So I did a little math and there is a path to cheaper security, but not with any docking platforms. I'm not in agreement about our RL analogy. Rate of return on R&D is typically 5-25% per dollar invested.For the same reason that military vehicles, planes and equipment are all more expensive than their civilian consumer equivalents. They're all hardened to survive wartime & conflict conditions.
never came to my mind to look at it in that way - I clearly have to re-consider some system-layouts.... THX mateSo I did a little math and there is a path to cheaper security, but not with any docking platforms. I'm not in agreement about our RL analogy. Rate of return on R&D is typically 5-25% per dollar invested.
Here is some math on the costs per pip.
T1
T1 Comms Installation (Pistis, Soter, Aletheia) Security +1 High Tech +3 Commodities Cost 6,721
That is a cost of 2,240 commodities per pip of High Tech and 6721 per pip of security.
T1 Orbital Outpost Scientific (Prometheus) +3 High Tech Commodities Cost 18,988
That is a cost of 6,329 commodities per pip of High Tech
T1 Orbital Outpost Military (Nemesis) +2 Security Commodities Cost 18,988
That is a cost of 9,494 commodities per pip of Security
T2
T2 Orbital Installation Medical Station (Asclepius, Eupraxia) +3 High Tech +5 Standard of Living 10,081
That is a cost of 3,360 commodities per pip of High Tech and only 2,016 per pip of Standard of Living
T2 Orbital installation Security station (Dicaeosyne, Poena, Eunomia, Nomos) +8 Security (but requires a Relay Station + 1 Security 6,721 Commodities Cost) +3 Standard of Living, For a commodities cost of 10,082 (Total of 16,803).
That is a cost of 1867 per pip of Security. and 5,601 per pip of Standard of Living.
So to secure your system it looks like Relay station -> Security Station is the optimum path.
Station services don't open until the next weekly tick on Thursday.I’ve build the scientific outpost and it’s now fully operational but the system map shows it to have vista genomics but there’s no vista when disembarked. Is this a bug?
Yes it’s past the server tick and all my scientific outposts have no vistaStation services don't open until the next weekly tick on Thursday.
if the station is no longer under construction and they show they should have it but don't, its probably a tech or development level issue.Yes it’s past the server tick and all my scientific outposts have no vista
My system shoed 0 pop and no economy for about a day then straightened out.Anyone know if these messed up sliders get fixed on their own? This is a system i made in the first week of colonisation, my others are the same
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Every time you add a facility to the asteroid belt is it actually adding a slot to your system?Just completed the medical facility today, but it looks a bit funny, and I cant enter the settlement now.
Probably it would be in the correct place next Thursday.
Seems to be a consequence of having a negative (or at least very low) security rating for the system. Building some more +security (if you don't want them to be that way...) should help.Anyone know if these messed up sliders get fixed on their own? This is a system i made in the first week of colonisation, my others are the same
That's been happening. Is the landing pad still showing "Under Deployment" when you land? A lucky few get it the first week but many of us(including me) didn't get it until the second week.Yes it’s past the server tick and all my scientific outposts have no vista
"On fire? Oh, don't be such a baby! You'll be able to scoop fuel for the rest of eternity!"How close are starports to the local star when in the first position? Do we go on fire??
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Ha. I'm just wondering if it's even a viable position."On fire? Oh, don't be such a baby! You'll be able to scoop fuel for the rest of eternity!"
Seems to be a bug that won't allow some CMDRs to build there. Even when selected. (wonder if that only happens when there is an asteroid field in slot 2)How close are starports to the local star when in the first position? Do we go on fire??
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