I doubt fdev is willing to really change any mechanics as this is "feature complete" but here's my concise feedback.
-Hauling is fun to an extent, but gets old fast. Let us pay through the nose for some level of NPC deliveries over time.
-Have the hauling-cost of facilities reduced by local development or local sources of said resource to represent local NPC hauling within the economy.
-The entire system is far too opaque. People want to know how to do basic things like "build a refinery port" or "get a shipyard" and the system doesn't even provide clues and no one can figure it out.
-Make planets matter! You have this amazing planet generation system and planets have all sorts of statistics and classifications, yet nothing seems to matter? Why not have mining and industry get a bonus on high mineral worlds for example?
-We really need the ability to name planets and systems!
-The build point cost doubling is a very bad system. The intent I understand, to make it so players don't just fill their system with T3 stations. But I imagine there's far better ways of doing this while also making it MUCH more clear in the architect view.
-We need much more information available! Show us our exact number of security points, development, tech, all the relevant info. We should not need personal spreadsheets for this.
In looking at this post, the word 'feedback' comes to mind. Why is Fdev doing this 'beta'? they want Feedback, right? They 'did a thing' now they want to see if player happyness is + or - did Fdev get a <<<<< or >>>>>> score on creating such a new feature? for example, in the past, Fdev created Odyssey, the player feedback was <<<<<<<<<<<<<<<<<< and many bad things happened.
Now they created Trailblazers, they got a >>>>>>>>>>> rating, they didn't know they were going to get that result, but it happened, then the system got unstable, as an unexpected side effect, so it suddenly went <<<< so they paused it, that giving them a <<< score. One might thought that score would be worse, but then they fixed it and it went >>>>> So, Feedback is important.
Fdev, you need feedback, folks are asking for the same thing, if we 'do a thing' did our status in the system go <<<<< or >>>>>? they wanted feedback when they 'did a thing' and we need the same thing.
We see this in other areas of the game, I 'do a thing' for a faction, I can see '<<<' or '>>>' in fact, many missions even tell how much or what item will change, Influence +++ or Rep+++ or we get money +++ or items +++ This is what this colonization feature lacks, we see what it 'could do' but we have no 'You are Here -> ' element. like we get with a lot of other systems. I shoot a ship, I see its shields drop, I get shot, my shields drop, I know that will happen, but how much? if I am getting shot, and my shields drop like a rock, I take action A, or I am getting shot, and my shields hardly move, I know I can take action B. Where is that for colonization?
I have finished my first station, and I see a lot of new things in the list to build with a lot of stats, but what is my current status? I built a refinery, it has X values, but what were the starting values? did it do what it said it was supposed to do, or did something unexpected affect it? I don't know, do you? That's the point, we need a 'You are here ->' just like what we get with factions and other in game features.
And I know you know the value of this, I can prove it, what's the title of this thread? oh, yea "System Colonisation Beta Details &
Feedback"
Imagine the complexity, of adding a feature, and engagement went drastically up or down, and no forums or posts, nor nothing to tell you what you did right or wrong, how hard would your work be just guessing thousands of players left, and you created a new feature you thought they would like, when the real reason is it was something very small that had a big impact that you could have easily fixed, but you didn't know it, and had drastic results.
My conclusion: This is not 'feature complete' yet, as its lacking a core element: feedback, so core that even frontier knows its importance by asking for feedback.
As a side note, documentation is missing, There is no documentation on the points system being used. That should be easy to add.
'Do a thing' and check what 'you are here ->' says. It may not give numbers, or exact values, but it can help made educated guesses, That's what Frontier has to deal with, they don't get a 'players happy points +10, Player is not 45% happy,' so do X to make player 60% happy, or lets try Y and now player is 20% happy, for them, it's more, are they yelling or screaming or fighting, the only actual value they get in the end in numbers is 'did player engagement go + or -' but by that time, that's the last effect stat they want to check, they want to know more before that happens, Just like we do before we invest more time being committed to a task.
What's good for the gander is good for this goose.
Thanks.