Elite Dangerous | System Colonisation Beta Details & Feedback

The colonization feature turned out to be quite exciting, but there is one thing that breaks a person's ability to build his own "colonia bridge", as was said on one of Frontier Unlocked streams - the lack of a temporary exclusive right for the system architect to apply claim for the next system, which leads to its loss for the architect. During the time when player cannot play the game due to certain reasons (work, sleep, cleaning, etc.), another player can complete architects station and apply for the system that the architect was aiming for, not only with the purpose of taking it for themself, but also with the purpose of blackmail, which has already happened in the game several times. It would be quite nice for the architect to have an exclusive right to apply for the next system for a certain, insignificant period of time after the initial station is built (approximately 24 hours from the moment the station is completed).
This is a really good point. An architect should have this right. Why should someone, after many hours of time and resources spent, be left with nothing just because he was at work while someone else finished his station and managed to press the button first?
There is no logic in this. It MUST be changed.
 
The colonization feature turned out to be quite exciting, but there is one thing that breaks a person's ability to build his own "colonia bridge", as was said on one of Frontier Unlocked streams - the lack of a temporary exclusive right for the system architect to apply claim for the next system, which leads to its loss for the architect. During the time when player cannot play the game due to certain reasons (work, sleep, cleaning, etc.), another player can complete architects station and apply for the system that the architect was aiming for, not only with the purpose of taking it for themself, but also with the purpose of blackmail, which has already happened in the game several times. It would be quite nice for the architect to have an exclusive right to apply for the next system for a certain, insignificant period of time after the initial station is built (approximately 24 hours from the moment the station is completed).
This was a concern I raised prior to the release of Trailblazers.

I thought a good idea would be to allow the system architect either exclusive use of the colonization feature from their architect systems, or else allow for the architect to restrict docking access similar to how a fleet carrier works. Your idea of having a limited window for exclusive use of the feature also makes sense to me.

I thought that only the system architect can complete the colonization process. Again, not certain on that. I thought that after the last required cargo is delivered, the "Brewer Screen" appears, and only the architect could hit that "Brewer Screen Button."

If I'm wrong on that, ignore the following suggestion: Leave the project 99% complete until you are ready to stake your next claim.

If players other than the architect can complete the first port, then I would say that is a MAJOR flaw that needs to be addressed.
 
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..... I think that only the system architect can complete the colonization process. ....
nope mate, thats wrong. anybody can finish that.
I did in my daisy-chain rotate the claiming between my three (of four) Chars I play, always finishing the primary Port with the Commander which should claim the next system in chain. worked perfectly.

So yes, a 24h cooldown-period during which the architect only (has access to the just finished primary port/Sysclaim Contact ) would be a feasible solution - although I do not really see a need for that.
there are plenty of systems, so if someone claims my next stepping-stone, well, I´d just work around it.
For me easy to say, as I am operating on the far rim of the bubble, in other areas that might not be possible.
 
nope mate, thats wrong. anybody can finish that.
I did in my daisy-chain rotate the claiming between my three (of four) Chars I play, always finishing the primary Port with the Commander which should claim the next system in chain. worked perfectly.

So yes, a 24h cooldown-period during which the architect only (has access to the just finished primary port/Sysclaim Contact ) would be a feasible solution - although I do not really see a need for that.
there are plenty of systems, so if someone claims my next stepping-stone, well, I´d just work around it.
For me easy to say, as I am operating on the far rim of the bubble, in other areas that might not be possible.

The process should be fixed to restrict completion of that first orbital port, then.

Until then, perhaps a preventative measure would be to leave an project 75% complete until that last cargo session, but that would require a fleet carrier.
 
....another player can complete architects station and apply for the system that the architect was aiming for, not only with the purpose of taking it for themself, but also with the purpose of blackmail, which has already happened in the game several times.

Sorry, blackmail?? What kind of blackmail and for what purpose? I'm frankly rather shocked 😲
 
"Give me 20 billion credits (carrier transfer), and I will not place colonization beacon in system, that you have targeted'. Just for fun, money is dust in this game, and people who did things like that know it.

In which case, I fully support the 24 hour lock-in period where architects have exclusive rights to colonizing first from the system they just built. This is ED not some type of mafia game.
 
I just tried using the market commodity on my FC again, and those glitchy moments I recalled resurfaced. The issue I have is I buy the stuff (from my FC), and then it takes a few moments for it to appear in my cargo hold. I think it's probably quicker (and definitely less confusing) for me to simply transfer the cargo using the inventory [4] panel.
Las time I have tried this I had the same issue so I did the same thing and switched to slower method of direct transfer too. I have not tried to do this after update so it I will try to do it again when doing my daily hauling share.

Edit: The bug is still around. Buying from FC market results in empty cargo hold and this doesn't update until 2nd visit to market is made.
 
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Good point, I suppose I could use the market facility instead, but I had some glitchy moments with it in the recent past. Perhaps those glitches have been addressed

I just tried using the market commodity on my FC again, and those glitchy moments I recalled resurfaced.

Las time I have tried this I had the same issue so I did the same thing and switched to slower method of direct transfer too.
It is a known and long standing bug of the FC Market Interface. If you buy some from FC-Market it appears in your cargo only after you visit a market again. Colonization ship is no market....
So if you buy some at your (or other) FC, leave the market UX and go back into the market, after that all is good. takes half a second if you know what U have to do.
If you forgot and are at the Construction site, quick logout to main menu and relog fixes it as well....
 
Las time I have tried this I had the same issue so I did the same thing and switched to slower method of direct transfer too. I have not tried to do this after update so it I will try to do it again when doing my daily hauling share.
I place a stapler on the key so I don’t have to keep it pressed down. A clumsy solution.
 
It is a known and long standing bug of the FC Market Interface. If you buy some from FC-Market it appears in your cargo only after you visit a market again. Colonization ship is no market....
So if you buy some at your (or other) FC, leave the market UX and go back into the market, after that all is good. takes half a second if you know what U have to do.
If you forgot and are at the Construction site, quick logout to main menu and relog fixes it as well....
Jumping in and out of the FC commodity screen does eventually refresh the cargo status but the refresh timing seems to be a mixed bag.
 
Jumping in and out of the FC commodity screen does eventually refresh the cargo status but the refresh timing seems to be a mixed bag.
??? on my system its a half a second - constantly - but that is my experience. If your system reacts slower/erratic then there is no oway around.....
BTW when did you last time clear Windows\temp and \\user\appsata\local\temp?
If these are rather full that can have some effects...
 
I really don't think it's a good idea for people to be able to call dibs on any system they want. If you want to claim system after system just for the purposes of daisy chaining to a system you like, someone else being able to take that system is just the risk you're taking.
 
There is only one question in this whole story.
And what will prevent the player from separating one or two steps to the desired system and building an outpost in the neighboring system himself in order to take a step from there?
It has to be either a perfect calculation where you win by having a perfect colonization radius, or it has to be a group of players that goes to the goal in NRL mode
 
So if you head to a planetary nebula 1500 LY form the bubble, you build over 100 outposts on the way, and after half a year of work, at the very end, someone comes and colonizes the planetary nebula just before you do. Does that sound ok to you?
There'll be more than 1 system in the nebula. There are plenty of systems to colonise.
I think people should stop being such babies about it personally, sorry.
If you want to do all that work colonising system after system of nothing but one outpost just to get to that system you want so so much, half a year of work if you want, it's just tough. That's how the system works and I'm pretty sure it's how it's intended and I'd be surprised if fdev capitulate to people who think they can call dibs on any system just because they want it.
The only way to call dibs on a system is to purchase a claim, not before. And everyone should have equal right to.
 
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