Elite Dangerous | System Colonisation Claims Unpaused

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A fair shot at it for everyone would have been the least to expect if you test a beta on the live servers.
well, as everyone has the same chance to encounter that inconveniences, everyone has the same fair shot - hasn´t he?
If you missed yours, I feel for you, but thats what Elites Galaxy is - a tough place and not always enjoyable ;)
 
We all have favourite systems in the bubble and we all would like it to have our own system as close to them as possible. What lies beyond the bubble isnt important, there is enough space as you said.

Ask the inhabitants of the Colonia bubble. They'll tell you how unimportant the bubble is. Favourite system, yes, they exist here too.
I've already explained in another thread that logistically it's no problem to build here in the neighbourhood.
A carrier with the right materials from the bubble is enough. I can get the rest here. Everything else is a waiting game. You need patience. But isn't the ED anything else?
 
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sorry, yes was a typo hit the 3 instead of 2....
and I play with four chars, often parallel, so that makes theoretically in that last 9.5 years a daily average of ~2 hours.....
OK, phew! 2 hours per day isn't what I'd view as being in the scary zone. 9 hours per day on the other hand...
(35k hours since December 2014 would be more than 9 hours per day, every day of every year.)
 
... to play the game they paid for.
did read it again (the purchase conditions):)
you paid for the right to participate in the game and with the terms & conditions you accepted, you also accepted FDevs right to change, modify, delete or add features to the game, as well as the rules of the game.
And as in the very moment you log in - even if you can´t do some - you already are participating, FDev did fulfill its contractual duty. so good luck with suing - that will be difficult......
 
did read it again (the purchase conditions):)
you paid for the right to participate in the game and with the terms & conditions you accepted, you also accepted FDevs right to change, modify, delete or add features to the game, as well as the rules of the game.
And as in the very moment you log in - even if you can´t do some - you already are participating, FDev did fulfill its contractual duty. so good luck with suing - that will be difficult......
Not being able to login is not participating. So FDev failed to fulfill the duty at least to some degree. How far, and if prosecutable, this would be up to lawyers. And as I have already stated before: nobody will drag this to court. Still there are minimal customer rights in the UK, so not everything goes, even if written into a ToS or EULA.
 
I choose not to participate in the beta (Waiting for it to jump bubbles). Except for a few hours today, it has not interfered with my playstyle in anyway. If wasn't for the forums I probably wouldn't even know it was happening.

IMO if the live beta offends you so much, then don't participate and just carry on doing whatever you normally (and I assume, enjoy) doing.
 
IMO if the live beta offends you so much, then don't participate and just carry on doing whatever you normally (and I assume, enjoy) doing.
It seems that some people are upset precisely because it interferes with their regular activities away from colonization. With increased carrier jump times, no time slots, colorful snakes, offline servers, etc. For them, your proposal up there sounds like a provocation.
 
Even if they did make a beta server, how many people would participate, knowing that hours of hauling (which seems to a major complaint) was for nothing in the long run, there would certainly be a few of course, but not enough for it to be tested properly. In all likelihood the exact same problems would probably exist once live because they wouldn't have had enough participants to stress test it properly.
 
Even if they did make a beta server, how many people would participate, knowing that hours of hauling (which seems to a major complaint) was for nothing in the long run, there would certainly be a few of course, but not enough for it to be tested properly. In all likelihood the exact same problems would probably exist once live because they wouldn't have had enough participants to stress test it properly.
finally someone understands....
 
Even if they did make a beta server, how many people would participate, knowing that hours of hauling (which seems to a major complaint) was for nothing in the long run, there would certainly be a few of course, but not enough for it to be tested properly. In all likelihood the exact same problems would probably exist once live because they wouldn't have had enough participants to stress test it properly.
This is under the premise that a beta test would have to have the exact same mat numbers. Normally you would reduce it there at least by a factor 10 in order to give testers the chance to experience everything in order to find problems. Testing in production - even if you think you have all things nailed out beforehands - is usually ending up in the same spot we are right now: unstable servers, frustrated customers.

But in the gaming industry, they can get away with it just fine, it seems. As long as this works and everybody is happy, more power to them, I'd say. At least it is moving fast now, no wonder something breaks catastrophically here and there.
 
well, as everyone has the same chance to encounter that inconveniences, everyone has the same fair shot - hasn´t he?
If you missed yours, I feel for you, but thats what Elites Galaxy is - a tough place and not always enjoyable ;)
So your original suggestion that there was enough soup (galaxy) for everyone was only good for disguising the fact that you have already received your share and the others will just have to live with being in the outback?
 
It seems that some people are upset precisely because it interferes with their regular activities away from colonization. With increased carrier jump times, no time slots, colorful snakes, offline servers, etc. For them, your proposal up there sounds like a provocation.
I have jumped my carrier twice today never waited for a slot and both 15 min jumps, no snakes at all.
 
I have jumped my carrier twice today never waited for a slot and both 15 min jumps, no snakes at all.
I'm happy you are having a good run. Unfortunately, judging by the many reports from other users, this was not the case for them in the past days. I personally also had problems to jump my carrier last Sunday due to the no-slot problem, so I believe them when they report this.
 
I'm happy you are having a good run. Unfortunately, judging by the many reports from other users, this was not the case for them in the past days. I personally also had problems to jump my carrier last Sunday due to the no-slot problem, so I believe them when they report this.
Last sunday is almost a week ago, slots are not a problem today nor are jump times, try it and see for yourself.
 
This is under the premise that a beta test would have to have the exact same mat numbers. Normally you would reduce it there at least by a factor 10 in order to give testers the chance to experience everything in order to find problems.
Yeah, like the FleetCarrier beta. That went real good...
 
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