Elite Dangerous | System Colonisation Beta Details & Feedback

For all those that said T3's could not be done solo...
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I have done the "impossible" to 99.7% accuracy. I DO NOT own a fleet carrier. My options were to truck all that cargo 60k ls away from the sun to the primary port at the edge of the bubble. It is doable, a massive undertaking as a single person, but non the less doable with the current sim. I had 1w 1d 18h and 37min left to complete it. Therefor I completed it in less than 3 weeks.


Now what isnt shown is the hauling burnout was strong. That was 364 trips in a T9 with a size of 744. Each time at 60k ls.
To achieve it. I was spending all my available free time, and then some, on just trucking to make that happen. That meant coming home from work, doing minimal chores or traveling, and focusing on just trucking alone with Crunchyroll on the other monitor to help the sanity.

Again. It is not ideal for everyone. Only take the task that you can allocate proper time. I went big during the gold rush an hour after the first colonization launch and paid for it. I initially didnt know what i signed up for but with the system I claimed, I was not gonna back down. My stubbornness and determination (and very supportive wife that understands hyper focusing a goal) is what got me here.

Im gonna finally go rest now. Fly safe everyone O7
I wonder how long it would take me on the Imperial Cutter (712 tons). 240510 + 712 = 241222. Let's find out how many flights that is. 241222 / 712 = 339 flights. Each one takes 10 minutes in my current conditions (from takeoff from the colonizer's ship to landing on it with cargo). That's 2 jumps. 339 * 10 = 3390 minutes. However, I can't do this constantly without being distracted. So let's give an average of 14 minutes per flight. 339 * 14 = 4746 minutes. 80 hours of pure play. If you play after work for 3 hours, that's about 27 days. However, it's hard to call it a playing. This is also work for which you don't have a fee. Boring and monotonous. 27 days of "magnificent and exciting" gameplay. In a word, building something larger than Coriolis is simply an outrage upon oneself.
 
Having NPCs deliver commodities on behalf of the cmdr is a fundamental change in the concept design of the colonisation update. It completely changes the build dynamic. So no, it is not a simple change of the UI.
Oh my God. Adding a mission "donate X millions to deliver Y ton of material Z" is a fundamental change. Where is this world heading?
 
I wonder how long it would take me on the Imperial Cutter (712 tons). 240510 + 712 = 241222. Let's find out how many flights that is. 241222 / 712 = 339 flights. Each one takes 10 minutes in my current conditions (from takeoff from the colonizer's ship to landing on it with cargo). That's 2 jumps. 339 * 10 = 3390 minutes. However, I can't do this constantly without being distracted. So let's give an average of 14 minutes per flight. 339 * 14 = 4746 minutes. 80 hours of pure play. If you play after work for 3 hours, that's about 27 days. However, it's hard to call it a playing. This is also work for which you don't have a fee. Boring and monotonous. 27 days of "magnificent and exciting" gameplay. In a word, building something larger than Coriolis is simply an outrage upon oneself.
That's why it's not intended for an Orbis (and even a coriolis) to be a solo activity, rather, a collaborative one 🤷‍♀️

Next we'll complain about how long it will take in a sidewinder I guess.
 
Oh my God. Adding a mission "donate X millions to deliver Y ton of material Z" is a fundamental change. Where is this world heading?
No, no. In my proposal, these are not even missions. This is just a column "Order" next to the quantity column in the resource delivery menu of the colonizer ship or construction site. So this order does not mean that you hire physically visible NPCs. It is simply implied. You simply pay 1.5 - 5 or more of the purchase price of the colonizer ship and receive the ordered amount of resources after a certain time. I have no idea where this person saw a "fundamental change".
 
(I'm not going to dispute your math. Brain too mushy or lack of desire)
However, it In a word, building something larger than Coriolis is simply an outrage upon oneself.
It very much could be an outrage upon oneself. Although. There was the sense of pride finishing a project of that size. Reading so many times that it's not possible, not feasible, only for large groups or squadrons, etc. The fact is I solo'd what very few would. Plus finding out how construction points double after 2 Star ports made it even sweeter.

Even if there will be disputes about system ownership. That is MY primary station to me because of what I did to achieve it's construction. Now to build up the rest of the system.
 
That's why it's not intended for an Orbis (and even a coriolis) to be a solo activity, rather, a collaborative one 🤷‍♀️

Next we'll complain about how long it will take in a sidewinder I guess.
Well, yes. Or so. These Orbises are destined to be built only by squadrons. But I am a convinced solo player. I can't stand any interaction with other players, so I evaluate such things from the point of view of solo play only.
 
I wonder how long it would take me on the Imperial Cutter (712 tons). 240510 + 712 = 241222. Let's find out how many flights that is. 241222 / 712 = 339 flights. Each one takes 10 minutes in my current conditions (from takeoff from the colonizer's ship to landing on it with cargo). That's 2 jumps. 339 * 10 = 3390 minutes. However, I can't do this constantly without being distracted. So let's give an average of 14 minutes per flight. 339 * 14 = 4746 minutes. 80 hours of pure play. If you play after work for 3 hours, that's about 27 days. However, it's hard to call it a playing. This is also work for which you don't have a fee. Boring and monotonous. 27 days of "magnificent and exciting" gameplay. In a word, building something larger than Coriolis is simply an outrage upon oneself.
not to mention most likely utterly useless, as the slots for primary port are often in spots were you cannot build up a regional market to support this Megastructures markets.
Its like building a mega-mall in a 5000 Heads village - 90% of the shops will never open.
Wasting money & time....
 
Well, yes. Or so. These Orbises are destined to be built only by squadrons. But I am a convinced solo player. I can't stand any interaction with other players, so I evaluate such things from the point of view of solo play only.
Which is, to analogise, assessing a hammer for it's function as a saw.

I too am a solo player though. That doesn't mean we play in a vacuum though. Other players can and will help, the key is how you make that happen.
 
not to mention most likely utterly useless, as the slots for primary port are often in spots were you cannot build up a regional market to support this Megastructures markets.
Its like building a mega-mall in a 5000 Heads village - 90% of the shops will never open.
Wasting money & time....
Well, in principle, Orbis can be built after the main port is built, when there is no longer a time limit (and in any place). After all, it alone greatly contributes to the growth of the system's population. So it is still useful. But its construction is torture in any case. Even Coriolis is torture. But alas, you can't do without it if you use the system as a new home and store your entire fleet there.
 
It would be nice if, after building the primary port and it was fully deployed, you could create missions for other players to do hauling missions and the funds to pay for those missions would come out of the architect's wallet.
In ED, pilots can make 50 mlns per hour in average (if they want to make money). Do you really think that pilots will be interested in hauling missions to be paid from architect's wallet? I bet, they will prefer a few trips for missions like "Return 600 ton of Gold and take 50 mlns".
 
No, no. In my proposal, these are not even missions. This is just a column "Order" next to the quantity column in the resource delivery menu of the colonizer ship or construction site. So this order does not mean that you hire physically visible NPCs. It is simply implied. You simply pay 1.5 - 5 or more of the purchase price of the colonizer ship and receive the ordered amount of resources after a certain time. I have no idea where this person saw a "fundamental change".
But then why not just have the station build itself, finished with all materials from the getgo, as soon as you plop the plot down? Just remove the entire concept of hauling while you're at it.

At the core, colonization is a group effort. Yes, some masochists will do it solo (myself included), but it really isn't the point. Thus complaints about "it burns us out" is moot, isn't it?
 
That doesn't mean we play in a vacuum though. Other players can and will help, the key is how you make that happen.
It's highly unlikely. Everyone is busy with colonization now. It's unlikely that anyone would want to transport cargo to construction sites that aren't their own. And there's no need for that. It's nicer to see in the station's news menu that you built it personally 100% :cool:
 
It's highly unlikely. Everyone is busy with colonization now. It's unlikely that anyone would want to transport cargo to construction sites that aren't their own. And there's no need for that. It's nicer to see in the station's news menu that you built it personally 100% :cool:
have you seen the megathread made singlehandedly for this purpose?

Also, on several occations some of my stations has been topped up by a little here and there by random individuals. So...
Say what you wan't about Elite and it's denizens, it's a fairly decent bunch all in all
 
It's highly unlikely. Everyone is busy with colonization now. It's unlikely that anyone would want to transport cargo to construction sites that aren't their own. And there's no need for that. It's nicer to see in the station's news menu that you built it personally 100% :cool:
Everyone has a price.
 
But then why not just have the station build itself, finished with all materials from the getgo, as soon as you plop the plot down? Just remove the entire concept of hauling while you're at it.

At the core, colonization is a group effort. Yes, some masochists will do it solo (myself included), but it really isn't the point. Thus complaints about "it burns us out" is moot, isn't it?
I suggested not to build the station right away, but to pay for it from my account. And pay a lot of money. Everything is fair. If you want to haul it yourself - haul it. And you will also earn money on it. If you do not want to haul - pay. Earn money with the type of game activity that you like and pay the conditional deliverers who will bring the materials for you.
 
For all those that said T3's could not be done solo...
View attachment 421854
I have done the "impossible" to 99.7% accuracy. I DO NOT own a fleet carrier. My options were to truck all that cargo 60k ls away from the sun to the primary port at the edge of the bubble. It is doable, a massive undertaking as a single person, but non the less doable with the current sim. I had 1w 1d 18h and 37min left to complete it. Therefor I completed it in less than 3 weeks.

Again. It is not ideal for everyone. Only take the task that you can allocate proper time. I went big during the gold rush an hour after the first colonization launch and paid for it. I initially didnt know what i signed up for but with the system I claimed, I was not gonna back down. My stubbornness and determination (and very supportive wife that understands hyper focusing a goal) is what got me here.

Im gonna finally go rest now. Fly safe everyone O7

It very much could be an outrage upon oneself. Although. There was the sense of pride finishing a project of that size. Reading so many times that it's not possible, not feasible, only for large groups or squadrons, etc. The fact is I solo'd what very few would. Plus finding out how construction points double after 2 Star ports made it even sweeter.

Even if there will be disputes about system ownership. That is MY primary station to me because of what I did to achieve it's construction. Now to build up the rest of the system.
Congratulations! That is quite an accomplishment to do solo. Even after finishing a small outpost to stop the 4 week clock I don't think I would be brave enough to build a Tier 3 station. I may some day get to it but that will be far off if ever. You went for it with the added pressure of a time limit and made it.

I'm glad you have good support of those around you for the things you enjoy and find value in. I was worried that I would have to do something similar to you for my little starter outpost and ended up finishing it much sooner than I originally thought. I don't know if I was just pessimistic at the start or miscalculated what I was able to do but once it was done I had the same sense of pride at what I had done. From there it turned into a fascination at what else I might be able to accomplish or make the system into.

Now that your clock is stopped on that system you have all the time you want or need to build anything else. Take a well earned break and come back refreshed I'd say. Hopefully you can enjoy the building and design aspects at leisure switching off to other things if the burnout starts to come back. I will say after that effort the basic installations will probably feel like they complete super quick and easy as they are much smaller in needs.
 
Everyone has a price.
So I suggested giving players the opportunity to convert income from the kind of activity they like into building colonies. That's how it works in the real world. You do what you like and get money for it. You buy what you need with that money. Why isn't it done that way in the game? Why should I do everything myself when I have a lot of money in my account?
 
It's highly unlikely. Everyone is busy with colonization now. It's unlikely that anyone would want to transport cargo to construction sites that aren't their own. And there's no need for that. It's nicer to see in the station's news menu that you built it personally 100% :cool:
man, you ARE so utterly wrong about that. Alone in my PMF we have at least 5 groups which contain at least 6-8 Commanders each, which do exactly that - besides of our PMF´s official development-chain project which is supported by around 50-60 Commanders daily.

So, if you choose to solo, thats fine, but don´t pretend all others do as well. Thank you.
 
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