Yeah honestly I'm fine with most of the ships in the store and the early access, the T9 with A class and engineeredThis
(Welcome to the forums btw!) o7
I could go from Sidewinder to T9 in a few hours...and I could go from T9 to PvP in a few days...but that is only because I know what I'm doing...
If I had never played Elite before, it would take me alot longer.
IMHO ships for ARX (as they stand now) aren't so bad. What you can build in-game is much much better, and it would still take a while for a new Cmdr to figure out how to use them most effectively.
I understand your point - and suffice to say I'm keeping an eye on that slippery slope...I'll be the first to complain if it gets bad, but we're not there yet.
Extra money for FDev hopefully means more development time spent on Elite.
(Also, welcome to the forums to you too!) o7
Thanks for sharing, that's pretty interesting and kinda confirms my feelings about what that T9 can do for a player who is relatively new and wants to 'progress' (different meaning for everyone of course).I had to make an account to talk about this
I started playing at the beginning of march, so basically a little over 20 days ago and 3 days after having started playing i bought the t9 jumpstarter, and it has already brought me in over 10b credits, i now own a fleet carrier and an A rated mining Anaconda pre engineered (because i don't even have any engineers unlocked)
But what i have done is supply FC carriers with materials, aka basically helping other players. Since i began playing i've hauled close to 150k commodities to carriers and put in over 60 hours out of my nearly 85 hours in game.
So to an extend it's true that you can skip a large portion of the "progression" if you see progression as ships. But the real progression still require time and reputation to unlock the best modules and weapons. The ship selling model is still far more benign compared to Star Citizen, which i have thrown over 3k$ into...
And when it comes to PvP the more experienced player will always out do a new player, even if he got a large type 9. Which just makes them more of an easy target to clap for a pirate.
I did however have my first two player interceptions today in Minerva, and i was in a stock Mandalay, still managed to win the interception game twice, which was a great feeling, no p2w there for me.
I've also thrown quite a bit of money towards the store already for cosmetics, if i didn't get the type 9, i would probably have given up already, now i'm completely hooked on the game, it hasn't really allowed me to win anything significant though, i'm now in a comfortable place where i'm beginning to build out actual ships for what i want to do, and as well starting to farm rep and gather materials for the Guardian FSB and the engineering grind.
Agree that most pvp encounters will be decided by skill and experience not swiping power, but of course occasionally swiping could be the difference too.
I'm curious about why you feel you would have given up without the T9 purchase option? was it just too slow to earn credits with mid game ships?