Elite Dangerous | System Colonisation Beta Details & Feedback

Bugs, But Not The Flower Kind (Pt. 2)


  • Stations are not deployed in selected slots.
    • This is critical since stations must be in SLOT0 in orbit around a body that has ground slots.
  • BGS Continues to Halt
    • I still can't get my PMF to take control of my system. The BGS has been stalled for over 11 days now.
  • Station build requirements when on the SCS does NOT match the amount reported in the system map.
  • Stations do not get economy influence unless they are built in SLOT0.
What? Yea, this will be impossible.
First station was not placeable but happened to be around a planet with a few slots. So I put up an ag center in the next one just to find that the game swapped them. So the ag center is now 0 and the outpost is 1.
So that's a real kicker. Still holding on to see if some other bugs clear up such as multiple sticky construction zones after completion.
 
Mine only has refuel, rearm, repair, plus the non-optional stuff like the commodity market. I don't use it to stockpile stuff like Tritium, so I can get 23k+ materials in it. Certainly enough for an outpost in one load.
How much more do you want it stripped down?
How much was it?
 
At weekly tic, 27Mar25, I did not receive an in-game inbox message regarding the Colonization status report income/happiness/etc. I did receive the carrier expense report and the powerplay income statement. I have no idea if I got the 500k or so colony payment, however. No way to check that in the logs. Anyone have this issue?

However, on a positive note, most of my backlogged constructions were completed. The only one that wasn't was just finished the day before.
 
After being told time and time again that ground facilities and "immediate locale" were supposed to influence my primary ports, finding out today that my primary port was built in SLOT1 rather than SLOT0 has been devastating to my morale with colonization. The lack of documentation was bad enough, but now that I'm finding out that two of my 2.8 ports are useless is infuriating and draining.
  • Stations are not deployed in selected slots.
    • This is critical since stations must be in SLOT0 in orbit around a body that has ground slots.
funny-woah.gif
 
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  • Stations do not get economy influence unless they are built in SLOT0.
    • Two of my primary ports, that I didn't get to select where they are built, are impacted by this.
Can anyone confirm this? As in "What?!"

If true this needs to be clearly communicated, because it is quite a random rule.

Imho a squad mate has a station with economy influence in the second slot.
 
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Hello All,
I have been reading the forums here since Trailblazers started to try and grasp how it all works. Thank you all for your discussions and insight. I have a couple of questions.

1. I believe the shipyard is available on the Coriolis and greater orbitals and the HUGE surface port. Are shipyards available for any other installation, like the surface ports that need ~ 37,000 units/tons to build?

2. I started a system with a Coriolis, yeah, I know. It has one orbital slot which I believe can affect it's economy? What can I put here to produce more shi@ and gas? Just kidding. Is there anything I can put here to alter the economy? Extraction, refinery, industrial, or high-tech would be my first choices, and how much of an effect would just the one slot do?

Here's a pic.

Screenshot 2025-03-28 003047.png


Thank you,
Cmdr Remod
 
Hello All,
I have been reading the forums here since Trailblazers started to try and grasp how it all works. Thank you all for your discussions and insight. I have a couple of questions.

1. I believe the shipyard is available on the Coriolis and greater orbitals and the HUGE surface port. Are shipyards available for any other installation, like the surface ports that need ~ 37,000 units/tons to build?

2. I started a system with a Coriolis, yeah, I know. It has one orbital slot which I believe can affect it's economy? What can I put here to produce more shi@ and gas? Just kidding. Is there anything I can put here to alter the economy? Extraction, refinery, industrial, or high-tech would be my first choices, and how much of an effect would just the one slot do?

Here's a pic.

View attachment 423438

Thank you,
Cmdr Remod
at the very moment (and with FDev´s announcement to change the aquisition rules of Eco-Influence for such Stations), I wouldn´t do anything with that system (btw got a complete sys screen you can post?).
 
.... I also have numerous completed constructions (with congratulation confirmation) that still have construction hubs next to them saying they are 0% and in the process of construction even though they show no materials required even after the server tick.
Am now at the point where the mindless boredom of hauling just isn't worth the effort, an incomplete Orbis station that will stay that way and a system full of construction hubs for installations already complete....

From reading the posts from today, it seems I am not alone. My finished orbital facility did not come online and still has a construction site next to it. ....


...and many many more, so here's my #MeToo:

BTTiD5x.png


not a single Installation (four of them) is online, this is the second Thursday tick where nothing happened. The game still sees only their Construction Hubs, finished and inactive for weeks now.

FDevs, hello ?!?!
 
Hello All,
I have been reading the forums here since Trailblazers started to try and grasp how it all works. Thank you all for your discussions and insight. I have a couple of questions.

1. I believe the shipyard is available on the Coriolis and greater orbitals and the HUGE surface port. Are shipyards available for any other installation, like the surface ports that need ~ 37,000 units/tons to build?

2. I started a system with a Coriolis, yeah, I know. It has one orbital slot which I believe can affect it's economy? What can I put here to produce more shi@ and gas? Just kidding. Is there anything I can put here to alter the economy? Extraction, refinery, industrial, or high-tech would be my first choices, and how much of an effect would just the one slot do?

Here's a pic.

View attachment 423438

Thank you,
Cmdr Remod
I believe the answer to 1) is 'no' - at least, when I built my T1 civilian surface port on Monday, it has no shipyard in the features list in the Commander's log, but then again it doesn't seem to have come fully online yet.

Captain's Log readout from yesterday after the server maintenance:
{ "timestamp":"2025-03-27T15:36:15Z", "event":"Docked", "StationName":"Hindenburg City", "StationType":"CraterOutpost", "Taxi":false, "Multicrew":false, "StarSystem":"Col 285 Sector UA-D c13-1", "SystemAddress":358663394042, "MarketID":4219924483, "StationFaction":{ "Name":"The Lab ADM" }, "StationGovernment":"$government_Anarchy;", "StationGovernment_Localised":"Anarchy", "StationServices":[ "dock", "autodock", "blackmarket", "commodities", "contacts", "missions", "rearm", "refuel", "repair", "engineer", "missionsgenerated", "facilitator", "flightcontroller", "stationoperations", "powerplay", "stationMenu", "socialspace", "registeringcolonisation" ], "StationEconomy":"$economy_Colony;", "StationEconomy_Localised":"Colony", "StationEconomies":[ { "Name":"$economy_Colony;", "Name_Localised":"Colony", "Proportion":1.000000 } ], "DistFromStarLS":268.884167, "LandingPads":{ "Small":4, "Medium":4, "Large":4 } }
 
Biggest issue I have with Trailblazers is the FC jump availability. I've been trying to jump so I can load up my FC with materials and there have been No Free Slots constantly.

Even in the quiet periods when the Americans are supposed to be in bed.

Can we have more slot availability please? More people are FC owners now, so it makes sense.

(Some people have defended the no free slots thing as a game feature, I disagree)
 
Thank you for your quick replies. I definitely have more space, and the Coriolis came with a shipyard. I am better off than most. Do any of the surface ports other than the huge one have a shipyard?

Screenshot 2025-03-28 020731.png
 
Thank you for your quick replies. I definitely have more space, and the Coriolis came with a shipyard. I am better off than most. Do any of the surface ports other than the huge one have a shipyard?

View attachment 423442
"Do any of the surface ports other than the huge one have a shipyard?" not to my knowledge.
But you got a nice system there!
At A4 and A5 I would build up a Refinery and Mining Industrial economy (respectively and separated). For the Market of Coriolis itself you can take care later.....
And for mining later on an Astro-Base in one of the rings?
 
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  • Please consider to make a list of materials required available as wing missions?
  • Please consider making the book "Colonisation for dummies: My Primary facility is now complete, now what?" available.
I whole-heartily second these ideas! Especially making the construction lists a wing mission, that would just be awesome!
 
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