Might have to change the battery.[...]
On my desk are two clocks, one never changes all year. [...]

Might have to change the battery.[...]
On my desk are two clocks, one never changes all year. [...]
On my desk are two clocks, one never changes all year. They don't cost very much and you can even label them if you need.
I'm not sure if your argument is relevant, don't most MMOs have regional servers with an appropriate timezone ?MMOs have used a standard server time for over 20 years. In a game that involves other people and being able to meet and coordinate groups for various content, it's really the only sensible solution.
Your semi-annual reminder that it isn't stupid that the clocks in Elite don't change, it's stupid that the clocks in reality do.
MMOs have used a standard server time for over 20 years. In a game that involves other people and being able to meet and coordinate groups for various content, it's really the only sensible solution.
I'm not sure if most have regional, but if they have an EU and NA then the server time will reflect the location of those servers regardless of where the user is. And there will only be one datacenter per region. Daily resets happen at the same time, but that would be two different server times.I'm not sure if your argument is relevant, don't most MMOs have regional servers with an appropriate timezone ?
I think "adamant refusal" is exaggerating things a bit. Outside of FD it gets mentioned a couple of times twice a year, and then no one talks about it again. Worth doing something aboutIn the 1980's I could get a cheap wristwatch that displayed multiple time zones at once. I guess they lost that technology in the 1000-ish years since then? There are tons of games that allow you to choose what time to display on your in-game dashboard. Fdev's adamant refusal to add an option for this continues to be baffling 10 years later.
And in the early 2000s, Phantasy Star Online ran on Swatch Internet Time, because that was the Future, then. https://en.wikipedia.org/wiki/Swatch_Internet_TimeIn the 1980's I could get a cheap wristwatch that displayed multiple time zones at once. I guess they lost that technology in the 1000-ish years since then? There are tons of games that allow you to choose what time to display on your in-game dashboard. Fdev's adamant refusal to add an option for this continues to be baffling 10 years later.
All servers have to be synchronised together - there is no option to use different timestamps depending on where you are.I'm not sure if your argument is relevant, don't most MMOs have regional servers with an appropriate timezone ?
In the 1980's I could get a cheap wristwatch that displayed multiple time zones at once. I guess they lost that technology in the 1000-ish years since then? There are tons of games that allow you to choose what time to display on your in-game dashboard. Fdev's adamant refusal to add an option for this continues to be baffling 10 years later.
Only if you believe it...Yes. It's still reality tho.
Mmm, this does raise a question: did the stuttering then match the PC clock or the in-game clock? If the former, I'd conclude that it isn't triggered by the server...It does. With the stuttering thing every 5 minutes, I tried to set the PC clock back by 2 minutes to see if it has an effect but the game still shows the correct time.
Or, both are driven by a rational need to synchronise how you arrange your sleep cycles* versus what the sun happens to be doing. In mid-latitude cities on planets with a significant axial tilt (say, for example, about 23 degrees) the behaviour of the sun is a total pain in the neck.Your semi-annual reminder that it isn't stupid that the clocks in Elite don't change, it's stupid that the clocks in reality do.
Yeah, you need timezones on a 20th Century surface-dwelling civilisation limited to a single planet.In the 1980's I could get a cheap wristwatch that displayed multiple time zones at once.
Nah, they lost the concept of timezones once they realised literally no other planets that had been settled happened to have a day of 23h 56m and 11s and an orbit of exactly one year. You need both for 24 time zones of one hour to be any use. (And as others have pointed out, they're not always much use anyway. Ask an American TV exec about scheduling peak times and sporting events; then again, India uses the opposite approach of trying to keep to 5 1/2 hours and farmers on both coasts hate it.)I guess they lost that technology in the 1000-ish years since then?
They are not games which simulate an interstellar economy. Y'all come on this forum and complain about immersion but then ask for the instrumentation to give you Earthbound timezones so you can tell the time in a way that the Federation abandoned the minute it was founded a thousand years earlier?There are tons of games that allow you to choose what time to display on your in-game dashboard.
What's baffling is why you're asking a simulator to simulate something that simply doesn't exist in the simulated universe.Fdev's adamant refusal to add an option for this continues to be baffling 10 years later.
It wasn't GMT in the 21st Century on Earth either. It's a convention managed by Coordinated Universal Time. Even the radio pips you'd hear in Greenwich, London are now broadcast from a county just outside London. The base time itself is averaged from literally hundreds of clocks worldwide.Thing is, the clock in ED isn't really GMT.
It's the time in the ED universe so if the ED universe doesn't have BST, that's just the way it is.![]()
Because you're a stickler for correct formatting and 24 hour time should have the zero at the start?One thing about the HUD clock that annoys me is the lack of a leading 0 when the hours are less than ten, I find it jarring but I couldn't tell you why:
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