There are some claims that delivering goods to a construction site is torture or a boring pastime. Would it be a good idea to buy mats and transport them directly to the site using ARX? Would that be considered "pay to win"?
That would be absolutely pay to win and scummy dev practices. Causing goddawful gameplay and making players pay to skip or ease it, wether with direct shipping or with bigger paid ships, in an already paid game no less.
The fix would be to actually implement various activities to colonisation, so its not a snorefest of 26 hours+ hauling for a single station where you can store the ship you used to colonise in the first place.
And no, asking other people to take the kick to the balls for you is not a "fix",the system has to be actually engaging, and not strain the friendship between you and anyone you may ask to help.
With the credit economy in shambles , and them having no interest, or capacity to fix it after 10 years, simplest fix would be a mission board that sends in commodities from nearby markets, ive already made plenty of suggestions and there has been plenty of ideas in this thread that preseerve the concept of colonisation needing player effort, while combining it with a variety of activities, making it into a system that gives options to participate and wont burn out players.
Now, since game design and mechanics is too much effort for fdev, a quick bandaid fix could be to rebalance material amounts, drastically lowering them and reducing the mind numbing hours of hauling bulk amounts and largely replacing them with smaller "specialised" goods, to be honest, its way more engaging going to find small amounts of stuff like emergency cells than doing my 40th refinery run. So id opt for lowering overall tonnage amounts, and instead asking for stuff from a bunch of different economies, instead of 90% just refinery, and some regional exclusive goods.