Elite Dangerous | System Colonisation Beta Details & Feedback

First: Only 20 Systems can be claimed per User , a Squadron can claim 100-200, but this squadron requires at least 10-20 Members,
because I think that too many claimed Systems and claimed too fast have a negative Impact on Power Play 2.0


Second: I would like to see with a small symbol when this system has been claimed by a user/Squadron or is part of the "old" Bubble
Wow. Didn't know there was a limit on systems. Thanks!
 
Architects need special perks in every station, a special office. Also need alot more rewards then the joke stipend.
Some sort of control added to economy and markets and stations contraband whatever.

People who help hauling for others need to be rewarded and motivated to haul.

T3 materials requirements need to be reduced by 50% or more.

Organized groups dont care about a station costing 250k tons. Smaller groups and single commanders do and should be focused on more.
 
Has anybody built an outpost or station around a ringed body that is out it's ecliptic plane? I've always been massively disappointed that FDEV never took the opportunity to make cool vistas by having the rings visible from a station or outpost like the one in the tutorial and this would have been an ideal time to change that.
Well well well, look what we have here:

P0bKMOk.jpg

Not going to lie, this has made my day :D
 
The Trailblazer megaships are a mess. They only way to see or select them is from the Navigation Panel, but it's bugged. If you do select the megaship before hitting supercruise, there is a good chance that after hitting supercruise the selected target would completely change, and you'd be heading towards something else, and not the megaship.
This might have something to do with the fact that these megaships are not coded in as fleet-carriers, but as Signal Source.
How hard is it to code at least this thing right?
This is actually a bug related to the massive number of fleet carriers in those systems. when a target is selected in the nav panel, and you enter supercruise, the game updates the list of objects in the system. If a carrier has arrived or departed since the last time the list was updated, it's now out of order. and the game only remembers the number on the list, instead of the actual thing you targeted, so now its targeting the wrong thing since the list has changed.
 
The Trailblazer megaships are a mess. They only way to see or select them is from the Navigation Panel, but it's bugged. If you do select the megaship before hitting supercruise, there is a good chance that after hitting supercruise the selected target would completely change, and you'd be heading towards something else, and not the megaship.
This might have something to do with the fact that these megaships are not coded in as fleet-carriers, but as Signal Source.
How hard is it to code at least this thing right?
Personally jump to SC, then target through nav panel (exploiting SCA) is working well for me.
Trailblazer ships are Points of Interest, not Signal Soures.
 
It's time to punish unscrupulous commanders who empty-handedly occupy carrir's parking slots.

So, if there is some CG, or other points of interests like Trailblazers supply ships some unscrupulous commanders put their fleet carrirers just for nothing to waste parking slot to close acess for close parking at point of interest for other healthy players.

Just to cause mischief. So, if there is no way how players can solve that issue like demolishing carriers of such ghouls there should be other solution.

Example: carrier loading time is maximum about two hours for one player, so let it be three hours parking time limit. So, when this limit is exceeded and other player requests jump to same body carrier which exceeds that limit should be raparcked to nearest system with free slots, so on.
Or, siplier way: if a carrirer is parked near body with high carrirer traffic it should be automatically reparcked by exceeding 24 hour parking limit.

But the best and my favorite way to punish such afk scoundrels is auto carrier decomission.
It's time to stop allowing people the opportunity to commit such mean things.

Do you think that others have time to quickly load a fleet carrier? I build my second outpost at the rate of an hour a day and I have the opportunity to devote all my free time to the game
 
Ok, five hours is more than enough for carrier loading. Maximum. Stop wasting parking place.
Ok, five hours is more than enough for carrier loading. Maximum. Stop wasting parking place.
What are you even saying. Who should report to you at all, why and how is he with his carrier in one place or another? What "scoundrels" what two-three-five hours?
Who owes you anything in this game?
 
What are you even saying. Who should report to you at all, why and how is he with his carrier in one place or another? What "scoundrels" what two-three-five hours?
Who owes you anything in this game?
In any case, it's not up to you to decide, but the developers. I hope they hear me and remove these AFK carriers.
 
In any case, it's not up to you to decide, but the developers. I hope they hear me and remove these AFK carriers.
They decided everything long ago.
Whoever first fell into place got the advantage.
If you're having trouble finding countless places on other systems, those are your problems.

I haven't read more nonsense for a long time. Even facepalm will not help here
I will not even talk about what, you indiscriminately insult many players who do not know about you
 
When I place a construction, the game shows the comodities needed, but some items are missing from the list and the numbers are not quite correct. Please don't show the wrong information. Correct it, or remove it.
There are some features depending on the location, as I understand it.

In any case, you can roughly see the amount of metals and you can make the first flight with titanium or steel and take a screenshot ((I usually do)
 
First: Only 20 Systems can be claimed per User , a Squadron can claim 100-200, but this squadron requires at least 10-20 Members,
because I think that too many claimed Systems and claimed too fast have a negative Impact on Power Play 2.0


Second: I would like to see with a small symbol when this system has been claimed by a user/Squadron or is part of the "old" Bubble

Wow. Didn't know there was a limit on systems. Thanks!
It's not true, it's just a proposal, although the way it was stated it made it sound like a fact.
 
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