Does the moon not orbit around the earth. and as people in this thread have pointed out, orbital installations also don't affect the station economy.I said the documentation is lacking... not there was a lack of documentation. There's a difference.
To be explicit... all the info is there. It's just not presented well.
But when you build a coriolis, it says the economy is "Colony"... which is just biowaste only.
What would you want added that makes it more obvious?
The codex says this:
View attachment 422348
What needs to change to make that more obvious?
I ask this, because I could find this info no problems, but i get it might not be obvious to others... so I'm not best equipped to answer that.
Makes perfect sense to me? The local body = the thing something orbits.
Does that mean something else?
Nope. I wouldn't have read it like that at all.Like, look at this. This is my system.
You can see my primary port is in the last gas giant system on the top, outlined in white. The box outlined in yellow is what you would think would affect that station, since it's a gas giant that can't be landed on or otherwise interacted with. You would be very very wrong!! None of those landable moons or their orbital slots affect that market station around the gas giant whatsoever. It will forever sell feces and drugs.
The moon orbits the earth yes. But the satellite doesn't orbit the earth. It orbits the moon. You're chaining effects where the codex never said that was a thing.Does the moon not orbit around the earth. and as people in this thread have pointed out, orbital installations also don't affect the station economy.
Is there an example of that? Because that runs contrary to the effects I've seen so far.Those orbital facilities only affect the market station of the body they orbit. If you put an outpost there it's going to sell biowaste and drugs because there's nothing influencing it. This system is just broken, the fix is very simple. All they have to do is make the effects of constructions cascade upward to the nearest market port orbiting a primary body, which is always going to be the first thing a player builds in a new system due to the way primary port selection is handled by the game.
None of these complicated orbits matter because the satellite would benefit everything in the system attached to the gas giant it's ultimately orbiting because that gas giant is where the nearest market port is most likely to be in a system that works intuitively. As for examples of that, literally go look at all the people saying their market stations only sell biowaste and drugs lol. You can go to one of my systems and see it for yourself, its at Col 285 Sector ZF-O d6-93The moon orbits the earth yes. But the satellite doesn't orbit the earth. It orbits the moon. You're chaining effects where the codex never said that was a thing.
To extend this... a binary system has stars orbiting each other... so say you have a satellite orbiting a moon, which orbits a planet, which orbits a gas giant, which orbits a B-star, which is in co-orbit with the A-Star.... would that facility affect something affecting the A-star, since they're all chained by orbits? I wouldn't have thought so.
looks like your missing the point. we made an assumption based on a vague description. turns out its wrong and the reality is now we have station we had no influence in placing and tens of thousands of tons of materials moved for a poop factory. and that bustling economy that was so heavily sold. cant be realized as we dont know if we can effectively build it by basing a major station off a landable moon which...if we go off your interpretation. means the station wont utilize the hotspots discovered.The moon orbits the earth yes. But the satellite doesn't orbit the earth. It orbits the moon. You're chaining effects where the codex never said that was a thing.
To extend this... a binary system has stars orbiting each other... so say you have a satellite orbiting a moon, which orbits a planet, which orbits a gas giant, which orbits a B-star, which is in co-orbit with the A-Star.... would that facility affect something affecting the A-star, since they're all chained by orbits? I wouldn't have thought so.
makes sense to me. take a primary body with 3 moons, build the structures needed to influence the economy on or around the moons. and have it affect the large station orbiting the primary body the moon's are orbiting.Those orbital facilities only affect the market station of the body they orbit. If you put an outpost there it's going to sell biowaste and drugs because there's nothing influencing it. This system is just broken, the fix is very simple. All they have to do is make the effects of constructions cascade upward to the nearest market port orbiting a primary body, which is always going to be the first thing a player builds in a new system due to the way primary port selection is handled by the game.
Which is basically the end of the story, imo.looks like your missing the point. we made an assumption based on a vague description.
little late to say that to all the people who already did. Is the frustration not valid or somethingWhich is basically the end of the story, imo.
I wouldn't disagree with the assertion it's vague... so it's pretty foolhardy to then dive in with a huge investment like a coriolis or orbis without trying to work out how it works more... whether that's with more clarification and better doco from FD, or conservative testing.
Nothing says that would be the case, so i don't know why you'd assume thatNone of these complicated orbits matter because the satellite would benefit everything in the system attached to the gas giant it's ultimately orbiting because that gas giant is where the nearest market port is most likely to be in a system that works intuitively.
Yes, because they've not properly set them up.As for examples of that, literally go look at all the people saying their market stations only sell biowaste and drugs lol. You can go to one of my systems and see it for yourself, its at Col 285 Sector ZF-O d6-93
Never said being frustrated was invalid. Doesn't mean the source of frustration is purely external in cause.little late to say that to all the people who already did. Is the frustration not valid or something.
pretty expensive and annoying learning opportunity. find a good system with 45-50 good planets, rich resources. aaaaand its poopNever said being frustrated was invalid. Doesn't mean the source of frustration is purely external in cause.
Like i said from the get-go... learning opportunity.
Never said being frustrated was invalid. Doesn't mean the source of frustration is purely external in cause.
Like i said from the get-go... learning opportunity.
Can you not look at where the primary port is going be set and make a better decision about what to build there?It's external cause when FDev set primary ports. As a player you may think that they place them where it makes any sense.
So go somewhere else. You've not built out all the slots which would be an order of magnitude more effort... better to learn now than later.pretty expensive and annoying learning opportunity. find a good system with 45-50 good planets, rich resources. aaaaand its poop
poop all the way
agree - although one also could argue that if these initial Outposts are placed somewhere in the economical desert, they do not occupy slots you might later want to use to build up your system to your gustoIt's external cause when FDev set primary ports. As a player you may think that they place them where it makes any sense.
Who's doing that? Not me?Or we could simply not have mechanics that are unnecessarily hostile to the player. But if you want to make sure nobody uses this feature then by all means continue blaming the players for the developers' bad design decisions and total lack of transparency