You just saved me a lot of heartache. I'm staying away from much of this until we get a comprehensive written guide.Bugs, But Not The Flower Kind (Pt. 2)
Stations do not get economy influence unless they are built in SLOT0.
You just saved me a lot of heartache. I'm staying away from much of this until we get a comprehensive written guide.Bugs, But Not The Flower Kind (Pt. 2)
Stations do not get economy influence unless they are built in SLOT0.
Blame The Users!I'm getting burnt out by FDev not telling us how to properly build a system out, it's not like our mistakes are permanent right?
What? Yea, this will be impossible.Bugs, But Not The Flower Kind (Pt. 2)
- Stations are not deployed in selected slots.
- This is critical since stations must be in SLOT0 in orbit around a body that has ground slots.
- BGS Continues to Halt
- I still can't get my PMF to take control of my system. The BGS has been stalled for over 11 days now.
- Station build requirements when on the SCS does NOT match the amount reported in the system map.
- Stations do not get economy influence unless they are built in SLOT0.
How much was it?Mine only has refuel, rearm, repair, plus the non-optional stuff like the commodity market. I don't use it to stockpile stuff like Tritium, so I can get 23k+ materials in it. Certainly enough for an outpost in one load.
How much more do you want it stripped down?
barebone FC costs you 5 billion plus some pocket-money to fill up Tritium to 1000 to....How much was it?
After being told time and time again that ground facilities and "immediate locale" were supposed to influence my primary ports, finding out today that my primary port was built in SLOT1 rather than SLOT0 has been devastating to my morale with colonization. The lack of documentation was bad enough, but now that I'm finding out that two of my 2.8 ports are useless is infuriating and draining.
- Stations are not deployed in selected slots.
- This is critical since stations must be in SLOT0 in orbit around a body that has ground slots.
The 1st one is a HMC , the 2nd is a icy moon of a gas giant with 2 metal ring. The gas giant has no orbit slotIt would be good to mention the planet type. Maybe that is a factor too.
Can anyone confirm this? As in "What?!".
- Stations do not get economy influence unless they are built in SLOT0.
- Two of my primary ports, that I didn't get to select where they are built, are impacted by this.
at the very moment (and with FDev´s announcement to change the aquisition rules of Eco-Influence for such Stations), I wouldn´t do anything with that system (btw got a complete sys screen you can post?).Hello All,
I have been reading the forums here since Trailblazers started to try and grasp how it all works. Thank you all for your discussions and insight. I have a couple of questions.
1. I believe the shipyard is available on the Coriolis and greater orbitals and the HUGE surface port. Are shipyards available for any other installation, like the surface ports that need ~ 37,000 units/tons to build?
2. I started a system with a Coriolis, yeah, I know. It has one orbital slot which I believe can affect it's economy? What can I put here to produce more shi@ and gas? Just kidding. Is there anything I can put here to alter the economy? Extraction, refinery, industrial, or high-tech would be my first choices, and how much of an effect would just the one slot do?
Here's a pic.
View attachment 423438
Thank you,
Cmdr Remod
.... I also have numerous completed constructions (with congratulation confirmation) that still have construction hubs next to them saying they are 0% and in the process of construction even though they show no materials required even after the server tick.
Am now at the point where the mindless boredom of hauling just isn't worth the effort, an incomplete Orbis station that will stay that way and a system full of construction hubs for installations already complete....
From reading the posts from today, it seems I am not alone. My finished orbital facility did not come online and still has a construction site next to it. ....
I believe the answer to 1) is 'no' - at least, when I built my T1 civilian surface port on Monday, it has no shipyard in the features list in the Commander's log, but then again it doesn't seem to have come fully online yet.Hello All,
I have been reading the forums here since Trailblazers started to try and grasp how it all works. Thank you all for your discussions and insight. I have a couple of questions.
1. I believe the shipyard is available on the Coriolis and greater orbitals and the HUGE surface port. Are shipyards available for any other installation, like the surface ports that need ~ 37,000 units/tons to build?
2. I started a system with a Coriolis, yeah, I know. It has one orbital slot which I believe can affect it's economy? What can I put here to produce more shi@ and gas? Just kidding. Is there anything I can put here to alter the economy? Extraction, refinery, industrial, or high-tech would be my first choices, and how much of an effect would just the one slot do?
Here's a pic.
View attachment 423438
Thank you,
Cmdr Remod
"Do any of the surface ports other than the huge one have a shipyard?" not to my knowledge.Thank you for your quick replies. I definitely have more space, and the Coriolis came with a shipyard. I am better off than most. Do any of the surface ports other than the huge one have a shipyard?
View attachment 423442
I whole-heartily second these ideas! Especially making the construction lists a wing mission, that would just be awesome!
- Please consider to make a list of materials required available as wing missions?
- Please consider making the book "Colonisation for dummies: My Primary facility is now complete, now what?" available.