Colonisation Economies - inconsistent with facilities constructed

I have been working in Synuefe NE-W B48-3 over the past week.

I built a coriolis station in slot 0 over planet 1, intending to use the 4 surface slots to get it to produce metals. My understanding is that this will require primarily refinery hubs, but possibly an extraction settlement or two to buff output.

The coriolis went up and it had 100% colony economy, and only sold fuel and poop.

I then put up the first refinery, and the economy became:

Extraction (1.3) 45%
Industrial (1.15) 40%
Refinery (0.45) 16%

I then put up the second refinery, and the economy became:

Extraction (1.3) 32%
Industrial (1.15) 34%
Refinery (0.9) 27%

I am very confused, because I have built no extraction facilities in-system, and only a single industrial facility on a different planet:

Where are the massive industrial / extraction economies coming from? Can anyone offer any insight please?

Clearly, I won't get a good range of metals as is, because even with two more refinery hubs I can only push the economy to 42%
 

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I have been working in Synuefe NE-W B48-3 over the past week.

I built a coriolis station in slot 0 over planet 1, intending to use the 4 surface slots to get it to produce metals. My understanding is that this will require primarily refinery hubs, but possibly an extraction settlement or two to buff output.

The coriolis went up and it had 100% colony economy, and only sold fuel and poop.

I then put up the first refinery, and the economy became:

Extraction (1.3) 45%
Industrial (1.15) 40%
Refinery (0.45) 16%

I then put up the second refinery, and the economy became:

Extraction (1.3) 32%
Industrial (1.15) 34%
Refinery (0.9) 27%

I am very confused, because I have built no extraction facilities in-system, and only a single industrial facility on a different planet:

Where are the massive industrial / extraction economies coming from? Can anyone offer any insight please?

Clearly, I won't get a good range of metals as is, because even with two more refinery hubs I can only push the economy to 42%
yep, since wednesday FDev tinkered under the hood.
Bodies which stations orbit now exert a strong influence on the stations economy, partially (or completely) overwriting the designed eco (by structure selection)

here you can read more specific about that
 
Obviously a planet should influence what a facility produces. It is just like IRL. If you build an auto assembly plant on a corn field, a large portion of its production will be carrots. /s
I'm not against that, but I was expecting an HMC to provide (if anything) an extraction economy only.
Possibly some of the planetary materials could be classified as industrial rather than extraction, but then it also doesn't make sense for that to count against an effort to build a refinery station around a HMC planet.

Right now, the industrial influence generated by the planet is eating all my metal production.
 
I have in the past 15 minutes just completed building a Coriolis above a no atmos HMC. It's under deployment but is an extraction econ and has a market immediately. Apart from the hydrogen and bio waste, it has 4 metals and 9 minerals. I was aiming to make it a refinery :cry:
 
My old setup Coriolis over HMC/nitrogen 100% atmo
With 1x refinery hub was 50% colony 50% refinery

With new ruleset,2nd refinery built today, reseted economy to new rules
economy_Extraction;", "Name_Localised":"Extraction", "Proportion":1.150000 }, { "Name":"$economy_Agri;", "Name_Localised":"Agriculture", "Proportion":1.150000 }, { "Name":"$economy_Refinery;", "Name_Localised":"Refinery", "Proportion":0.900000

Markets are very good, I am very pleased with this:

market1.jpg


market2.jpg


market3.jpg



Most minerals were eaten by 2x refinery
Some agri products were eaten by domestic consumption
All refinery products are available

It seems that no atmosphere or atmosphere type affect result
 
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I have in the past 15 minutes just completed building a Coriolis above a no atmos HMC. It's under deployment but is an extraction econ and has a market immediately. Apart from the hydrogen and bio waste, it has 4 metals and 9 minerals. I was aiming to make it a refinery :cry:
For us solo commanders, the unpredictability is too high of a risk for the effort involved.

I'm pausing all construction until things get clearer.
 
My old setup Coriolis over HMC/nitrogen 100% atmo
With 1x refinery hub was 50% colony 50% refinery

With new ruleset,2nd refinery built today, reseted economy to new rules
economy_Extraction;", "Name_Localised":"Extraction", "Proportion":1.150000 }, { "Name":"$economy_Agri;", "Name_Localised":"Agriculture", "Proportion":1.150000 }, { "Name":"$economy_Refinery;", "Name_Localised":"Refinery", "Proportion":0.900000

Markets are very good, I am very pleased with this:

View attachment 425017

View attachment 425018

View attachment 425019


Most minerals were eaten by 2x refinery
Some agri products were eaten by domestic consumption
All refinery products are available

It seems that no atmosphere or atmosphere type affect result
Mine was no atmo, and I got industrial influence instead of agricultural.
I've attached the composition details and market for reference
 

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Honestly, when you put down your station the UI should show you:
Base economy types :
Extraction 1.15
Industry 1.15

This has to be added next week with the corsair patch.

For example if you are about to put a station in front of star, the UI should show you a warning >>> expected military economy influence
 
Honestly, when you put down your station the UI should show you:
Base economy types :
Extraction 1.15
Industry 1.15

This has to be added next week with the corsair patch.

For example if you are about to put a station in front of star, the UI should show you a warning >>> expected military economy influence
I agree.

I do think as well they should make the base economies only additive (i.e. that they don't consume resources produced by constructed facilities)
 
I am very confused, because I have built no extraction facilities in-system, and only a single industrial facility on a different planet:

Where are the massive industrial / extraction economies coming from? Can anyone offer any insight please?

Mike, we got a report that volcanism on an HMC gives an industrial influence (regardless of atmo). Planet 1 on Synuefe NE-W b48-3 around which your station orbits does have volcanism:

1000002849.jpg


I need to go through two more cases but so far it tracks.

sources: https://www.edsm.net/en/system/bodi...tails/idB/54899679/nameB/Synuefe+NE-W+b48-3+1

@Ian Doncaster @Tyrrel
 
Great spot, this could be it!

Bit incongruous tho that the volcanoes are eating all my metals from the refineries!
Yes, I'm finding this somewhat ridiculous as well. Volcanism really ought to have a refinery modifier, if anything, as opposed to industrial. The fact that currently the sub-surface liquid metal magically turns into machine parts is a bit silly, but far worse is that due to the way industrial economy interacts with refinery, it's not possible for worlds with abundant heat and metal to produce and sell.... metal.

Case in point, I have a 6-slot volcanic HMC world with 100% refinery economy selling all my bulk metals needed for colonization (built prior to the unannounced new economy system). Simply lovely.

However, if I complete the next refinery I have under construction, my understanding is with the new rules my world will change to a 45% extraction, 35% industrial, and 20% refinery economy, and no longer sell any useful metals.

If this new system is indeed intentional.... it'll be hard to understate my disappointment.
 
For us solo commanders, the unpredictability is too high of a risk for the effort involved.

I'm pausing all construction until things get clearer.
I added a refinery on the surface and my coriolis market changed, and very happy about it too. I posted a partial screenshot elsewhere, but here it is:
1744025906233.png

I can use this station as my main source of mats for future building and not visit other CMDRs stocks.
 
Mike, we got a report that volcanism on an HMC gives an industrial influence (regardless of atmo). Planet 1 on Synuefe NE-W b48-3 around which your station orbits does have volcanism:

View attachment 425204

I need to go through two more cases but so far it tracks.

sources: https://www.edsm.net/en/system/bodi...tails/idB/54899679/nameB/Synuefe+NE-W+b48-3+1

@Ian Doncaster @Tyrrel
Do we have any reports regarding rocky bodies with volcanism? I have 3 (no atmosphere) in my "test" system, but one has a T1 science installation in orbit. I can't tell you what the market is there, as it is still disabled.
 
Do we have any reports regarding rocky bodies with volcanism? I have 3 (no atmosphere) in my "test" system, but one has a T1 science installation in orbit. I can't tell you what the market is there, as it is still disabled.

None yet, but I'll cross post your query in the other thread and tag you.
 
Do we have any reports regarding rocky bodies with volcanism? I have 3 (no atmosphere) in my "test" system, but one has a T1 science installation in orbit. I can't tell you what the market is there, as it is still disabled.
Problem with rocky bodies is that they are very, very rare. Almost completely moons only. And very few with a lot of building slots.
There are significantly more HMC planets, almost 10-times as many. 5-times more icy.
 
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