development team. Especially one as seasoned as fdev. The game is over a decade old you would think they would have enough foresight at this point to realize a beta test doesn't belong on live servers.

They really need to pull their heads out and do what's right for the community as a whole. Not just what interests them and the select few who have already started in on this broken update.

The documentation is for the most part is non existent. It's caused havok with long standing traditional missions throughout the bubble. Players can't control where their stations are being constructed. No one, including the devs understand exactly how this update is even supposed to work. We don't understand the economical implications of several thousand systems and different stations with different economies effects will be. And its proved to break the game in more ways than one in under a week of being on the live servers.

There should be no tolerance or patience for this kind of irresponsible behavior from a development team. This update has broken a working game in multiple ways and will continue to fo so until they pull it and test it in a proper environment.
 
Patience my big toe. Pull this broken steaming pile of crap update off of the live servers and let us play the game we paid for.

I, along with thousands of other players don't give 2 s#!ts about colonization and the numerous headaches it's going to bring to the live servers over the coming days/weeks/months.
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Seems like everything goes according to plan. Frustration levels rising.
 
Once you have delivered all the construction commodities, your need to wait for the next maintenance tick, which is 0700 game time on Thursdays.
Though limited services will be online immediately, and some other effects of it only take a day or so to come through.
 
I don't think it's unusual for a new feature to be rolled out, and it not be working 100%, with some bugs that need addressing.
I think that's pretty much the norm.
They also introduced it as "live beta". I mean I thought they were pretty clear about it being a beta and not a final finished version.

And as you'd expect there seems to be a few bugs that need addressing still, and it's not working 100%.
So why all the shock?

I've built an outpost in one system and have started one in 1 other, and I haven't come across any problems personally.
 
You know, I bet they put a limit on the number of active systems- the first 800/ 8000 whatever people to drop a beacon get it and rest of us are just blocked until there's a free slot
 
Running on a production platform.
in case you forgot - the introduction of FC did commence on beta-servers and went quite well - until it hit the real ones.
So lessons learned by FDev - damn - they even clearly communicates WHY they have to do it that way.
I really do not get a lot of people here with that P=OV "wash me, but don´t wett me".
You get an incredible new feature FOR FREE (or did you pay for that? Other companies would have sold it as a DLC btw) and still all that ranting.
If you dont like it (and I confess, the snake-farm this morning/lunchtime - playing from China - I did not like either. But thats part of the process....
 
I've built an outpost in one system and have started one in 1 other, and I haven't come across any problems personally.

How complex is your system? Mine just has 6 rocky/ice worlds and 2 icy moons. 7 surface sites and I think 7 orbitals. Not much problems either but I'm wondering if system complexity has an adverse effect.
 
How complex is your system? Mine just has 6 rocky/ice worlds and 2 icy moons. 7 surface sites and I think 7 orbitals. Not much problems either but I'm wondering if system complexity has an adverse effect.
It's pretty average, a few planets, couple of them landable, and 2 gas giants with rings and some landable moons.
I haven't tried building any installations or settlements yet.
 
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