Elite Dangerous | System Colonisation Beta Details & Feedback

First: Only 20 Systems can be claimed per User , a Squadron can claim 100-200, but this squadron requires at least 10-20 Members,
because I think that too many claimed Systems and claimed too fast have a negative Impact on Power Play 2.0


Second: I would like to see with a small symbol when this system has been claimed by a user/Squadron or is part of the "old" Bubble

Wow. Didn't know there was a limit on systems. Thanks!
It's not true, it's just a proposal, although the way it was stated it made it sound like a fact.
 
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Hey, cmdr! I didn't die by putting a fleet carrier in a neighboring system and slowly loading it. And you won't die either.
I agree.

I do the same thing... I park my FC in a quiet system 1 jump away from my supply source. In my opinion, there isn't much of a difference between a super cruise jump and a hyperspace jump, and it unclutters these systems.

I can understand someone who wants to be near a surface port, but with the new Trailblazer megaships now online, it's sort of lame to crowd those systems. Just my opinion.
 
Now is not the time to build anything.

Now as in months until they set the things right. Right now it's too much investment into unkown.

Now is the time to search and claim nice systems with a single outpost.
This is what I am doing, even though I already have 3 systems in progress.
I have just found a system with over 100 construction slots which I am shocked hasn't been claimed already.
In all honesty, I should really leave it for someone else.
 
"In all honesty, I should really leave it for someone else."

this is what i have been doing, and is kindof a good practice for folks making Highway Chains. build your "small port and move on" in a system with just a star, or a star and one unlandable planet. keep the huge buildable systems free for folks that want to settle and develop them.
 
In any case, it's not up to you to decide, but the developers. I hope they hear me and remove these AFK carriers.
this is ridiculous. first your time limit of 5 hours.
like i'm going to fly in and sit right in front of the screen hauling 5 hours straight and not move.

in my usual mode it takes me half a day to load a carrier. i like lunch. and dinner. and naps.
find another system with the materials you need. there are 100's if not 1000's for every commodity.
 
"In all honesty, I should really leave it for someone else."

this is what i have been doing, and is kindof a good practice for folks making Highway Chains. build your "small port and move on" in a system with just a star, or a star and one unlandable planet. keep the huge buildable systems free for folks that want to settle and develop them.
I'm not really interested in making a chain, as I don't have a target system I want to aim for.
I want to develop systems with different economies. At the moment this is difficult as we don't really know what all the rules are.
I am currently docked in the outpost with the Colonisation Claim Contact, and the system is still available.
There are other systems being developed very close, and I can't believe that the System Architect here hasn't scanned the area for other possible claims.
Anyway, I am going to do the right thing and leave it for another CMDR.
 
this is ridiculous. first your time limit of 5 hours.
like i'm going to fly in and sit right in front of the screen hauling 5 hours straight and not move.

in my usual mode it takes me half a day to load a carrier. i like lunch. and dinner. and naps.
find another system with the materials you need. there are 100's if not 1000's for every commodity.
Oh, sorry for that misunderstanding my friend. Carrier loading time is not five hours, actually it takes two hours. And those afk carriers just break down purpose with wich Trailblazers were added.
 
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So, what's the consensus on building out systems? Keep going and hope it sorts out, or don't complete any structures until bug fixes and stabalized?
 
Not sure I get the attraction of making for systems with ELWs, given the cost of the bridge and risk of being beaten to it. Right now given they are not landable they don't add any value to a colony and are just costing time and resources which could be used to build more functional colonies. I'd rather find a system with bodies with multiple geos or bios to make interesting locations for ground facilities, and plenty of ground slots for economy.
The attraction for me is to see "home" after spending a lot of time in the black. I have Sys Arch a double earth system and it looks amazing!
 
I agree.

I do the same thing... I park my FC in a quiet system 1 jump away from my supply source. In my opinion, there isn't much of a difference between a super cruise jump and a hyperspace jump, and it unclutters these systems.

I can understand someone who wants to be near a surface port, but with the new Trailblazer megaships now online, it's sort of lame to crowd those systems. Just my opinion.
It would appear that my nearest Trailblazer megaship has suspended the market due to Pirate attack/Lockdown. Lol. that's very inconvenient, I suspect foul play! :rolleyes:

sigh, ignore that, classic case of 'the problem is between the keyboard and the chair'...:D
 
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Has anyone else noted some weird NPC pirate behaviour since the last update?
To be specific, I am ferrying materials from my FC to the colonisation ship/construction site.
Predictably, I get the "That's the one I'm looking for....... Blah, Blah" (or similar) message.
The pirate does not try to interdict me then, but does occasionally drop in to the colonisation ship instance, and is driven off by system security.
However, on the way back to my FC the same NPC tags me again, and this time tries to interdict.
I normally try to evade, but on occasion I will just submit, let them scan me, and then off they go to find someone else to feed their hungry children.
Each time I submit, the NPC tells me to drop my cargo, and then immediately opens fire.
I am not carrying cargo, because I have delivered it to the site, so what is going on?
 
Yeah, but you can't turn the station around them into a terraformable economy station. You can only change the economy with facilities and there is no such thing as a terraformable facility, be it an odyssey settlement, a hub, or a space installation.

Maybe you didn't know but "terraforming" is one of the economies present in stations in the bubble
I'm saving a planetside/orbital slot both around my terraformable HMC in case we get terraforming later.
 
I agree.

I do the same thing... I park my FC in a quiet system 1 jump away from my supply source. In my opinion, there isn't much of a difference between a super cruise jump and a hyperspace jump, and it unclutters these systems.

I can understand someone who wants to be near a surface port, but with the new Trailblazer megaships now online, it's sort of lame to crowd those systems. Just my opinion.
Kinda dumb too. Jump to star is really faster in and out than the SC time across the system in most cases.
 
This is actually a bug related to the massive number of fleet carriers in those systems. when a target is selected in the nav panel, and you enter supercruise, the game updates the list of objects in the system. If a carrier has arrived or departed since the last time the list was updated, it's now out of order. and the game only remembers the number on the list, instead of the actual thing you targeted, so now its targeting the wrong thing since the list has changed.
Ohhh, that's what was causing it, having just got a carrier it was somewhat annoying, would be nice if we had the option to hide all carriers but our own to be honest, scrolling through that list can get tiresome.
 
Im not sure that is entirely the case, the 6 systems i set up are well over 400LYs from Utopian space, a long way from GOH faction HQ

O7
Wrong pmf inserted as 3rd faction in colonized system - part 2

After researching the 'chaos' of colonization in that area around HIP 24728 and 14 I Orionis, which is of course impossible to reconstruct as there is no time stamp for colonizations, which would allow to see to a certain extent which system was colonized by whom when.

The 3rd faction inserted instead of us Paladins of Empathy are present in the area and have obviously used the same faction we have used (14 I Orionis Indie Union), for example (and probably the first colony by Paladins in that area) Hyades Sector QN-S b4-0, right next to HIP 24728. The system architect there is member of Paladins of Empathy (according to Inara and their fleetcarrier in system).

So my best guess is, that the game somehow "remembers" the (first/last/recent) faction/pmf (Paladins) that uses another faction (Indie Union) to expand and takes it along, no matter if another architect who uses Indie Union is associated with another pmf. There could be some connection to the area and/or timing too. But those are further guesses and cannot be verified...

However...

There are further systems - up, east/south of 14 I Orionis - with the presence of Paladins of Empathy and Indie Union as leading faction, like Hyades Sector MH-U b3-1, Hyades Sector FG-X c1-12 or Hyades Sector CQ-Y d49. Here the architects are not associated with any faction/pmf, according to Inara.

Below and southwest from 14 I Orionis at Hyades Sector LH-U b3-0 all four factions came from 14 I Orionis and the architect there is not associated with any faction/pmf, according to Inara.

Below and southeast at Hyades Sector MH-U b3-5 pmf Brazilian League of Pilots used Indie Union and is present as 3rd faction.

Basically we can just hope that FDev is aware of this confusion and will solve it soon (TM)

So please FDev, read this ;)
 
Ohhh, that's what was causing it, having just got a carrier it was somewhat annoying, would be nice if we had the option to hide all carriers but our own to be honest, scrolling through that list can get tiresome.
You can filter FCs out of the Nav Panel which leaves Megaships and the like easier to find and you can bookmark your FC which makes it pretty quick to find just using favourites and the maps.
Might not be as good but it is available now.
 
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