Elite Dangerous | System Colonisation Beta Details & Feedback

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I said the documentation is lacking... not there was a lack of documentation. There's a difference.

To be explicit... all the info is there. It's just not presented well.

But when you build a coriolis, it says the economy is "Colony"... which is just biowaste only.

What would you want added that makes it more obvious?

The codex says this:
View attachment 422348

What needs to change to make that more obvious?

I ask this, because I could find this info no problems, but i get it might not be obvious to others... so I'm not best equipped to answer that.


Makes perfect sense to me? The local body = the thing something orbits.

Does that mean something else?
Does the moon not orbit around the earth. and as people in this thread have pointed out, orbital installations also don't affect the station economy.
 
Like, look at this. This is my system.

You can see my primary port is in the last gas giant system on the top, outlined in white. The box outlined in yellow is what you would think would affect that station, since it's a gas giant that can't be landed on or otherwise interacted with. You would be very very wrong!! None of those landable moons or their orbital slots affect that market station around the gas giant whatsoever. It will forever sell feces and drugs.
Nope. I wouldn't have read it like that at all.

But again, I think it would have been beneficial to make that more obvious to players to see where the influence lies, maybe even to highlight where that influence is.

But I definitely didn't read it that way. The settlements on the moons aren't on or around the gas giant. They're on (the relevant moon)... and the slots orbiting those moons are around those moons.

That's why it says local body, not primary body.
 
Does the moon not orbit around the earth. and as people in this thread have pointed out, orbital installations also don't affect the station economy.
The moon orbits the earth yes. But the satellite doesn't orbit the earth. It orbits the moon. You're chaining effects where the codex never said that was a thing.

To extend this... a binary system has stars orbiting each other... so say you have a satellite orbiting a moon, which orbits a planet, which orbits a gas giant, which orbits a B-star, which is in co-orbit with the A-Star.... would that facility affect something affecting the A-star, since they're all chained by orbits? I wouldn't have thought so.
 
Those orbital facilities only affect the market station of the body they orbit. If you put an outpost there it's going to sell biowaste and drugs because there's nothing influencing it. This system is just broken, the fix is very simple. All they have to do is make the effects of constructions cascade upward to the nearest market port orbiting a primary body, which is always going to be the first thing a player builds in a new system due to the way primary port selection is handled by the game.
Is there an example of that? Because that runs contrary to the effects I've seen so far.
 
The moon orbits the earth yes. But the satellite doesn't orbit the earth. It orbits the moon. You're chaining effects where the codex never said that was a thing.

To extend this... a binary system has stars orbiting each other... so say you have a satellite orbiting a moon, which orbits a planet, which orbits a gas giant, which orbits a B-star, which is in co-orbit with the A-Star.... would that facility affect something affecting the A-star, since they're all chained by orbits? I wouldn't have thought so.
None of these complicated orbits matter because the satellite would benefit everything in the system attached to the gas giant it's ultimately orbiting because that gas giant is where the nearest market port is most likely to be in a system that works intuitively. As for examples of that, literally go look at all the people saying their market stations only sell biowaste and drugs lol. You can go to one of my systems and see it for yourself, its at Col 285 Sector ZF-O d6-93
 
The moon orbits the earth yes. But the satellite doesn't orbit the earth. It orbits the moon. You're chaining effects where the codex never said that was a thing.

To extend this... a binary system has stars orbiting each other... so say you have a satellite orbiting a moon, which orbits a planet, which orbits a gas giant, which orbits a B-star, which is in co-orbit with the A-Star.... would that facility affect something affecting the A-star, since they're all chained by orbits? I wouldn't have thought so.
looks like your missing the point. we made an assumption based on a vague description. turns out its wrong and the reality is now we have station we had no influence in placing and tens of thousands of tons of materials moved for a poop factory. and that bustling economy that was so heavily sold. cant be realized as we dont know if we can effectively build it by basing a major station off a landable moon which...if we go off your interpretation. means the station wont utilize the hotspots discovered.
 
Those orbital facilities only affect the market station of the body they orbit. If you put an outpost there it's going to sell biowaste and drugs because there's nothing influencing it. This system is just broken, the fix is very simple. All they have to do is make the effects of constructions cascade upward to the nearest market port orbiting a primary body, which is always going to be the first thing a player builds in a new system due to the way primary port selection is handled by the game.
makes sense to me. take a primary body with 3 moons, build the structures needed to influence the economy on or around the moons. and have it affect the large station orbiting the primary body the moon's are orbiting.
 
looks like your missing the point. we made an assumption based on a vague description.
Which is basically the end of the story, imo.

I wouldn't disagree with the assertion it's vague... so it's pretty foolhardy to then dive in with a huge investment like a coriolis or orbis without trying to work out how it works more... whether that's with more clarification and better doco from FD, or conservative testing.
 
Which is basically the end of the story, imo.

I wouldn't disagree with the assertion it's vague... so it's pretty foolhardy to then dive in with a huge investment like a coriolis or orbis without trying to work out how it works more... whether that's with more clarification and better doco from FD, or conservative testing.
little late to say that to all the people who already did. Is the frustration not valid or something
 
None of these complicated orbits matter because the satellite would benefit everything in the system attached to the gas giant it's ultimately orbiting because that gas giant is where the nearest market port is most likely to be in a system that works intuitively.
Nothing says that would be the case, so i don't know why you'd assume that
As for examples of that, literally go look at all the people saying their market stations only sell biowaste and drugs lol. You can go to one of my systems and see it for yourself, its at Col 285 Sector ZF-O d6-93
Yes, because they've not properly set them up.
 
little late to say that to all the people who already did. Is the frustration not valid or something.
Never said being frustrated was invalid. Doesn't mean the source of frustration is purely external in cause.

Like i said from the get-go... learning opportunity.
 
Never said being frustrated was invalid. Doesn't mean the source of frustration is purely external in cause.

Like i said from the get-go... learning opportunity.
pretty expensive and annoying learning opportunity. find a good system with 45-50 good planets, rich resources. aaaaand its poop

poop all the way
 
Never said being frustrated was invalid. Doesn't mean the source of frustration is purely external in cause.

Like i said from the get-go... learning opportunity.

It's external cause when FDev set primary ports. As a player you may think that they place them where it makes any sense.
 
It's external cause when FDev set primary ports. As a player you may think that they place them where it makes any sense.
Can you not look at where the primary port is going be set and make a better decision about what to build there?
 
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pretty expensive and annoying learning opportunity. find a good system with 45-50 good planets, rich resources. aaaaand its poop

poop all the way
So go somewhere else. You've not built out all the slots which would be an order of magnitude more effort... better to learn now than later.
 
It's external cause when FDev set primary ports. As a player you may think that they place them where it makes any sense.
agree - although one also could argue that if these initial Outposts are placed somewhere in the economical desert, they do not occupy slots you might later want to use to build up your system to your gusto

either way, the fact that you can´t decide where your primary-port is build, simply sucks
 
Or we could simply not have mechanics that are unnecessarily hostile to the player. But if you want to make sure nobody uses this feature then by all means continue blaming the players for the developers' bad design decisions and total lack of transparency
Who's doing that? Not me?

Pretty sure I've been pretty open about the fact FD could do better with the docco here. But why anyone would see bad docco and throw all caution to the wind, piling weeks of effort into something they aren't sure how it's going to work is something I can't comprehend.

If you had allergies and someone offered you an unknown food without telling you what's in it, would you just eat it anyway? I wouldn't.
 
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