Man, id be happy with a mass driver on my FC to just yeet stuff directly at the construction site, if april fools will allow it. Its kinda dumb we gotta haul stuff twice. Hella boring too, and haulers can still have their FC loading credits.
2000 tons becuase it fits Panther Clipper LX, which was planned for ED long time ago.Why stop at 2000 tons? Why not 20000 tons? Why not 2 million tons?
Since it's April Fools' Day, I'd like my crew, the one from the fighter, to be assigned to one of my ships, another of these crew members to another, and they could be assigned a task, for example, load a ship with cargo x and unload it on an carrier, the game calculates how long it will take, the ship can be captured by pirates, for example, the second crew member is tasked with protecting this ship. You receives messages about such an event, you can join this event. But it's April Fools' Day, and coding something like that would be a massacre ;-))
Plus, of course, you get a notification about attacks and a limited time to travel over to a newly generated instance in order to help your ships fend off the attackers. Throw all coding woes to the wind.Since it's April Fools' Day, I'd like my crew, the one from the fighter, to be assigned to one of my ships, another of these crew members to another, and they could be assigned a task, for example, load a ship with cargo x and unload it on an carrier, the game calculates how long it will take, the ship can be captured by pirates, for example, the second crew member is tasked with protecting this ship. You receives messages about such an event, you can join this event. But it's April Fools' Day, and coding something like that would be a massacre ;-))
There must be something wrong with me today - that actually made sense![]()
Because people would spot the joke too fast.Why stop at 2000 tons? Why not 20000 tons? Why not 2 million tons?
It won't get fixed. Little reminder that this mess is what Frontier is happy with. Stations not functioning because they're in slot 1 rather than slot 0, primary ports not functioning when built in slot 0, ports ceasing to function when there's two around the same body, hundreds of people being left with T2/3 stations around worlds that do not support surface facilities, economies and production not interacting because theyre farther than 10 Mm away from each other, and so on and so on.You don't need to release a bigger cargo ship when you can just adjust the base prices. I highly doubt we're going to get any cost reduction or bigger cargo. People are already developing systems at a crazy high rate despite not enjoying the constant hauling. Also we're still in beta it'd make more sense to release a ship when it goes live and gets fixed than while it's still in testing. We're going to want that new medium ship for all the BGS work using outposts people are doing to flip their colonies. It fits very well with colonisation when you look at colonies as more than just markets for building more colonies. They are semi functional systems that you can do most of the usual game activities in.
he's right, in the last frontier unlocked they are very happy with the current state of colonization including the range (we arent getting more then 15 LY).It won't get fixed. Little reminder that this mess is what Frontier is happy with. Stations not functioning because they're in slot 1 rather than slot 0, primary ports not functioning when built in slot 0, ports ceasing to function when there's two around the same body, hundreds of people being left with T2/3 stations around worlds that do not support surface facilities, economies and production not interacting because theyre farther than 10 Mm away from each other, and so on and so on.
All this made it through their QA and the beta is for checking "resources and distances".
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I don't think "feature complete" means "we won't fix any bugs".It won't get fixed. Little reminder that this mess is what Frontier is happy with. Stations not functioning because they're in slot 1 rather than slot 0, primary ports not functioning when built in slot 0, ports ceasing to function when there's two around the same body, hundreds of people being left with T2/3 stations around worlds that do not support surface facilities, economies and production not interacting because theyre farther than 10 Mm away from each other, and so on and so on.
All this made it through their QA and the beta is for checking "resources and distances".
There will be some fixes but the system is what they want. Not what we want. I don't expect a new ship at this stage we might get one later because they like money and early access ships but it's not going to be done for the good of the players. I was just pointing out that this beta is about balancing adjustments and material costs are a balancing adjustment. If they wanted it to be faster they'll change it but considering the system can't handle the volume already the chances of easier colonisation are 0.It won't get fixed.
Im not obsessing over the term "feature complete".I don't think "feature complete" means "we won't fix any bugs".
I don't even think it even means that they won't add new features to it. I think by "feature complete" they meant "it has all the features that we originally planned", in other words, "there are no planned features that we didn't add to this beta". That doesn't mean that they won't come up with new features after the beta launch (eg. based on player suggestions) that they might add later. It simply means that it's not lacking of any features that they originally planned for the release, and it has all of them.
The reason why I think this is that it would sound odd for them to say "this is what you get, we won't be modifying anymore, no matter what". Why would they say such a thing? That "feature complete" is just poorly expressed.
(And yes, that might be a completely incorrect interpretation. I have not seen Fdev specify what exactly they meant by "feature complete".)
Man, thats awfully unambitious and rather disapointing if they really meant "feature complete" as everything they wanted to put in it, i guess this last year was a fluke, they truly are back to the "minimal viable product" style....
Charge ARX for the service.the way to fix that is to have a system whereby things built in orbit can be moved to a different slot or even a different planet orbit. charge credits for the service. but it's not canon or astrophysics breaking to be able to move/tow a station from the orbit of one planet to the orbit of another. that way, if your primary port ends up 200,000 ly from the star, you can tow is back to a better slot. (and is also a solution for fixing systems built before we worked out how economies worked... which is most of them that have been built so far)
Imagine if they had chosen Trailblazers instead of Odyssey in 2021?After the ambitious scope of Odyssey, and the disaster that followed - can you blame them?
This is Frontier we are talking about.ED's NPC pilots already can drive a taxi. Why do you think that coding cargo delivery will be a massacre and bug-fest?
I'd bet it to be a half-hour job for junior programmer.
Imagine if they had chosen Trailblazers instead of Odyssey in 2021?![]()