opposing faction gets the station??

o7
you build a station for your minor faction a time and effort and you can change the name of the station for 5000 arx,
but with completion the build the opposing faction gets the station? whats up but that. totaly lost intrest to build any further.
o7
 
o7
you build a station for your minor faction a time and effort and you can change the name of the station for 5000 arx,
but with completion the build the opposing faction gets the station? whats up but that. totaly lost intrest to build any further.
o7
faction ownership is determined when claiming the system, if you claim it from a competitors system you are expanding their influence,
 
i know dude thats why i expanded my own player faction with the claim. but when building more stations you will build them for other factions 2. big bummer.
But you don't build anything for your faction. Yes, you can choose a faction to expand. But you can choose literally anyone. You could expand a faction you don't like somewhere just to wail on them constantly. You could expand nothing- factions into empty systems just because.

And if you colonise a system and another group takes over with their faction, you still have all the ability to build whatever you want... you could make it the best system ever, or trash it under their noses.

That's because this isn't about faction vs faction politics or anything. It's just about expanding the human bubble.
 
Powerplay, npc groups, and other pmf's will all come and trounce your stations. And they won't as much say thank you for you spending X amount of days making it.
Next you need to fight for it in the cz'ds.
Flimley
 
That's because this isn't about faction vs faction politics or anything. It's just about expanding the human bubble.
And from a BGS-as-background perspective, systems where every single asset is owned by the same faction are far less interesting than systems where assets are distributed across lots of different factions. Giving constructions after the first to a random faction is the simplest way to do that.

(If you really want a system with everything owned by the same faction ... well, all the factions are non-native, so just Retreat the other ones once you're done building to transfer their assets to the controller)
 
And from a BGS-as-background perspective, systems where every single asset is owned by the same faction are far less interesting than systems where assets are distributed across lots of different factions. Giving constructions after the first to a random faction is the simplest way to do that.

(If you really want a system with everything owned by the same faction ... well, all the factions are non-native, so just Retreat the other ones once you're done building to transfer their assets to the controller)
Yeah... like 60% faction influence means literally 60% of the NPC population supports that faction. So in a 60/40 split it makes sense that a new asset would go to the 40%, if the first went to the 60%.

Incidentally... the faction I support already has more colonisations by randos than by me XD
 
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o7
you build a station for your minor faction a time and effort and you can change the name of the station for 5000 arx,
but with completion the build the opposing faction gets the station? whats up but that. totaly lost intrest to build any further.
o7
I came back to ED for the system colonization, in hopes to colonize a system for my character. Seen your comment and it literally sucked the motivation out of me for colonization. I mean, I'm glad I stumbled across your comment, otherwise I wouldn't have known. I was on the verge of purchasing Arx for that as well. Thank you for bringing it up.
 
Put your name on the station and it's yours forever irrespective of faction.
Yes, thank you although I've already known that part. Purchasing Arx for naming the stations was my way of supporting FDev for providing a half decent update after many years.

However, if you take into consideration the rest of the thread...and to clarify...
"....but with completion the build the opposing faction gets the station? whats up but that. totaly lost intrest to build any further."
Basically, OP summed it up...you build up the starports, and PMF's can come along and take ownership after taking time out to construct (espectially if you do it solo). That part I didn't really care for. However, there are others that enjoy that aspect. To each their own...
 
Basically, OP summed it up...you build up the starports, and PMF's can come along and take ownership after taking time out to construct (espectially if you do it solo). That part I didn't really care for. However, there are others that enjoy that aspect. To each their own...
the counter- argument being, if you colonize a system, and another group puts a faction in power... shouldn't they then get the system architect role since your faction no longer holds power, and you could not construct/ construct maliciously?

The answer being: of course not. You retain the system architect role, because your actions in that role are divorced from any relationship with the factions, except for its initialisation when you partner with a selected faction (the colonization contact) to do it.

You build the facilities, and the NPC population (being represented by the influence of the factions) decide how they're going to use them.
 
Since we are Architects of the stations, and our obligation is cut once completion is reached then why are people given mere pennies for our troubles of creating stations...? Where's the profit, where's the gain if we just hand over the keys after completion? Is it only for expansion out of the bubble? Imo, seems like another pointless grind. It appears we're just mere peasants, and paid just as much.

I suppose by your logic, if an Architect in this day and age creates a building and expected compensation, by your standards they would be paid with a pat on the back.

There will always be two points of view, just like in the arguments/discussions on space legs, ship interiors, eva activities...anyway, the list goes on. Anyway, like I said, to each their own.
 
I suppose by your logic, if an Architect in this day and age creates a building and expected compensation, by your standards they would be paid with a pat on the back.
It depends. There's many contract arrangements out there where a contractor pays up front costs to set up some sort of infrastructure for a client... depending on what's involved the contractor may or may not stump up the costs of the materials too... once established, the same contractor is then provided an ongoing stipend for ongoing maintenance, or even "just because"... would you pay the entirety of costs for a $20m project if you were guaranteed a payment of $1m per year for 40 years upon completion? Some would, some wouldn't, it all depends.

I paid for a garden design for my house once. That's because there was no guarantee of having them do the work, nor any associated ongoing service fee. But a contract for, say, public gardens.... if you negotiate it as such, there's very much ongoing work there, and a business may pay for that opportunity with gratis services up front.

As it stands, i hear people getting 5m+ a week from some systems now. That will recompense any costs within 5 weeks... noting we are reimbursed with-profit for all construction materials too.

If that still feels like a pittance, it ties in to why credits aren't the main driving factor here; the credit economy is busted. But i won't get into that one. The income sources people compare to are in dire need of rebalancing.

In short:
  • The faction we contact is the primary benefactor and proponent of the work.
  • we are the architect of the system and facilities, providing overall design guidance.
  • anyone can supply the materials, and Brewer compensates us.
  • Brewer do the actual construction work.
  • The factions then occupy and operate the facilities.

Architects then get the weekly fee for their input.
There will always be two points of view, just like in the arguments/discussions on space legs, ship interiors, eva activities...anyway, the list goes on. Anyway, like I said, to each their own.
I'm certain there's many more points of view; but only one design vision, and that's entirely FDs remit.

I just observe what goes on in the game and what's provided/ written by FD, as distinct from a lot of the RP fantasy that backs how people might present their characters... even if that is incongruent with what's around them.

Regardless, given the current numbers there seems to be more than enough interest in the feature as it stands.

EDIT: FWIW, I wish i could be a fully fledge imperial navy pilot, respected across the Empire, unwelcome across the Federation, tolerated in the Alliance, targeted by bounty hunters everywhere. That's not how we present in the game though. Is it a shame? Sure, but it's also core to the game and it's mechanics, and so unlikely to ever change.
 
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would you pay the entirety of costs for a $20m project if you were guaranteed a payment of $1m per year for 40 years upon completion? Some would, some wouldn't, it all depends.
In my line of work no-one in their right mind would pay out 1mil/annum for 40yrs after full completion of services rendered. That's unheard of, and Architects, Engineers, Contractors would most likely walk away at such a proposal. Afterall, everyone in the process would require payment for services rendered in full, not in piecemeal. In all honesty, I really haven't heard of anyone who would actually take such a deal. Well... there's banks, with their interest rates, although that's a whole other ball of wax, so to speak.

As it stands, i hear people getting 5m+ a week from some systems now. That will recompense any costs within 5 weeks... noting we are reimbursed with-profit for all construction materials too.
There's trading routes out there where a one way trip could net you approximately 20 mil, and you could complete within 3-5 jumps (a few minutes give or take, only citing an example here). Comparing that to what you said previously, just wait to get paid....which is acceptable to some, I suppose? From that, I could draw my own conclusions from what FDev is trying to accomplish there. In addition, it is nice that there's a form of reimbursement for construction materials.
the credit economy is busted. But i won't get into that one. The income sources people compare to are in dire need of rebalancing.
....
I'm certain there's many more points of view; but only one design vision, and that's entirely FDs remit.

Now these are items that I agree on..."the credit economy is busted and requires rebalancing", check. There's "only one design vision, and that's entirely FDs remit.", check.

Moreover, you did mention that there may be more than 2 different viewpoints. In all honesty, I was going on the premise that either you like the feature and want it implemented, or you don't like it and don't want it implemented. Of course, there will be multiple caveats as to why people would like or wouldn't like the feature(s).. Although, that's all subject to everyone's opinion.

  • The faction we contact is the primary benefactor and proponent of the work.
  • we are the architect of the system and facilities, providing overall design guidance.
  • anyone can supply the materials, and Brewer compensates us.
  • Brewer do the actual construction work.
  • The factions then occupy and operate the facilities.

Although, this part where you sum up 5 points of how this new colonization feature works wasn't on my radar. I was going off a slightly different Cole's Notes versions of how this new feature works (i.e. create new star ports!, haul goods in order for construction, expand civilization, etc.).

Anyway, I do thank you as well for bringing up some points to my attention.
 
In my line of work no-one in their right mind would pay out 1mil/annum for 40yrs after full completion of services rendered. That's unheard of, and Architects, Engineers, Contractors would most likely walk away at such a proposal. Afterall, everyone in the process would require payment for services rendered in full, not in piecemeal. In all honesty, I really haven't heard of anyone who would actually take such a deal. Well... there's banks, with their interest rates, although that's a whole other ball of wax, so to speak.
That's why I said "some would, some wouldn't". It depends.

I've definitely seen groups offer services under such an arrangement.
There's trading routes out there where a one way trip could net you approximately 20 mil, and you could complete within 3-5 jumps (a few minutes give or take, only citing an example here).
Can you that without logging on at all though? That's really the strength here.

But as we agree, credit economy is busted. I don't think it's fair to compare colonisation to what's currently achievable.
 
My small team are only building one small system in the bubble, when finished it will be aligned with our squadrons aligned PMF, will it stay that way? who knows, will it go to Pirates, famine, turmoil, again who knows.
It will be fun watching, we create the canvas, others can paint it.

O7
 
The paradise of BGS is the legacy version, as nobody plays there anymore. I have eradicated my old enemy player faction that used to take all the systems on my remote part of the bubble, have "liberated" over 15 systems so far. :)
 
OK I'm trying to follow this thread but am finding it confusing. So I'm going to describe my situation and if anyone would like to share what they know, this would be great:

I have ONE colony. It is an outpost. I have a faction I support, aligned with my squadron, which was inserted alongside the 1st ranked faction (which came from the colonization contact) into the station as the 3rd ranking faction in the system at the time of construction.

And then there's 2 other factions - one in 2nd place and one in 4th place. I have no idea how the game decides who these factions will be. Did they come from the same station as my colonization contact? Or are they random? Partially random? Anybody know?

Now, I've been doing BGS work to raise my preferred faction to the top spot. And I'm almost there. It's very difficult to do, because there are no missions in the mission board (sidenote - why are there still no missions in the mission boards?)

Once my preferred faction is in the top spot, I intend to do two things:

1) Make a new system claim (if there are any left to claim by this time) - my expectation is that my preferred faction, being in charge of the colonization contact, will be put in the top slot in the new system - am I wrong?

2) start building out facilities and ports in my existing system. The one where my preferred faction is in charge. My expectation, before reading this thread, is that the faction in charge of the system would also be in charge of the newly constructed ports. - am I wrong? Does a random faction get placed into the new construction sites, ignoring the existing standing of the factions already in the system? If so, is it TOTALLY random? Will it be one of the factions already in the system, or can it be literally anyone? Where do these random factions come from?

Anybody have experience here, or know how this part of the game works? Thanks!
 
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