Game Discussions Star Citizen Discussion Thread v12

Yes, correct. I had some apprehension at first also, but I found it works well in the end.
Really don't get the idea of how it's supposed to work. Seems utterly wrong to go from one side to the other as the missions progress. Having said that....
...it's currently £3.49 on Steam!
Don't have (or want) VR but for that price, it's not like I'm going to lose much if I hate it.
 
I haven't read this, but I assume it might be hilarious. From Thrustmaster:

Elite Dangerous vs Star Citizen: Which One to Choose as a Beginner?

Its not bad, but its a bit ... erm... strange in places, and glossing over some stuff with SC.

At the start:

Star Citizen, although still in its alpha phase, promises an unprecedented immersive experience.

Promises are easy, delivery is hard.

On the topic of SC's gameplay

On-foot planetary exploration and the use of various ground vehicles.

Umm.... what exploration really? ED has on-foot planetary exploration and the use of various (well, 2) ground vehicles, but they don't mention that.

Overall, a lot of simplification means they seem to weight them somewhat equally, rather than showing the massive gap between the games in terms of gameplay.

Oh yeah, also about SC

Participation in dynamic, sometimes scripted missions.

What dynamic missions? The same procgen style missions we get in ED, but less variety?

SC again...

Each ship has its own handling characteristics and interactions with the environment. Combat is more engaging than in Elite Dangerous, offering impressive tactical depth:

Ummm... so do ships in ED. And more engaging in SC, impressive tactical depth? Well, that's certainly a bold claim.

Due to its complexity and deep mechanics, Star Citizen is better suited for players willing to commit to longer sessions.

Those train rides and constant bugs do slow down gameplay.

Final words:

Ultimately, there is no clear winner.

No mention of SC's ship store, no mention of the terrible state of it, apart from a couple of references to stability/alpha. Putting it on a par with ED, which is laughable.

And...

Star Citizen, on the other hand, is a continuously evolving sandbox, enriched by regular updates that introduce new activities

LOL
 
You've gotta be impressed. Instanced hangars with queues...

Source: https://www.reddit.com/r/starcitizen/comments/1jg348e/is_this_what_we_should_expect_from_now_on/


The community view is that something is bugged. And they're probably right. (They just can't align on which thing ;))

Lots of talk of only one hangar working out of the available spread though...

This is a bug. Some stations hangars bug out (or the station / ATC system, idk), and every player requesting hangar or requesting to leave will get assigned same hangar instead of different available ones.

You can easily tell as you can watch all the same sized ships entering and leaving only one hangar, instead of everyone getting assigned an available hangar. Like theres probably more than 10 small hangars at a station, but only one of all these hangars "work" and you can see everyone only using this one because, like i said, A) the stations hangars are broken or B) the ATC system is broken there.

...They either haven’t gotten around to making all the hangars route to an instance, or it’s currently bugged and doesn’t work. There are multiple doors due to varying hangar sizes, but you use the same ones of the same size, thus the queues.

Fair bit of reddit rage about the timers.
 
There’s so much AI generated content now on the web since 2023/24 that they can’t trust it to be used to create new LLMs!

Its affecting the world of science as well. AI was used to write a paper where it basically combined two terms to create a new inaccurate term. This paper passed the review process and was published. 5 other AI written papers cited this paper and also used the incorrect term and also got published.
 
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