It's great to be back but I have a big concern

I can agree with this.

Not so much this.

Powerplay especially, it's just a matter of putting time into it...
I have done alot of Powerplay with the best gear in the game...I've never been in the top ten Cmdrs for my power.
As far as an A-rated T9 goes, I could make a new account today, and be flying a T9 tomorrow by making cash using exobiology.

People who have the by-far the biggest advantage in Elite, are people who are willing to sink the most time into it...but there is nothing FDev can do about that.
I've never been annoyed by the best people in mmo's being those that put the most time in, really hate the p2w argument of 'the dads with jobs need paid skips so they can keep up', no they don't, what they need to do is abandon their families and quit their jobs BECAUSE THAT'S WHAT IT TAKES TO BE THE BEST!
 
I don't care how much someone plays, I was trying to give a clear example of why I disagree with this person's statement that 'buying a better ship than somebody else will have absolutely 0 affect on how quickly you rank up in PowerPlay compared to them', so it was important to set the parameters for the example.
No-one in this thread has said "it has absolutely 0 effect." The people pushing back on this opinion have all said it has very little meaningful effect, thus also diluting this line of argument to the point that it is meaningless.

It is important to set the parameters, which is why it's important that you understand nobody has actually come out with the straw man you have erected here.

it's been ironic in this thread that all the same people who are telling me competition doesn't exist in this game are the same ones advocating for new players to look up the min max route to earn millions of credits straight away and claiming that's normal behaviour. It's normal behaviour for sweats who are being competitive, not most casual new players.
No. Just no. The people pushing back on you here have all made additional comments about how RP is important, and some of them are well-known on this forum for their dislike of min-maxing. Some of them have even said this in this very thread.

it is categorically not "the same people who are telling me competition doesn't exist in this game are the same ones advocating for new players to look up the min max route to earn millions of credits straight away;" that is just flat-out not what has been said in this thread.

It's obvious no-one is going to change your opinion. OK, fine. Don't start putting words into other people's mouths to support it.
 
It just seems like you wanted to say there is no pay to win in Elite and then when I gave you a simple and clear example of it you keep avoiding discussing that example.

I care about pay to win in Elite and what it could mean for the future as it evolves, sounds like you don't which is totally fine too, you've told me why I shouldn't care because players can eventually surpass the ships sold in the store, I get that and I think it's true, but I'd push back and say for how long will the late game be free of pay to win when the nature of p2w monetisation teams is to maximise sales by selling the most desirable things. My prediction is we will p2w expanding in scope in the coming year unless there's big push back as new paid advantages are rolled out.
Oh great, we're on to whataboutisms now.

I'm very interested in the future of ED which is why I'm happy for FDev to take steps to keep it financially viable.

Did you miss the hundreds, possibly thousands of theads with people complaining about "the grind" and how it put people off playing. Personally I disagree with that opinion, but I can't ignore that there's a lot of people who do agree. There is a demand for people who want to play the game and skip some of the progression and Frontier are a business. One which wasn't going as well as it could a couple of years ago.

Fortunately FDev have balanced their pre-built ships that you're not impacting anyone elses gameplay. The only people bothered about it are those who long for an era where bounty hunting vouchers wouldn't cover the ammunition costs and ship repairs that it took which quite frankly we are well shut of.

It's a video game. If people want to speed through some single player progression so they can get to being involved in CGs and new gameplay, I'm not going to be so mean-spirited as to say they're not allowed to cut through a week's prep work to get involved. Communities don't need players like that.
 
I don't care how much someone plays, I was trying to give a clear example of why I disagree with this person's statement that 'buying a better ship than somebody else will have absolutely 0 affect on how quickly you rank up in PowerPlay compared to them', so it was important to set the parameters for the example.

I totally agree with you about the grit and experience of working your way up, however I guess where we disagree is I don't think it should be an option to pay to skip that as it's a form of cheating, I'm just old school and want rewards in games to mean you likely had to put the work in, even if it's grinding, my preference.
It's not cheating. Even slightly. You keep saying you are old school ... then you would know that Pay-2-Win was originally coined specifically in relation to games that were free to play, competitive, short form, exclusively PvP games ... none of which ED is.

You need to stop projecting your desired play experience on to everyone else's. Only speak to your OWN experience, not some theoretical new player that exists only for the sake of this discussion.

The reason everyone is telling you it has no affect on their game play is becaue they are referencing their OWN experience, not anyone else's. If you want to grind , then grind ... but don't tell us how someone else, that isn't you, would or should experience the game.
 
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No-one in this thread has said "it has absolutely 0 effect."
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I'll admit, when I first read about pre-builts, my eyebrow did raise in suspicion. However, over time and in practice I've seen that its not really a big deal to me. Honestly, that's the only opinion I can have being a long-time player. The experience of a new player is so different now to when I was new, I can't fully appreciate how the early game is impacted by it.

All I can really surmise, with my out of touch experience, is that the experience of a new player who doesn't buy pre-built is mostly unchanged whether pre-built ships exist or not. So, agree to disagree.
 
The issue is that as games grow older there is more and more content and gear that you will have missed.
Take Everquest, good luck trying to catch up on 26 years, thousands of AA points and fighting skills before a group offers you a slot, other games such as WOW or GW2 have the same issue.
If they didn't offer a kick start they would never get any new players and so you can buy instant L100 characters (other levels are available) complete with gear.
The only issue with this is that often the new player has no understanding of the equipment/skills/mechanics they have just gained, but that's the balance.

If we need more players we have to offer them a chance to actually play the content with some form of comfort, Elite isn't an easy game to learn, we all think it is because we have billions of credits, thousands of hours invested and every engineer unlocked.

Personally the ARX ships are a great idea.

O7
 
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