What was in the update today?
Is that the Chrome paint job? Looks nicer there than in the store view. I might have to splurge on that.
YesIs that the Chrome paint job?
Did you check if the total mass of the ship goes above the minimum mass by adding that particular module? If the modifier remains unchanged, then there's no change to display in the UI either (I'm not sure if this is how it is supposed to be displayed, but it would seem right to not highlight the values in blue if there's no change).There must be kind of bug with its Speed(Top/Boost) and Pitch/Roll/Yaw, changing weight have absolutelly no effect. Weight for equipped I.Corsair distro is 80t
Imperial Corsair speed values are bugged: https://issues.frontierstore.net/issue-detail/74601
Its not a bug, you checked minimal mass for your thrusters? Unless your ship weight more than this, you wont be gaining any effect on speed over mass...There must be kind of bug with its Speed(Top/Boost) and Pitch/Roll/Yaw, changing weight have absolutelly no effect. Weight for equipped I.Corsair distro is 80t
Imperial Corsair speed values are bugged: https://issues.frontierstore.net/issue-detail/74601
There's more to maneuverability than just the numbers presented in game (or on EDSY). Turn rate is on a curve, best in the blue zone and worse outside of it--and crucially, these curves are different for different ships. Eg with Chief there's not much difference at all; but Phantom is absolutely lethargic outside of the blue zone. Add to that different reactions of different ships to boost and two ships that are identical on paper can have a drastically different real-world turn rates. I don't have the Corsair yet, but it's perfectly possible it's actually more maneuverable than Krait even if the numbers on paper are the same.I'm particularly irritated with the 43 degree pitch rate. All the streamers indicated it pitched better than the Krait MK II and was very agile. This... isn't.
Edit: To be clear, this is what I'm seeing in the outfitting screen. In flight, the ship seems to be pitching faster. Can't be sure... "feel" isn't a good metric.
You can add.Minimal mass is now 945 (7A). ... I dunno if I can add more heavier equipment to go above it. Even with prismatic shield is ship mass now slighlty above 800.
That’s the point. It’s not a bug. It just has big honking thrusters whose minimum thruster mass is above the mass that you can reasonably stack onto the ship. Minimum Thruster Mass (and below) is where you will not get any more speed/performance out of those engines no matter what. The speed/performance will not change until you stack more than 945 tons onto the ship one way or another.Minimal mass is now 945 (7A). ... I dunno if I can add more heavier equipment to go above it. Even with prismatic shield is ship mass now slighlty above 800.
Its way beyond krait during permaboost imo. Krait have that 3sec boost while Corsair got usual 5sec one and its quite decently strong.There's more to maneuverability than just the numbers presented in game (or on EDSY). Turn rate is on a curve, best in the blue zone and worse outside of it--and crucially, these curves are different for different ships. Eg with Chief there's not much difference at all; but Phantom is absolutely lethargic outside of the blue zone. Add to that different reactions of different ships to boost and two ships that are identical on paper can have a drastically different real-world turn rates. I don't have the Corsair yet, but it's perfectly possible it's actually more maneuverable than Krait even if the numbers on paper are the same.
True, but I still think there is a bug in the outfitting screen. I have never seen a ship's pitch rate not change from baseline A-rated to Dirty Drive L5! It only changed, by 1 degree, when I added Drag Drives modifier. Weird.There's more to maneuverability than just the numbers presented in game (or on EDSY). Turn rate is on a curve, best in the blue zone and worse outside of it--and crucially, these curves are different for different ships. Eg with Chief there's not much difference at all; but Phantom is absolutely lethargic outside of the blue zone. Add to that different reactions of different ships to boost and two ships that are identical on paper can have a drastically different real-world turn rates. I don't have the Corsair yet, but it's perfectly possible it's actually more maneuverable than Krait even if the numbers on paper are the same.
Already bought one with ARX.You should buy one anyway.
Actually, no.
Don't buy one. Buy half a dozen.
You won't regret it.
That's why it shows up for sale for credits. Early access ships have always been this way. It's why your topic was locked.Already bought one with ARX.![]()