you are a fool yourself if you think you can make something fool-proofA common mistake people make when designing something to be fool-proof is to underestimate the ingenuity of fools.
you are a fool yourself if you think you can make something fool-proofA common mistake people make when designing something to be fool-proof is to underestimate the ingenuity of fools.
That is indeed the point of the quote.you are a fool yourself if you think you can make something fool-proof
I fully agree. We should stop with all beta-testing and debugging the mechanics because of this declaration - for the next weeks (and i am sure it will take longer than two - some of my markets are still offline after three weeks) we will not be able to gather reliable datapoints.Whew.... that is going to create an absolute mountain of bad information being reported by people and more-or-less mean that nobody can really say what inputs have done what to their system for weeks. Honestly, I think you ought to pause again on new claims and new constructions and let it catch up. I don't see good things ahead like this.
oh, I don´t need Adam for that - trained interns and apprentices long enough....That is indeed the point of the quote.
Much missed Douglas Adams Mostly Harmless
Well, there is the CG to partake. Even CG is not for PP2 only - it is for all.I fully agree. We should stop with oe beat-testing and debugging the mechanics because of this declaration - for the next weeks (and i am sure it will take longer than two - some of my markets are still offline after three weeks) we will not ne able to gather reliable datapoints.
I didn´t say stop building though - I said stop testing/experimenting like we documented hereWell, there is the CG to partake. Even CG is not for PP2 only - it is for all.
Still not perfectly ideal imo when planet types apply dual economies, and you don’t necessarily want a dual economy. Thematically at least, I don’t want to have tourism on my Orbis around a water world, and there are also functional consequences of that tourism economy eating up agricultural produce (without providing anything in return because what does tourism sell besides the colony economy byproducts? nothing I’m aware of certainly …) that I don’t want either.the basic Idea to use planetary specs to give (even with a 1.15 Inf) orphaned markets an economy is fine - there is just the "If"-clause missing - if is landable AND has slots -> don´t apply!
Welcome to the military.there is no stupidity a human mind cannot invent.
The idea in itself was a better solution that the 'Poop Factory' Colony Economy-Plague.The right choice would be to leave the current system.
Remove industry pressure from everything.
Actual good system,better then the original idea.
you are referring to mil intelligence? - yeah, something like that. its only topped by political intelligenceWelcome to the military.![]()
I re-iterate my statement from some pages ago - all that is just tinkering with the symptoms and absolutely un-necessary - the root-cause for that whole desaster is FDevs descision that primary-port location is pre-determined by Stellar Forge and not choosen by player.The idea in itself was a better solution that the 'Poop Factory' Colony Economy-Plague.
But Communication and Execution have been the main issue in this case.
I haven’t watched it so can’t be sure but I’d guess it was whatever mechan's RARRRR TRAILBALZERS BRICKED RARRRR video was about (OK, I added the RARRRR's myself).Care to enlighten us peasants what the flying F this issue really is ?
They should simply allow us to pick the economy we desire, by letting us build the station with said economy in the first place, then all of this would go away in an instant.I re-iterate my stament from some pages ago - all that is just tinkering with the symptoms and absolutely un-necessary - the root-cause for that whole desaster is FDevs descision that primary-port location is pre-determined by Stellar Forge and not choosen by player.
I´d really like an explanation from FDev why they deem this absolutely necessary.
If the position is coming from Forge or from player-input shouldn´t make any difference to the program....
@Paul_Crowther mind to explain?
How long is an "instantant"?They should simply allow us to pick the economy we desire, by letting us build the station with said economy in the first place, then all of this would go away in an instantant.
They also need to do what the inital UI claimed and allow for system wide effects (Security, Tech Level, Development Level, Standard of Living), so you can boost those with stuff without it killing your primary port economy.
In the end, there is so many ways to do it better, that I actually wonder how they came up with this bad solution in the first place.
Frontier confirmed the issue and that it was a mistake.I haven’t watched it so can’t be sure but I’d guess it was whatever mechan's RARRRR TRAILBALZERS BRICKED RARRRR video was about (OK, I added the RARRRR's myself).
Is it safe to build new constructions, or should we wait until the markets have been fixed?Some markets may take longer to be reverted. We anticipate all of these should be complete in a maximum of two weeks.
I'm waiting.Is it safe to build new constructions, or should we wait until the markets have been fixed?