Elite Dangerous | System Colonisation Claims Unpaused

Indeed. If people are not happy with this honorable unpaid QA role, they can always opt for quitting. It is not like somebody forces them to play the game they paid for.
well, yes I get your sarcasm - BUT did you read the fineprint in the contract?

edit: and what I don´t get as well - I am playing now since ~ 6 hours without any trouble (the adders disappeared), FC Spooltime constantly at 15:50 Minutes.... so what? One half-day of inconvenience doesn´t nearly weigh up the more then 35K hours joy I had ingame.

Sometimes happens you know?
 
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It's pretty average, a few planets, couple of them landable, and 2 gas giants with rings and some landable moons.
I haven't tried building any installations or settlements yet.

I've got a science outpost (primary) which is, so far, doing quite well and an industrial outpost under construction. A medium agri settlement is nearly done and it's supposed to have a large pad.

Balking at building a Coriolis because it's a lot of work and I'm not sure I need it (except for reputation & flash).
 
well, yes I get your sarcasm - BUT did you read the fineprint in the contract?
You mean that they can always change whatever they want? Sure. Thus my statement. However, there are still some minimal customer rights in the EU and UK, respectively. Not that somebody will drag them to court, that is.
 
Hi.

How long does it take for a system that has not completed the colonization process (time expired) to become colonizable again? Is it immediately or does it take some time before it can be claimed again? And if a cmdr gives up that system colonization and cancel it after deploying colonization beacon, how long does it take to become available to other cmdrs?
 
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Not Work in progress = Feature complete. This means...
No npc help added for credits. Observing stations during construction quarter/ half complete. Rather than one magically appearing at the end. That sort of thing. No other frills will be added.
Does include, tweaking some numbers, and possible optimisations and fixing bugs, that's it.
Flimley
You may be right... I guess we can look back in a couple of years and see how things turned out.
One half-day of inconvenience doesn´t nearly weigh up the more then 35K hours joy I had ingame
I sincerely hope that was a typo (for 3.5 k hours perhaps?). If not, then while I'm glad you're getting great value for money from your initial purchase, I'd worry about your wellbeing.
 
I sincerely hope that was a typo (for 3.5 k hours perhaps?). If not, then while I'm glad you're getting great value for money from your initial purchase, I'd worry about your wellbeing.
35K is just 4 years of constant playing. Since ED is 10 years now, why not? At least a very dedicated player, well suited for even the biggest colonization hauling task ahead.
 
Greetings Commanders,

Thank you for your patience following our pause of the Colonisation Contact to allow us time to investigate the issues being reported. We have made some adjustments and are preparing to turn this Colonisation Contact back on.

Please be advised this is part of a load test of the live Beta, and we intend to monitor how the system behaves. We will keep you informed if the situation changes again.

Thank you for your continued feedback, reports and support.
Woohoo!
 
You may be right... I guess we can look back in a couple of years and see how things turned out.

I sincerely hope that was a typo (for 3.5 k hours perhaps?). If not, then while I'm glad you're getting great value for money from your initial purchase, I'd worry about your wellbeing.
Well, 35k hours is perhaps a bit too much. 11 years x 365 days = 4015 days x 5h a day (uiuiui, that's really a lot, I'd say) 20,075. And who plays through 11 years ... Even though Xenia is certainly a very dedicated player, 10,000 to 20,000 hours is probably more like it. But that doesn't change the essence of the statement, in my opinion.
 
35K is just 4 years of constant playing. Since ED is 10 years now, why not? At least a very dedicated player, well suited for even the biggest colonization hauling task ahead

What the Problem? Starting Dezember 2014
 
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You may be right... I guess we can look back in a couple of years and see how things turned out.

I sincerely hope that was a typo (for 3.5 k hours perhaps?). If not, then while I'm glad you're getting great value for money from your initial purchase, I'd worry about your wellbeing.
sorry, yes was a typo hit the 3 instead of 2....
and I play with four chars, often parallel, so that makes theoretically in that last 9.5 years a daily average of ~2 hours.....
 
Indeed. If people are not happy with this honorable unpaid QA role, they can always opt for quitting. It is not like somebody forces them to play the game they paid for.
If you want any chance at a good system in the bubble then you will have to participate or there wont be any good systems left.
 
... well suited for even the biggest colonization hauling task ahead.
actually I do understand the whole colonization thingy as a personal CG without any time-limit and free definition of a goal. to me it doesn´t matter if developement of a specific System takes 2 Days or 2 years. Actually I am planning to daisy-chain some 850 Ly out and build a self-sufficiant bubble out there (a small cluster of maybe 30-50 Systems)

Guessed project-time ~ 2 years. Thats why it doesn´t bother me at all if the game stutters for some 12 or 14 hours.
Sure - its inconvenient, but thats rain during a stroll in the park as well......
 
If you want any chance at a good system in the bubble then you will have to participate or there wont be any good systems left.
thats quite possible, but there are roughly 400 billion systems outside of the bubble - and I do not think FDev will be able to keep that bubble-limit beyond the beta-phase - otherwise they eally would get some salt - and rightfully so!
 
how long need a conolisation station to build, if the material is completly given?
In my case, I can do a round trip from my FC to the Colonization Ship in 5 minutes (that includes the loading/unloading).
24 trips to build the smallest outpost (792t Cutter) = 2 hrs of non-stop hauling.
Yes you can colonize a new system, solo, in just 2 hours (that's if you already have a carrier full of all the required commodities).
It takes a couple more hours beforehand to load that carrier as well.
 
thats quite possible, but there are roughly 400 billion systems outside of the bubble - and I do not think FDev will be able to keep that bubble-limit beyond the beta-phase - otherwise they eally would get some salt - and rightfully so!
That's not the point and you know it. We all have favourite systems in the bubble and we all would like it to have our own system as close to them as possible. What lies beyond the bubble isnt important, there is enough space as you said.
A fair shot at it for everyone would have been the least to expect if you test a beta on the live servers.
 
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Anyone in Colonia area trying to claim systems?
In this part of the black I don't even see the colonisation contact at all in CONTACTS.
UPDATE: Sorry I've just realised we can only colonise inside the bubble at this stage.
 
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Anyone in Colonia area trying to claim systems?
In this part of the black I don't even see the colonisation contact at all in CONTACTS.
UPDATE: Sorry I've just realised we can only colonise inside the bubble at this stage.
Colonia is not part of the Colonization initiative - so far. FDev has stated as much. Colonization could be opened there at a later time, though.
 
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