New ship: Gutamaya Corsair

There must be kind of bug with its Speed(Top/Boost) and Pitch/Roll/Yaw, changing weight have absolutelly no effect. Weight for equipped I.Corsair distro is 80t

Imperial Corsair speed values are bugged:
https://issues.frontierstore.net/issue-detail/74601 Minimal weight is high for thrusster .. this is why weight do not have effect unless is this ship really overweight.
 

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There must be kind of bug with its Speed(Top/Boost) and Pitch/Roll/Yaw, changing weight have absolutelly no effect. Weight for equipped I.Corsair distro is 80t

Imperial Corsair speed values are bugged: https://issues.frontierstore.net/issue-detail/74601
Did you check if the total mass of the ship goes above the minimum mass by adding that particular module? If the modifier remains unchanged, then there's no change to display in the UI either (I'm not sure if this is how it is supposed to be displayed, but it would seem right to not highlight the values in blue if there's no change).
 
There must be kind of bug with its Speed(Top/Boost) and Pitch/Roll/Yaw, changing weight have absolutelly no effect. Weight for equipped I.Corsair distro is 80t

Imperial Corsair speed values are bugged: https://issues.frontierstore.net/issue-detail/74601
Its not a bug, you checked minimal mass for your thrusters? Unless your ship weight more than this, you wont be gaining any effect on speed over mass...
 
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Minimal mass is now 945 (7A). ... I dunno if I can add more heavier equipment to go above it. Even with prismatic shield is ship mass now slighlty above 800.
 
I'm particularly irritated with the 43 degree pitch rate. All the streamers indicated it pitched better than the Krait MK II and was very agile. This... isn't.

Edit: To be clear, this is what I'm seeing in the outfitting screen. In flight, the ship seems to be pitching faster. Can't be sure... "feel" isn't a good metric.
There's more to maneuverability than just the numbers presented in game (or on EDSY). Turn rate is on a curve, best in the blue zone and worse outside of it--and crucially, these curves are different for different ships. Eg with Chief there's not much difference at all; but Phantom is absolutely lethargic outside of the blue zone. Add to that different reactions of different ships to boost and two ships that are identical on paper can have a drastically different real-world turn rates. I don't have the Corsair yet, but it's perfectly possible it's actually more maneuverable than Krait even if the numbers on paper are the same.
 
Minimal mass is now 945 (7A). ... I dunno if I can add more heavier equipment to go above it. Even with prismatic shield is ship mass now slighlty above 800.
You can add.

This means you can still add 145 tons to ship, and there will be no effect on speed (jump range is affected only).
Once that 945 total mass is reached, its when adding extra mass will start to have an effect.


Thats size 7 drives for ya, on medium frame. And this is why also 6A is also capable to reach max speed of ship wich is 600.

I managed to reach 956 total ton on mine, so its 598 now, for my current bulid.
I can confirm its quite sensitive for weight, once over 945 ton... like every 5 tons or so, its about 1 m/s diffrence.

The true problem lies elsewhere, Corsair have no Mass Lock Factor at all, making it rather poor choice for interdiction jobs as it is.
 
I was at lunch and noticed I was mass-locked by a damn Diamond Back and thought that could not possibly be right, there must have been an Anaconda or something. Then I come to find nope.... that's the number. If that's not a bug I may want a refund. That is absurd.
 
Minimal mass is now 945 (7A). ... I dunno if I can add more heavier equipment to go above it. Even with prismatic shield is ship mass now slighlty above 800.
That’s the point. It’s not a bug. It just has big honking thrusters whose minimum thruster mass is above the mass that you can reasonably stack onto the ship. Minimum Thruster Mass (and below) is where you will not get any more speed/performance out of those engines no matter what. The speed/performance will not change until you stack more than 945 tons onto the ship one way or another.

It works this way for all ships, but not all ships can set themselves up below minimum thruster mass, so it’s not something you’re going to see unless you set it up on purpose.
 
There's more to maneuverability than just the numbers presented in game (or on EDSY). Turn rate is on a curve, best in the blue zone and worse outside of it--and crucially, these curves are different for different ships. Eg with Chief there's not much difference at all; but Phantom is absolutely lethargic outside of the blue zone. Add to that different reactions of different ships to boost and two ships that are identical on paper can have a drastically different real-world turn rates. I don't have the Corsair yet, but it's perfectly possible it's actually more maneuverable than Krait even if the numbers on paper are the same.
Its way beyond krait during permaboost imo. Krait have that 3sec boost while Corsair got usual 5sec one and its quite decently strong.
And good deceleration, possibly best among mediums.
Side thrusters are kinda weak during normal flight, but when during permaboosting seems much better than ones in krait, I think it got quite decent boost modifiers, for side thrusters, as corsair is able to make quite sharp turns in every direction, while retaing over 90% of its speed, wich is preety good.

Ship is sensitive to pips on ENG, not as much as kraits, but every pip on ENG does add several m/s and does make noticable diffrence in handling speed.
 
There's more to maneuverability than just the numbers presented in game (or on EDSY). Turn rate is on a curve, best in the blue zone and worse outside of it--and crucially, these curves are different for different ships. Eg with Chief there's not much difference at all; but Phantom is absolutely lethargic outside of the blue zone. Add to that different reactions of different ships to boost and two ships that are identical on paper can have a drastically different real-world turn rates. I don't have the Corsair yet, but it's perfectly possible it's actually more maneuverable than Krait even if the numbers on paper are the same.
True, but I still think there is a bug in the outfitting screen. I have never seen a ship's pitch rate not change from baseline A-rated to Dirty Drive L5! It only changed, by 1 degree, when I added Drag Drives modifier. Weird.
 
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